You attract followers to your cause and a companion to join you on your adventures.
This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC with class levels, while followers are typically lower level NPCs. See the tables below for what level of cohort and how many followers you can recruit.
Leadership Modifiers: Several factors can affect your Leadership score, causing it to vary from the base score (character level + Cha modifier). Your reputation (from the point of view of the cohort or follower you are trying to attract) raises or lowers your Leadership score:
Leader’s Reputation | Modifier |
---|---|
Great renown | +2 |
Fairness and generosity | +1 |
Special power | +1 |
Failure | –1 |
Aloofness | –1 |
Cruelty | –2 |
Other modifiers may apply when you try to attract a cohort, as listed below.
The Leader… | Modifier |
---|---|
Has a familiar, special mount, or animal companion | –2 |
Recruits a cohort of a different alignment | –1 |
Caused the death of a cohort | –2† |
† Cumulative per cohort killed.
Followers have different priorities from cohorts. When you try to attract a follower, use the following modifiers.
The Leader… | Modifier |
---|---|
Has a stronghold, base of operations, guildhouse, etc. | +2 |
Moves around a lot | –1 |
Caused the death of other followers | –1 |
Great Renown: If using the reputation and fame system, a character gains a +1 bonus to her Leadership score if she has at least 30 Fame and a +2 bonus if she has at least 55 Fame. Alternatively, if using the organizational influence system and recruiting cohorts or followers from an organization, a character gains a +1 bonus to her Leadership score for those cohorts and followers if she is Rank 2 or 3 with that organization and a +2 bonus if she is Rank 4.
Generosity and Stinginess: To receive a +1 bonus from fairness and generosity, a character must provide above-average remuneration to her cohort and followers. In the case of an adventuring cohort, an average amount of remuneration would be an equal or slightly less than equal cut of the treasure. If a leader provides her cohort and followers with poor remuneration, she still retains the loyalty of her cohort and followers, but she takes a –1 penalty to her Leadership score. If she doesn’t pay them enough to subsist (or provide subsistence for them), she takes a –2 penalty and risks double or even triple that penalty if such behavior lasts more than a week.
Special Power: This refers to something beyond the typical power that a character gains from increasing in level (which is already reflected in her Leadership score by the inclusion of character level). A mythic character would definitely gain the +1 bonus to her Leadership score, as would one who possesses an artifact or knows a number of powerful and rare occult rituals.
Success and Failure: A character who achieves a significant string of successes gains a +1 bonus to her Leadership score, and a character who meets with a significant string of failures takes a –1 penalty to her Leadership score. If using social conflicts, a character who wins a significant long-term social conflict might gain a permanent +1 bonus to her Leadership score each time she does so, and one who loses such a conflict might instead take a permanent –1 penalty to her Leadership score.
Aloofness and Camaraderie: A character who is aloof and elitist takes a –1 penalty to her Leadership score, while a character who is friendly, supportive, and accessible gains a +1 bonus to her Leadership score. If using the relationships system, a character instead gains a +1 bonus for camaraderie with a cohort if their Relationship Level is fellowship, which increases to +2 if their Relationship Level is devotion; this bonus doesn’t stack with modifiers incurred for aloofness or camaraderie toward other characters.
Cruelty: A character who is cruel and callous toward her cohorts and followers takes a –2 penalty to her Leadership score. In the case of a particularly evil character whose cruelty is part of her legend and who is recruiting equally horrific individuals, this penalty might not apply, but she might take a similar penalty if she performs too many acts of kindness, ruining her reputation for cruelty. This is not to say that most evil leaders work this way, however, as kindness can be an exceptionally useful tool for a manipulative leader.
Leadership Score: Your base Leadership score equals your level plus your Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but you must still be 7th level or higher in order to gain the Leadership feat. Outside factors can affect your Leadership score, as detailed above.
