General Feats

  • Discipline Expertise: +2 bonus to skills associated to class disciplines
  • Discipline Focus: +2 to save DCs of chosen discipline, +2 damage when using discipline weapons
  • Discipline Mastery: Take 10 on discipline associated skill checks
  • Serene Stride: Ignore difficult terrain penalties, walk on liquids
  • Aberrant Tumor: To the surprise of others, that strange growth on you is actually your spellcasting companion.
  • Abundant Revelations: You can plumb the depths of your mystery to use your revelations more often.
  • Accomplished Sneak Attacker: Your strikes against a foe’s vital spots are extra deadly.
  • Accursed Critical (Critical): Your spells carry an embedded curse that manifests when they strike true.
  • Accursed Hex: You can make a second attempt at failed hexes.
  • Acrobatic Steps: You can easily move over and through obstacles.
  • Acrobatic: You are skilled at leaping, jumping, and flying.
  • Adaptive Fortune: Your luck takes on almost legendary proportions.
  • Additional Traits: You have more traits than normal.
  • Adept Champion: You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
  • Advanced Ranger Trap: Your ranger traps are especially difficult to notice and avoid.
  • Agent of Fear: You inspire fear so powerful that it’s hard to shake off.
  • Agile Tongue: Your long pink tongue is capable of manipulating small items and even stealing objects.
  • Airy Step: The air responds to your innate elemental nature, protecting you from harm and cushioning your falls.
  • Alertness: You often notice things that others might miss.
  • Alignment Channel: Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.
  • Amateur Investigator: Your knowledge is more than plain smarts—it’s inspired.
  • Ambuscading Spell: Your spells are particularly effective against those caught unawares.
  • Angel Wings: Feathered wings sprout from your back.
  • Angelic Blood: Your blood is infused with holy power.
  • Angelic Flesh: Your skin shines like burnished metal.
  • Animal Affinity: You are skilled at working with animals and mounts.
  • Animal Soul: Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.
  • Antagonize: Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
  • Aquatic Ancestry: You favor your outsider ancestry and are better adapted to life in the water.
  • Arcane Blast: You can convert any spell into an attack.
  • Arcane Shield: You can convert any spell into a defense.
  • Arcane Talent: Magic is in your blood, and at your fingertips.
  • Armor of the Pit: Your fiendish traits take the form of a protective scaly skin.
  • Aspect of the Beast: Whether by magic or a curse of your blood, some part of you is more beast than man.
  • Athletic: You possess inherent physical prowess.
  • Attuned to the Wild: You share a strong mystic connection with one type of wilderness terrain.
  • Augment Summoning: Your summoned creatures are more powerful and robust.
  • Battle Cry: Your songs ring in your foes’ ears well before the foes can defend themselves.
  • Beast Rider: You gain the service of a monstrous companion or mount.
  • Believer’s Boon: Your deity rewards you for your faithfulness and your steadfast worship.
  • Believer’s Hands: Thanks to your faith, you can heal others with a mere touch of your hand.
  • Bestow Luck: You are extremely lucky and sometimes your allies are as well.
  • Betrayer: You can charm people into lowering their defenses, allowing you to ambush them more effectively.
  • Black Cat: Bad luck befalls those who dare to cross you.
  • Blasting Charge: You funnel the power of your bloodrage into a strike capable of erupting with arcane power.
  • Blessed Striker: You attacks are augmented by the strength of your and your deity’s shared alignment.
  • Blighted Critical (Critical): With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.
  • Blighted Critical Mastery: You control the type of spellblight your critical hits give your opponent.
  • Blood Drinker: Consuming blood reinvigorates you.
  • Blood Feaster: Consuming blood gives you superhuman strength.
  • Blood Salvage: You do not need to drink blood from a living creature to gain healing benefits.
  • Blood Vengeance: Seeing an ally fall in combat fills you with a raging and murderous fury.
  • Blustering Bluff: You can verbally bully others into believing unlikely or outrageous lies.
  • Bolstered Resilience: You can dramatically increase your damage reduction in exchange for its temporary loss.
  • Bookish Rogue: Thanks to your preparation, your arcane ability is more varied than most.
  • Born Alone: You are so tough and vicious that you killed and ate the rest of your litter while still in the womb.
  • Branded for Retribution: You brand an enemy with your bane weapon, making it more vulnerable to your allies’ attacks.
  • Breadth of Experience: Although still young for your kind, you have a lifetime of knowledge and training.
  • Brewmaster: You can concoct potent brews.
  • Brilliant Planner: Your experience and intellect enable you to create prescient plans and contingencies.
  • Brilliant Spell Preparation: You have the foresight to prepare just the right spell for the troubles you face.
  • Burn! Burn! Burn!: You take the goblin love of arson and fire play to a whole new level.
  • Burning Spell (Metamagic): You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
  • Burrowing Teeth: You have teeth and claws that suit you well to digging.
  • Call Truce: You can passionately entreat your enemies with the aim of making combat unnecessary.
  • Careful Flyer: You move with ease when you fly at a slower rate.
  • Careful Sneak: By taking your time, you negate penalties while sneaking in most armor.
  • Carrion Feeder: Like many scavengers, you can stomach foods that would make weaker creatures ill.
  • Cartogramancer: You combine your knowledge of geography with the art of teleportation.
  • Cartwheel Dodge: You use your knack for avoiding damage to reposition yourself in combat.
  • Casual Illusionist: You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.
  • Catfolk Exemplar: Your feline traits are more defined and prominent than those of other members of your race.
  • Cat’s Fall: Much like a cat, you can instantly shift your balance when you fall and roll with the impact, avoiding serious injury and landing on your feet.
  • Celestial Servant: Rather than being a normal animal or beast, your companion or familiar hails from the heavenly realms.
  • Channel Force: Your channel is bolstered by your faith, allowing you to move and damage your foes.
  • Channeled Blessing: Your channeled energy can deliver a warpriest’s blessing.
  • Channeled Recovery: Channel energy allows allies to recover a maneuver
  • Channeled Revival: You can expend a large portion of your channeling power to reverse death itself.
  • Channeled Shield Wall: You draw upon your channel energy to enhance the protective ability of your shield and those of allies while they are adjacent to you.
  • Channeling Scourge: Your zeal for hunting your faith’s enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.
  • Childlike: Your resemblance to a human child tends to make others trust you, perhaps more than they should.
  • City Sprinter: You are skilled at moving quickly through forbidding parts of cities.
  • Cloud Gazer: Your insight into your elemental heritage gives you a clarity of sight few humans possess.
  • Cloud Step: Your tread is of unearthly lightness.
  • Combat Casting: You are adept at spellcasting when threatened or distracted.
  • Command Undead: Using foul powers of necromancy, you can command undead creatures, making them into your servants.
  • Conceal Spell: You can hide the evidence of spells you cast.
  • Concussive Spell (Metamagic): You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
  • Confabulist: Sometimes your second attempt at a deception does the trick.
  • Contingent Channeling: You can imbue others with your healing energy so that they can use it at the moment of greatest need.
  • Cooperative Crafting: Your assistance makes item crafting far more efficient.
  • Cosmopolitan: Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.
  • Courageous Resolve: Even when others run, you tend to stand your ground.
  • Create Reliquary Arms and Shields: Your magical creations are infused with divine power.
  • Create Sanguine Elixir: You can condense a fraction of your bloodline’s power into a powerful elixir.
  • Criminal Reputation: Your acts of audacious larceny have endeared you to the criminal underworld.
  • Crusader’s Flurry: You learned to use your deity’s favored weapon as part of your martial arts form.
  • Cutting Humiliation: You know how to cut a foe deeply with humiliation.
  • Dark Sight: With further modification, your eyes can pierce the gloom of even magical darkness.
  • Darkness Trick: You can manipulate the luminescence of magic weapons.
  • Dauntless Destiny: Your ability to avert disaster is impressive.
  • Deafening Explosion: Your bombs explode with deafening force.
  • Deceitful: You are skilled at deceiving others, both with the spoken word and with physical disguises.
  • Deceptive Exchange: You trick an adversary into grabbing an object you hand them, even in the midst of combat.
  • Deep Drinker: You draw greater amounts of ki from your libations.
  • Deep Toxin: You can deliver poisons deep into a foe’s flesh.
  • Deepsight: Your senses are especially keen in the utter darkness.
  • Defending Eidolon: You have trained your eidolon to protect you.
  • Defiant Luck: You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
  • Deft Catcher: You possess a preternatural skill for catching items that slip from your grasp.
  • Deft Hands: You have exceptional manual dexterity.
  • Deny Death: Your ki is so strong that it can deny death.
  • Destructive Dispel: When you dispel an enemy’s magical defenses, those defenses crash down with debilitating effects.
  • Detect Expertise: You can detect the mystic specialty of a foe.
  • Die for Your Master: Your tumor familiar goes to any length to save your life.
  • Diehard: You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death’s door.
  • Dimensional Agility: Teleportation does not faze you.
  • Dimensional Assault: You have been trained to use magical movement as part of your combat tactics.
  • Dimensional Dervish: You teleport with a mere thought, savaging your opponents as you flash in and out of reality.
  • Dimensional Maneuvers: Your rapid teleportation makes your combat maneuvers more difficult to avoid.
  • Dimensional Savant: You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.
  • Disable Dweomer: You can disable a magic item, suppressing it for a short time.
  • Discerning Eye: You are not easily fooled by illusions and forgeries.
  • Discordant Voice: By singing out a precise tone, you cause discordant vibrations to run through allies’ weapons.
  • Disorienting Maneuver: Your erratic movements disorient your opponent.
  • Dispel Synergy: By tearing away an opponent’s magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.
  • Dispelling Fist: By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.
  • Disposable Weapon: You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon.
  • Disruptive Recall: You can disrupt an enemy caster’s spells to fuel your own arcane power.
  • Diverse Palate: Your taste for blood is broader than that of other dhampirs.
  • Divine Interference: You can convert a spell to interfere with an enemy’s attack.
  • Divine Protection: Your deity protects you against deadly attacks.
  • Diviner’s Delving: Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.
  • Double Bane: You extend your bane effect to two weapons.
  • Draconic Aspect: You possess some of the qualities of your dragon ancestors.
  • Draconic Breath: You possess draconic defenses and a draconic breath weapon.
  • Draconic Glide: You possess draconic defenses and wings that allow you to glide.
  • Draconic Paragon: You can shrug off sleep and paralysis effects as well as any dragon, and your draconic aspects improve.
  • Dragonbane Aura: Those within your dragonbane aura gain the same protection that you do.
  • Drow Nobility: Your blood courses with power, granting you greater spell-like abilities.
  • Drunkard’s Recovery: You need only a swallow of strong drink to bring you back from the brink of death.
  • Dual Enhancement: You can enhance two weapons, or both ends of a double weapon, with a single act.
  • Dwarf Blooded: You have dwarven blood coursing through your veins.