Leadership Score | Cohort Level | Lv.1 Flwrs. | Lv.2 Flwrs. | Lv.3 Flwrs. | Lv.4 Flwrs. | Lv.5 Flwrs. | Lv.6 Flwrs. |
---|---|---|---|---|---|---|---|
1 or lower | — | — | — | — | — | — | — |
2 | 1st | — | — | — | — | — | — |
3 | 2nd | — | — | — | — | — | — |
4 | 3rd | — | — | — | — | — | — |
5 | 3rd | — | — | — | — | — | — |
6 | 4th | — | — | — | — | — | — |
7 | 5th | — | — | — | — | — | — |
8 | 5th | — | — | — | — | — | — |
9 | 6th | — | — | — | — | — | — |
10 | 7th | 5 | — | — | — | — | — |
11 | 7th | 6 | — | — | — | — | — |
12 | 8th | 8 | — | — | — | — | — |
13 | 9th | 10 | 1 | — | — | — | — |
14 | 10th | 15 | 1 | — | — | — | — |
15 | 10th | 20 | 2 | 1 | — | — | — |
16 | 11th | 25 | 2 | 1 | — | — | — |
17 | 12th | 30 | 3 | 1 | 1 | — | — |
18 | 12th | 35 | 3 | 1 | 1 | — | — |
19 | 13th | 40 | 4 | 2 | 1 | 1 | — |
20 | 14th | 50 | 5 | 3 | 2 | 1 | — |
21 | 15th | 60 | 6 | 3 | 2 | 1 | 1 |
22 | 15th | 75 | 7 | 4 | 2 | 2 | 1 |
23 | 16th | 90 | 9 | 5 | 3 | 2 | 1 |
24 | 17th | 110 | 11 | 6 | 3 | 2 | 1 |
25 or higher | 17th | 135 | 13 | 7 | 4 | 2 | 2 |
Cohort Level: You can attract a cohort of up to this level. Regardless of your Leadership score, you can only recruit a cohort who is two or more levels lower than yourself. The cohort should be equipped with gear appropriate for its level. A cohort can be of any race or class. The cohort’s alignment may not be opposed to your alignment on either the law/chaos or good/evil axis, and you take a –1 penalty to your Leadership score if you recruit a cohort of an alignment different from your own.
A cohort does not count as a party member when determining the party’s XP. Instead, divide the cohort’s level by your level. Multiply this result by the total XP awarded to you, then add that number of experience points to the cohort’s total.
If a cohort gains enough XP to bring it to a level one lower than your level, the cohort does not gain the new level—its new XP total is 1 less than the amount needed to attain the next level.
Number of Followers by Level: You can lead up to the indicated number of characters of each level. Followers are similar to cohorts, except they’re generally low-level NPCs. Because they’re usually 5 or more levels behind you, they’re rarely effective in combat.
Followers don’t earn experience and thus don’t gain levels. When you gain a new level, consult Table: Leadership to determine if you acquire more followers, some of whom may be higher level than the existing followers. Don’t consult the table to see if your cohort gains levels, however, because cohorts earn experience on their own.
High Leadership Scores and Followers: Some characters might have a Leadership score well above 25, and a GM can allow such characters to have more followers. For every 2 points by which a character’s Leadership score exceeds 25, multiply the number of 1st-level followers gained by 1–1/2 (round down); the character gains 1/10 that many 2nd-level followers (round down), 1/2 as many 3rd-level followers as 2nd-level followers (round up), 1/2 as many 4th-level followers as 3rd-level followers (round up), and so on up to 6th-level followers. To calculate the number of 1st- level followers gained at an even Leadership score beyond 25, take the average of the number of 1st-level followers gained for the two nearest odd Leadership scores, and round down. Then calculate the remaining followers in the same way as for odd Leadership scores (with one exception: a character with a Leadership score of 26 has two 6th-level followers).
For example, a character with a Leadership score of 27 would have 202 1st-level followers, 20 2nd-level followers, 10 3rd-level followers, five 4th-level followers, three 5th- level followers, and two 6th-level followers. Meanwhile, a character with a Leadership score of 26 would have 168 1st-level followers, 16 2nd-level followers, eight 3rd-level followers, four 4th-level followers, two 5th-level followers, and two 6th-level followers (due to the exception).
Loyalty: Conflicting loyalties and potential betrayals are part of the excitement of the Leadership feat. Having fully loyal followers weakens the tension of the game—imagine if all the PCs and NPCs used Leadership to surround themselves with implacably loyal allies who neither side could subvert, trick, or recruit. Cohorts and followers begin genuinely loyal to their leaders, but they aren’t immune to bribery, blackmail, replacement with an impostor, and other manners of threats and enticements.
On the other hand, players like to receive a more concrete benefit from their feats—the benefits of Toughness and Skill Focus, for example, can’t be reduced by bribes or chicanery. For that reason, as well as to balance the spotlight, a GM should consider making the Leadership feat free in an intrigue-focused campaign, with the caveat that players’ cohorts and followers may change their loyalties in certain circumstances. Sometimes, a little warning is all it takes to avoid an unpleasant clash of expectations later in the game.
Some groups have players with the Leadership feat run their cohorts during combat to take the burden of running additional NPCs off the GM. This method can still be used in a campaign where cohorts and followers might betray the PCs, but the GM should remind players that she might make adjustments to a cohort’s proposed actions every once in a while.
Monstrous Cohorts: Sometimes befriending a monster instead of relying on force can lead to a particularly satisfying experience. The following table has a list of potential monster cohorts.