  • Eagle Eyes: Your vision is especially keen.
  • Echoes of Stone: Your senses are keener among the rocks and stones.
  • Echoing Spell (Metamagic): You have learned how to release most, but not all, of a spell’s potential when you cast it.
  • Eclectic: You have a talent for picking up different vocations.
  • Eldritch Heritage: You are descended from a long line of sorcerers, and some portion of their power flows in your veins.
  • Elemental Channel: Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.
  • Elemental Focus: Your spells of a certain element are more difficult to resist.
  • Elemental Jaunt: The spirits of your ancestral home call to you, beckoning you to return.
  • Elusive Redirection: You can redirect an attack back at your assailant or into an adjacent enemy.
  • Elven Spirit: Although you are of mixed heritage, you are closer to your elven relatives and the magic in their blood flows freely in your veins.
  • Endurance: Harsh conditions or long exertions do not easily tire you.
  • Energy Channel: You distill your channeled energy into your weapon.
  • Ensemble (Teamwork): You can create an ensemble of skilled and amateur performers to aid you in your performance.
  • Eschew Materials: You can cast many spells without needing to utilize minor material components.
  • Esoteric Linguistics: You can decipher even the most exotic of writings, including those that contain magic.
  • Evolved Companion: Your animal companion has unique abilities.
  • Evolved Familiar: Your familiar is different from others of its kind.
  • Evolved Summoned Monster: The creatures you summon have evolved to have even greater abilities.
  • Exile’s Path: A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to pry inside of your mind.
  • Expanded Arcana: Your research has revealed new spells.
  • Expanded Fiendish Resistance: You gain extra fiendish resistances.
  • Expanded Preparation: You can prepare more spells than other arcanists can.
  • Expanded Resistance: You have expanded your natural resistance to magic to encompass different kinds of magic.
  • Expeditious Sleuth: You mind is meticulous and sharp, making it easy for you to thoroughly search an area.
  • Expert Driver: When driving a chosen type of vehicle, you exhibit incredible control, maneuvering the vehicle with greater ease and stopping with uncanny precision.
  • Exploit Lore: You can use your knowledge of a creature’s weaknesses to deliver a driving and relentless assault against it.
  • Exquisite Sneak: You know how to move silently even while wearing some forms of armor.
  • Extended Animal Focus: Your ability to emulate an animal lingers longer.
  • Extended Bane: Your dedication knows no limit. Your wrath dies hard.
  • Extra Arcana: You have unlocked the secret of a new magus arcana.
  • Extra Arcane Pool: You have learned how to draw more power from your arcane pool.
  • Extra Arcanist Exploit: Your repertoire of arcanist exploits expands.
  • Extra Bane: You can use your bane ability more often than normal.
  • Extra Bombs: You can throw more bombs per day.
  • Extra Cantrips or Orisons: You are a master of minor spells.
  • Extra Channel: You can channel divine energy more often.
  • Extra Contingency: You can manage multiple contingency effects.
  • Extra Conviction: Gain an additional conviction
  • Extra Discovery: You have made a new alchemical discovery.
  • Extra Elemental Assault: You have unlocked greater elemental power.
  • Extra Evolution: Your eidolon has more evolutions.
  • Extra Hex: You have learned the secrets of a new hex.
  • Extra Inspiration: You are more able to draw upon inspiration than most.
  • Extra Investigator Talent: You learn a new way to use your training and inspiration.
  • Extra Ki: You can use your ki pool more times per day than most.
  • Extra Lay On Hands: You can use your lay on hands ability more often.
  • Extra Martial Flexibility: You are extremely versatile in a fight.
  • Extra Mercy: Your lay on hands ability adds an additional mercy.
  • Extra Performance: You can use your bardic performance ability more often than normal.
  • Extra Rage Power: You have unlocked a new ability to use while raging.
  • Extra Rage: You can use your rage ability more than normal.
  • Extra Ranger Trap: You can use ranger traps more often.
  • Extra Reservoir: Your reservoir of arcane energy is greater than the reservoirs of others.
  • Extra Revelation: You have discovered a new aspect of your mystery.
  • Extra Rogue Talent: Through constant practice, you have learned how to perform a special trick.
  • Extra Slayer Talent: Through long practice, you have learned how to perform a special talent.
  • Extra Summons: You can summon monsters more often each day.
  • Eye for Ingredients: Your keen eyes help you find better deals on magical components for your spells.
  • Eyes of Judgment: The true motives of creatures cannot escape your discerning gaze.
  • False Casting: When using a magic item, you can trick onlookers into thinking you used spellcasting instead.
  • False Focus: You can use a divine focus to cast arcane spells.
  • Fast Drinker: You swiftly guzzle spirits to draw forth ki.
  • Fast Empathy: Your empathic attunement to nature connects you swiftly with bestial minds.
  • Fast Healer: You benefit greatly from your healing, be it from spells or natural healing.
  • Fast Learner: You progress gain extra versatility.
  • Favored Defense: Your cunning is your shield against your quarry’s attacks.
  • Favored Enemy Spellcasting: Your spells are more effective against creatures that you especially abhor.
  • Favored Judgment: Your judgment against a particular type of creature is particularly harsh.
  • Fearless Aura: Your aura of courage becomes more potent, as your steadfast resolve is also manifested by your allies.
  • Fearless Curiosity: Your desire to see and experience the world overrides healthy caution.
  • Feign Curse: You can fool others into believing you have ensorcelled them.
  • Feline Grace: Your innate grace allows you to get out of the stickiest situations.
  • Ferocious Action: You ferocity is quick but shorter lived.
  • Ferocious Resolve: Your orc heritage allows you to fight on.
  • Ferocious Summons: Your summoned creatures gain your ferocity.
  • Fey Spell Lore: You have learned the treacherous spells employed by the fey.
  • Fey Spell Versatility: You have learned magical secrets from the fey.
  • Field Repair: You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
  • Fiend Sight: Your eyes develop keener sight in dim light and darkness.
  • Fight On: You can keep fighting even after you should be dead.
  • Fire Music: Your ability to command fire and bardic music has created a strange blend of both magics.
  • Fire Tamer: You know your way around even magical fire.
  • Firesight: Fire no longer blinds you, and smoke conceals nothing from your gaze.
  • Flame Heart: You have mastered fire magic and alchemy.
  • Flaring Spell (Metamagic): You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
  • Fleet: You are faster than most.
  • Flexible Hex: Your wandering hex shifts at your command.
  • Flexible Wizardry: You have learned a trick that makes your spellcasting more flexible.
  • Flying Tackle: You quickly bring down an off-balanced opponent.
  • Focused Eidolon: Your bond with your eidolon helps to focus your concentration.
  • Focused Inspiration: Two of your skills gain a bit more from your inspiration than others.
  • Foment the Blood: You can unleash a wave of energy that drives orcs into a frenzy.
  • Fool Magic: You can mislead magic items by virtue of your disguise.
  • Force Dash: You can absorb the magic in your force spells to give you a concentrated burst of speed.
  • Formula Recollection: You are able to record and recall even the complex and intricate details of spellcasting.
  • Fortunate One: You have an even greater knack than most halflings for adaptable luck.
  • Friendly Shroud: You can help conceal your allies.
  • Furious Finish: You channel all of your rage into one massive blow to crush your enemy.
  • Gaze Reflection: The power of your psychic stare wards you from the potent gazes of your enemies.
  • Giant Steps: When enlarged, your speed increases.
  • Gliding Steps: You skate across the surface of the earth as if gliding on ice.
  • Gloom Sight: With a combination of strange shadow magic and chirurgery, your eyes are permanently modified to see farther in darkness.
  • Gnome Trickster: Your arcane talents go beyond the illusory.
  • Go Unnoticed: Your small size lets you quickly duck out of sight.
  • Gore Fiend: Horrible wounds, whether on yourself or your enemies, make your blood sing.
  • Grant Initiative: Not only are you a master at taking the initiative, but you can also grant it to someone else.
  • Grasping Tail: Your tail becomes more useful.
  • Great Fortitude: You are resistant to poisons, diseases, and other maladies.
  • Greater Blighted Critical (Critical): Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight.
  • Greater Channel Force: Your eruptions of divine power move your enemies.
  • Greater Channel Smite: You empower your weapon with the might of your deity, which you discharge as you strike your foes.
  • Greater Dirge of Doom: The haunting sound of sepulchral intonations chills the most stalwart adversary to its very core.
  • Greater Drow Nobility: You have mastered the lesser spell-like abilities of the drow, demonstrating true nobility.
  • Greater Eldritch Heritage: Your discovered bloodline power reaches its zenith.
  • Greater Elemental Focus: Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist.
  • Greater Mercy: Your mercy has incredible recuperative properties.
  • Greater Skald’s Vigor: Your song and your enthusiasm invigorate your allies.
  • Greater Spell Focus: Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.
  • Greater Spell Penetration: Your spells break through spell resistance much more easily than most.
  • Greater Spell Specialization: You can sacrifice a prepared spell in order to spontaneously cast your specialized spell.
  • Greater Wild Empathy: Your natural empathy stretches across the world of nature.
  • Groom: You recruit a professional groom to care for your mount.
  • Groundling: You can speak with burrowing animals.
  • Guardian of the Wild: Your mystic connection with the wilderness enhances your ability to react to threats.
  • Guided Hand: Your deity blesses any strike you make with that deity’s favored weapon.
  • Gunsmithing: You know the secrets of repairing and restoring firearms.
  • Half-Drow Paragon: Your drow blood is particularly strong.
  • Harmonic Sage: Your thorough understanding of acoustics in artificial surroundings allows you to improve the power of your bardic performance.
  • Heavenly Radiance: Your heavenly light can be used in a variety of ways.
  • Heroic Defiance: You struggle on when others would fall.
  • Heroic Recovery: You can throw off the effects of crippling conditions.
  • Heroic Will: Your indomitable will breaks free from mental shackles.
  • Hobgoblin Discipline: The presence of other hobgoblins bolsters your resolve.
  • Human Spirit: Your blood burns with the passion and unyielding quest for self-improvement displayed so prominently by your human relatives.
  • Huntmaster: You are an expert trainer of horses, hounds, falcons, or hunting cats.
  • Hydraulic Maneuver: You can use your hydraulic push to disarm or trip.
  • Implant Bomb: You can attach a bomb to a creature that explodes when the creature dies or after 24 hours.
  • Improved Channel Force: You move your enemies within a beam of righteous energy.
  • Improved Channel: Your channeled energy is harder to resist.
  • Improved Conceal Spell: You can conceal the mightiest spells in the subtlest fashions.
  • Improved Counterspell: You are skilled at countering the spells of others using similar spells.
  • Improved Dark Sight: With further modification, your eyes see clearly in not only normal darkness, but in magical darkness as well.
  • Improved Dirge of Doom: The foreboding tone of your dirge is especially effective at unsettling your enemies.