Monster | Cohort Level |
---|---|
Adlet | 14 |
Ahuizotl | 11 |
Apallie | 4 |
Aranea | 8 |
Arbiter (inevitable) | 7 |
Augur (kyton) | 7 |
Avoral (agathion) | 15 |
Axiomite | 14 |
Azer | 3 |
Babau (demon) | 11 |
Bearded devil | 13 |
Blink dog | 6 |
Blood hag | 16 |
Bralani (azata) | 11 |
Brownie | 3 |
Cambion (demon) | 5 |
Cassisian (angel) | 7 |
Centaur | 5 |
Ceustodaemon (daemon) | 14 |
Chuspiki | 6 |
Contemplative | 7 |
Criosphinx (sphinx) | 13 |
Deep merfolk | 6 |
Derhii | 10 |
Dragon horse | 16 |
Dragon, young | CR + 8 |
Dragonkin | 12 |
Dragonne | 11 |
Draugr | 6 |
Dretch (demon) | 5 |
Drider | 11 |
Dullahan | 15 |
Einherji | 17 |
Encantado | 11 |
Erinyes (devil) | 16 |
Ettin | 11 |
Faun | 4 |
Festrog | 3 |
Firbolg | 8 |
Flumph | 4 |
Flytrap leshy | 6 |
Fossegrim | 9 |
Fungus leshy | 4 |
Gancanagh (azata) | 8 |
Garuda | 16 |
Ghoul | 5 |
Ghul | 9 |
Giant eagle | 6 |
Giant owl | 9 |
Giant vulture | 7 |
Girallon | 11 |
Gourd leshy | 3 |
Griffon | 8 |
Guardian naga | 14 |
Gynosphinx (sphinx) | 16 |
Haniver (gremlin) | 3 |
Harbinger (archon) | 7 |
Heikeigani | 6 |
Hell hound | 7 |
Hellcat | 14 |
Hieracosphinx (sphinx) | 11 |
Hippocampus | 4 |
Hippogriff | 6 |
Hound archon | 12 |
Howler | 7 |
Huecuva | 5 |
Huldra | 9 |
Imp (devil) | 8 |
Incubus (demon) | 14 |
Invisible stalker | 14 |
Jack-o’-lantern | 5 |
Janni (genie) | 12 |
Kabandha (cyclops) | 14 |
Karkadann | 7 |
Kech | 6 |
Kirin | 13 |
Kuwa (oni) | 7 |
Lammasu | 15 |
Leaf leshy | 2 |
Legion archon | 15 |
Leonal (agathion) | 17 |
Leucrotta | 9 |
Lillend (azata) | 11 |
Lotus leshy | 8 |
Lyrakien (azata) | 8 |
Maftet | 11 |
Manticore | 9 |
Medusa | 14 |
Mephit | 7 |
Mercane | 11 |
Mimic | 9 |
Muckdweller | 1 |
Nependis | 14 |
Nephilim | 13 |
Nightmare | 11 |
Nosoi (psychopomp) | 8 |
Nycar | 6 |
Ogre mage (oni) | 13 |
Owb | 12 |
Pegasus | 6 |
Phantom armor, giant | 7 |
Phantom armor, guardian | 4 |
Pipefox | 6 |
Pixie | 8 |
Pooka | 8 |
Pseudodragon | 6 |
Psychemental | 15 |
Pyrausta | 3 |
Raktavarna (rakshasa) | 7 |
Ratling | 7 |
Redcap | 9 |
Reptial (agathion) | 7 |
Sabosan | 10 |
Saguaroi | 9 |
Sasquatch | 5 |
Satyr | 10 |
Sea cat | 8 |
Seaweed leshy | 5 |
Shadow demon | 15 |
Shadow drake | 7 |
Shadow mastiff | 9 |
Shae | 7 |
Shedu | 17 |
Shield archon | 17 |
Shikigami (kami) | 7 |
Shobhad | 9 |
Shredskin | 7 |
Shriezyx | 9 |
Shulsaga | 7 |
Silvanshee (agathion) | 7 |
Siren | 16 |
Skeletal champion | 6 |
Skulk | 4 |
Sleipnir | 16 |
Snallygaster | 7 |
Soulbound doll | 5 |
Soulbound mannequin | 12 |
Spriggan | 6 |
Stone giant | 13 |
Svartalfar | 12 |
Swan maiden | 10 |
Tanuki | 8 |
Thought eater | 7 |
Treant | 14 |
Triton | 3 |
Unicorn | 8 |
Uraeus | 9 |
Vanth (psychopomp) | 15 |
Vulnudaemon (daemon) | 9 |
Vulpinal (agathion) | 11 |
Winter wolf (worg) | 8 |
Wood giant | 11 |
Worg | 4 |
Wysp | 6 |
Wyvern | 10 |
Xanthos | 17 |
Leadership and Systems: Cohorts traditionally function as fellow adventurers, and followers function as background characters who perform tasks to help the PCs behind the scenes. There are plenty of other things for these characters to do, however, such as aiding in downtime activities or kingdom-building. The options below make followers more involved in campaigns, and also provide alternatives for groups that want to enjoy the character interaction from having cohorts but don’t want more characters in combat.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Sources:
SECTION 15