  • Improved Drow Nobility: Your magical heritage is more potent than that of your peers, as demonstrated by your superior spell-like abilities.
  • Improved Duck and Cover(Teamwork): Your allies’ ability to protect you from damage extends to area attacks.
  • Improved Eldritch Heritage: The power of your discovered bloodline continues to grow.
  • Improved Familiar: This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
  • Improved Flexible Wizardry: You possess an impressive versatility in casting that other wizards lack.
  • Improved Great Fortitude: You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.
  • Improved Improvisation: You are masterful in your improvisation.
  • Improved Iron Will: Your clarity of thought allows you to resist mental attacks.
  • Improved Legendary Influence: Each legend grants you more of its power in return for greater influence.
  • Improved Lightning Reflexes: You have a knack for avoiding danger all around you.
  • Improved Lookout: You and your allies alert each other to surprise attacks.
  • Improved Monster Lore: You are obsessed with the abilities and weaknesses of monsters.
  • Improved Share Spells: You can share spells with those you have a magical connection with.
  • Improved Stalwart: You can roll with the punches while simultaneously striking back at your attackers.
  • Improved Stonecunning: Your sense for stonework is uncanny.
  • Improved Studied Combatant: Deep understanding of your foes’ tics grants you the upper hand in combat.
  • Improved Umbral Scion: You are a master of drow noble magic.
  • Improvisation: You can figure out how to do almost anything.
  • Incremental Elemental Assault: You may activate and quench your elemental assault ability multiple times per day.
  • Inexplicable Luck: Others are often dumfounded by your luck.
  • Inner Breath: Your body is suffused with elemental air that provides for all your respiratory needs.
  • Insightful Advice: You teach others how to make the most of their skills.
  • Insightful Delivery: Your knowledge of where to strike makes your poisons more deadly.
  • Insightful Gaze: In your personal interactions, you notice what others don’t. It’s hard to get anything past you.
  • Inspired Alchemy: With some inspiration and elbow grease, you can recreate a consumed extract in a pinch.
  • Inspired by Fear: When spreading fear to your enemies, you further embolden your allies.
  • Inspired Strike: You are as talented with weapon-work as with skills.
  • Inspiring Mentor: Others listen to your words of encouragement and perform acts above and beyond as a result.
  • Instant Judgment: Your hastiest condemnations can have power.
  • Intimidating Bane: Your bane weapon strikes fear into your enemies.
  • Intimidating Confidence: You have boundless faith in your success.
  • Intimidating Gaze: There is something in your eyes that scares people.
  • Intimidating Performance: Your performance strikes fear in the hearts of foes.
  • Intoxicating Flattery: You know how to compromise a target’s judgment with lies.
  • Iron Will: You are more resistant to mental effects.
  • Ironclad Logic
  • Ironguts: You have an especially strong stomach.
  • Ironhide: Your skin is thicker and more resilient than that of most of your people.
  • Jackal Heritage: A jackalwere crouches somewhere in your family tree.
  • Judgment Surge: Once per day, the power of your faith surges, further empowering your judgments.
  • Keen Scent: Your nose is as sensitive as that of a wild predator.
  • Ki Stand: If an opponent knocks you down, you swiftly rebound with an attack.
  • Knockout Artist: You can throw devastating knockout punches.
  • Lay of the Land: Your affinity to nature grants you greater insight into specific biomes.
  • Leadership: You attract followers to your cause and a companion to join you on your adventures.
  • Leaf Singer: Your songs recount the ways and mysteries of your people.
  • Learn Ranger Trap: You learn how to create one kind of ranger trap.
  • Ledge Walker: You negotiate tiny ledges like a mountain goat.
  • Legendary Influence: Each legend grants you more of its power in return for greater influence.
  • Life Lure: Your channeled positive energy is irresistibly sweet to nearby undead.
  • Life’s Blood: Your blood flows with eternal life, and its healing powers allow you use your blood to heal others.
  • Light Bearer: You recruit a torchbearer who joins you on your adventures to help illuminate even the darkest dungeons.
  • Light Step: You pick your way nimbly through even the most dangerous and uneven terrain.
  • Lightning Rager: Your primal instincts prevent you from being surprised.
  • Lightning Reflexes: You have faster reflexes than normal.
  • Lingering Invisibility: You remain briefly translucent after losing invisibility.
  • Lingering Performance: The effects of your bardic performance carry on, even after you have stopped performing.
  • Long-Nose Form: You can shift into the form of a human with an unusually long nose.
  • Lucky Halfling: You bring luck to those with whom you travel.
  • Lucky Healer: Your luck allows you to draw from magical healing far more efficiently than most.
  • Lunging Spell Touch: You can extend your spells’ reach to affect foes that would normally be too far away.
  • Lurker in Darkness: Use Stealth to hide from unusual senses
  • Mage of the Wild: Your mystic connection with the wilderness enhances your spellcasting.
  • Magical Aptitude: You are skilled at spellcasting and using magic items.
  • Magical Tail: You grow an extra tail that represents your growing magical powers.
  • Major Spell Expertise: You can cast a single low-level spell as a spell-like ability.
  • Manifested Blood: You can use the power of your bloodline to surround yourself in its element.
  • Manipulative Agility: You can use your agility to manipulate people as well as small objects.
  • Master Alchemist: Your mastery of alchemy is nearly supernatural.
  • Master Craftsman: Your superior crafting skills allow you to create simple magic items.
  • Maximized Spellstrike: You deal brutal damage against opponents caught unawares.
  • Menacing Bane: You are deadly when you team up with allies against a single foe.
  • Merciful Bane: You can use your bane ability to inflict nonlethal damage.
  • Metallic Wings: Your wing feathers are made of gleaming metal.
  • Minor Spell Expertise: You are able to cast a 1st-level spell as a spell-like ability.
  • Moonlight Summons: Your summoned minions are infused with the power of the moon.
  • Mother’s Gift: You inherit a special boon from your hag parent.
  • Multitalented Mastery: You are adept at numerous disciplines.
  • Murmurs of Earth: The earth opens up her secrets to your perceptions.
  • Mystic Stride: Enchanted vegetation does not bar your path.
  • Natural Charmer: You possess some of the dominating powers of your vampire progenitor.
  • Natural Spell: You can cast spells even while in a form that cannot normally cast spells.
  • Nature Magic: You are able to use simple spells by drawing on nature’s raw majesty.
  • Neither Elf nor Human: You have removed yourself from your heritage so thoroughly that even magic does not recognize you.
  • Nerve-Racking Negotiator: You’ve mastered the art of intimidation to get what you want without suffering unwanted repercussions.
  • Nimble Moves: You can move across a single obstacle with ease.
  • Noble Spell Resistance: Your ascension is complete; you have the spell resistance approaching that of a demon.
  • Omnipresent Mentor: You’re able to impart your guidance to a single ally, regardless oflocation.
  • Oracular Intuition: You are highly sensitive to magic and changes in a person’s demeanor.
  • Orator: You’re able to construct statements and commands that are much more convincing than their content would otherwise suggest.
  • Oread Burrower: The ground parts for you at the slightest touch, allowing you to dig with great speed.
  • Oread Earth Glider: The earth welcomes you, showing you the secret paths through sand and soil.
  • Page: You recruit a page who heralds your approach and has the ability to smooth the path of your diplomatic missions.
  • Painful Anchor: Evil outsiders take damage when they attempt to connect to other planes.
  • Parry Spell: You can throw an enemy spell back at its caster.
  • Pass For Human: You’re easily mistaken for a human rather than a member of your own race.
  • Persuasive Bribery: You know how to get the most out of bribes.
  • Persuasive: You are skilled at swaying attitudes and intimidating others into your way of thinking.
  • Piercing Spell (Metamagic): Your studies have helped you develop methods to overcome spell resistance.
  • Planar Preservationist: You know how to preserve and reconstitute extraplanar monsters as well as normal animals.
  • Planar Wanderer: Your knowledge of the planes and teleportation allows you to travel with more precision.
  • Planar Wild Shape: You can infuse your wild shape with planar strength.
  • Play to the Crowd: You can glean the interests of others and use that information to strengthen your rhetoric.
  • Powerful Poisoning: You can make powerful attacks that place more of your weapon’s poison into a target’s wounds.
  • Powerful Shape: Your wild shapes are mighty and muscular.
  • Practiced Tactician: With only a few quick gestures and commands, you can direct others in combat.
  • Preferred Spell: You find it very easy to cast one particular spell.
  • Prodigy: You are naturally skilled at arts, professions, and the acquisition of knowledge.
  • Prophetic Visionary: Your oracular abilities give you a glimpse into the future.
  • Pure Faith: Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons.
  • Quarterstaff Master (Combat): You can wield a quarterstaff as either a two-handed or one-handed weapon.
  • Quick Channel: Your divine energies flash with dazzling speed.
  • Quick Favor: You can quickly take advantage of your charm.
  • Quick Wild Shape: You sacrifice power for speed in changing form.
  • Quicken Blessing: You can deliver one of your blessings with greater speed than most.
  • Racial Heritage: The blood of a non-human ancestor flows in your veins.
  • Radiant Charge: When you charge, you do so with the power of faith.
  • Rage Casting: Your blood is raw and potent power, and you can burn it to empower your spells.
  • Raging Absorption: You can absorb hostile spell energy to refuel your continued bloodrage.
  • Raging Blood: Your blood boils with latent energy, filling you with an intense fury.
  • Raging Brutality: You expend some of your rage to strike your opponents with a more powerful weapon blow.
  • Raging Concentration: When you are in the heat of rage, not even pain can break your concentration.
  • Raging Deathblow: Every killing blow gives you a surge of vitality, further fueling your rage.
  • Raging Hurler: An opponent can do little to evade your wrathful pitching of weapons and objects.
  • Raging Throw: You expend some of your rage to throw one opponent at another.
  • Raging Vitality: While raging, you are full of vigor and health.
  • Ranged Disable: You can disable devices with ranged weapons.
  • Ranged Study: You can use a limited form of studied combat and studied strike with a weapon of your choice.
  • Razortusk: Your powerful jaws and steely teeth are deadly enough to give you a bite attack.
  • Reactive Healing: You can channel healing energy in response to an attack that would knock you unconscious.
  • Read Spell Traces: You can identify spells by the lingering traces they leave.
  • Realistic Likeness: When you are in human form, you can take the shape of a specific individual.
  • Reckless Rage: Your boundless rage grants your blows extra strength, though at the expense of accuracy.
  • Recovered Rage: You regain rounds of rage or raging song performance when you drop a foe.
  • Recruits: Be they students, retainers, new recruits to your order, or neophyte members of your faith, you have access to a small set of dedicated servants.
  • Reflexive Caster: You are ready to defend yourself with a spell at a moment’s notice.
  • Remote Bomb: You can set off your delayed bombs at great distances.
  • Resilient Armor: When you enhance your armor or shield, you gain a measure of damage reduction.
  • Resilient Brute: You absorb punishment others find deadly.
  • Resilient Eidolon: Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.
  • Resolute Rager: Fear passes quickly while you are raging.
  • Reward of Grace: When you lay on hands, divine energy ripples through you, granting you grace.
  • Reward of Life: When you lay on hands, you are also healed.
  • Rhetorical Flourish: You rapidly change topics and employ confusing rhetoric to distract people from your true intent.
  • Ricochet Splash Weapon: Even when your thrown splash weapons miss, they are especially dangerous.
  • Righteous Healing: Your healing spells are more potent when you have a judgment active.
  • Rime Spell (Metamagic): Creatures damaged by your spells with the cold descriptor become entangled.
  • Run: You are swift of foot.
  • Sabotage Magic Item: You can cause magic items to suffer mishaps.
  • Sabotage Specialist: You have an amazing knack for sabotaging devices.
  • Sacred Summons: The minions of your divine patrons stand ready to answer your call.
  • Scavenger’s Eye: Your gaze is naturally drawn to valuable glittering objects.
  • Sea Legs: You have a sailor’s instincts for moving about while aboard seagoing vessels.
  • Seen and Unseen: Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races.
  • Selective Channeling: You can choose whom to affect when you channel energy.
  • Self-Sufficient: You know how to get along in the wild and how to effectively treat wounds.
  • Sense Assumptions: You can easily intuit an opponent’s preconceptions.
  • Sense Link: When you and your eidolon share senses, your combined minds grant you exceptional powers of observation.
  • Sense Relationships: You can quickly sense relationships between others and use that knowledge to manipulate them.
  • Shadow Caster: Your command over shadow and darkness create longer-lasting spell effects.
  • Shadow Gambit: You can tap into the Plane of Shadow to momentarily lend reality to one of your illusion (figment) spells.
  • Shadow Ghost: You can move between the Shadow Plane and the Material Plane more often.
  • Shadow Walker: You can pierce the veil between the Shadow Plane and the Material Plane more often, and to greater effect.
  • Shadowy Dash: In dim light, you resemble little more than a shadow.
  • Shapeshifter Foil: Your command of shapeshifting magic can disrupt similar effects in others.
  • Shapeshifting Hunter: You blend your knowledge of foes and your shapeshifting abilities together.
  • Shaping Focus: Your powers of shapeshifting outstrip your dabbling in the druidic faith.
  • Shared Insight: You deftly direct others’ attentions where you wish.
  • Shared Judgment: You extend the benefits of your judgment to an ally.
  • Shared Manipulation: You can subtly bolster allies’ ability to misdirect and infuriate their enemies.
  • Sharp Senses: Your senses are especially sharp, even for your kind.
  • Signature Skill: Your ability with a particular skill is the stuff of legends, and you can do things with that skill that others cannot.
  • Sin Seer: Unlike others who have taken the oath against undeath, your preoccupation with the undead does not cloud your view of good and evil.
  • Skald’s Vigor: Your song and your enthusiasm combine to invigorate you in battle.
  • Skeleton Summoner: The walking dead respond to your call.
  • Skill Focus: Choose a skill. You are particularly adept at that skill.
  • Skilled Driver: Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving that vehicle.
  • Skilled Rager: With practice, you’ve mastered your rage to allow yourself more versatility.
  • Slayer’s Knack: You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.
  • Sleep Venom: You can change the nature of your toxic spittle to put your enemies to sleep.
  • Slow Faller: You can reduce the amount of falling damage you take when you are close to a wall.
  • Smell Fear: You can catch the sour scent of fear on the wind.
  • Sneaking Precision: Your knowledge of your enemies’ vulnerable spots is especially punishing.
  • Sociable: You have a way of helping others to get along.
  • Sorcerous Bloodstrike: You can regain power when you kill a creature.
  • Spell Bane: While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.
  • Spell Bluff: You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment.
  • Spell Focus: Choose a school of magic. Any spells you cast of that school are more difficult to resist.
  • Spell Hex: You can transform a 1st-level spell into a hex.
  • Spell Mastery: You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.
  • Spell Penetration: Your spells break through spell resistance more easily than most.
  • Spell Perfection: You are unequaled at the casting of one particular spell.
  • Spell Specialization: Select one spell. You cast that spell with greater than normal power.
  • Spellsong: You can blend the power of your performance and spellcasting.
  • Spider Climber: You tread where only arachnids dare.
  • Spider Step: Your physical mastery grants you an impossible stride.
  • Spider Summoner: You gain the ability to summon powerful spiders.
  • Spirit of the Wild: Your mystic connection with one type of wilderness has grown even stronger.
  • Spirit Talker: By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.
  • Spirit’s Gift: You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.
  • Spiritual Guardian: Your spiritual guardians are unusually powerful.
  • Splintering Weapon: Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.
  • Split Hex: You can split the effect of one of your targeted hexes, affecting another creature you can see.
  • Split Major Hex: You can split the effect of one of your targeted hexes, affecting another creature you can see.
  • Spontaneous Metafocus: You can focus to combine one of your known spells and metamagic feats.
  • Spontaneous Nature’s Ally: Instead of casting a cure spell, you can instead cast summon nature’s ally.
  • Stalker’s Focus: Your affinity to the natural world allows you to adopt the focus of a particular animal.
  • Stalwart: You adopt a defensive stance that allows you to absorb and redirect hits.
  • Starlight Summons: Your summoned minions slink along under the shadows of the stars.
  • Steadfast Personality: You rely on your sense of self to keep your mind clear.
  • Stealthy: You are good at avoiding unwanted attention and slipping out of bonds.
  • Steam Caster: You imbue your fire spells with elemental water, transforming them into powerful gouts of steam.
  • Steel Soul: You are especially resistant to magic.
  • Stoic Pose: You can hold yourself as still as a statue, evading detection.
  • Stone-Faced: Rocks show more expression than you.
  • Stone Sense: You can feel movement in the very earth and stones around you.
  • Stone Singer: Your songs are in accordance with the ways and lands of your people.
  • Stony Step: The earth recognizes its kinship with you and does not impede your movement.
  • Stouthearted: You fight back your fear by voicing the song in your heart.
  • Street Smarts: You are able to navigate the streets and personalities of whatever locale you run across.
  • Stretched Wings: You strengthen your crippled wings.
  • Strong Comeback: You learn quickly from past mistakes.
  • Studied Combatant: Your inspiration guides your strikes when you take a moment to assess your foe.
  • Subtle Enchantments: Your enchantments influence targets in more subtle ways and are harder to notice.
  • Summoner’s Call: Whenever you summon your eidolon, it is more powerful for a brief period of time.
  • Sunlight Summons: Your summoned minions shine with the power of the sun.
  • Superior Scryer: You are adept at seeing more when scrying.
  • Superior Summoning: You can summon more creatures.
  • Sure and Fleet: You are both fast and careful.
  • Sure Grasp: Your quick reflexes and skill at climbing keep you from falling to your doom.
  • Surge of Success: Your success drives your further actions.
  • Surprise Maneuver: Your maneuvers are devastating against disadvantaged foes.
  • Talented Magician: Roguish magic comes easily to you.
  • Taunt: You may be small, but your remarks cut others down to size.
  • Telepathy Tap: You are able to notice, intercept, and interpret telepathic communication around you.
  • Tenacious Survivor: Your spirit lingers long after any other’s would have passed on.
  • Tenacious Transmutation: Your mastery of the magic of changing makes your transmutations more durable.
  • Tengu Raven Form: You can shift into the form of a giant black raven.
  • Tengu Wings: You can grow wings that allow you to fly.
  • Thanatopic Spell (Metamagic): Your spells can pierce wards against negative energy and even affect undead targets.
  • Theurgy: You can blend the power of arcane and divine magic.
  • Thoughtful Discernment: Thinking back, you discover a lie in what you once thought to be words of truth.
  • Threatening Negotiator: Those who you intimidate know that you’ll go through with your threats.
  • Threnodic Spell (Metamagic): You can convert mind-affecting magic to necromantic power capable of controlling undead.
  • Thrill of the Kill: Killing fuels your rage.
  • Toppling Spell (Metamagic): Your spells with the force descriptor knock the affected creatures prone.
  • Toughness: You have enhanced physical stamina.
  • Toxic Recovery: Your system recuperates from the effects of poisons with astonishing speed.
  • Toxic Spell (Metamagic): You can infuse a spell with the power of a poison.
  • Trap Wrecker: You can smash traps instead of disarming them.
  • Trapper’s Setup: You have an instinct for waiting until just the right moment to spring a hazard or trap.
  • Treacherous Toxin: You twist a blade to force more of the poison on it into an enemy’s bloodstream.
  • Tripping Staff (Combat): You can make a trip attack with your quarterstaff.
  • Tripping Twirl (Combat): You can make a trip attack with a quarterstaff on all adjacent enemies.
  • Triton Portal: You can channel your inner magic to summon allies.
  • True Deception: Time spent learning the mystic arts of disguise has given you insight into the anonymity of the everyday.
  • Tunnel Rat: You are a master of fighting in confined spaces.
  • Turn Undead: Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.
  • Twist Away: Your quick reflexes and dexterous movements make up for your lack of stamina.
  • Ultimate Mercy: By using lay on hands, you can bring the dead back to life.
  • Ultimate Resolve: Your aura of resolve does not fall with you.
  • Umbral Scion: New spell-like abilities are unlocked for you as you rise to ascendency among the drow people.
  • Uncanny Alertness: Your research into arcana and the nature of reality has given you heightened senses.
  • Uncanny Concentration: You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.
  • Undead Master: You can marshal vast armies of the undead to serve you.
  • Unfettered Familiar: You can channel touch spells through your familiar without needing to be adjacent to it.
  • Unimpeachable Honor: Your devotion to your principles and your allies makes acting against them unthinkable.
  • Unsanctioned Detection: You can focus your ability to detect evil for more practical or mundane purposes
  • Unsanctioned Knowledge: You have searched though forbidden texts and are privy to powerful but proscribed magic.
  • Unseen Poison: You can conceal the magic auras of poisons that you carry.
  • Vampiric Animal Companion: As a vampire, you may use your create spawn ability to transform a dire bat, dire rat, or wolf into a more powerful vampiric companion.
  • Verify: Those whom you catch breaking a deal are more subject to your powers.
  • Vermin Heart: You have a special bond with things that creep, crawl, skitter, and sting.
  • Versatile Channeler: You can choose to channel positive and negative energy.
  • Vigilant Eidolon: Your eidolon is highly observant, and its link with you increases your own watchfulness.
  • Vile Leadership: You rule over your own cabal of minions with a villainous cohort as your lieutenant.
  • Voice of the Sibyl: Your voice is strangely compelling.
  • Walking Sleight: You’ve developed your skills at picking up items while on the move.
  • War Blessing: Your call to your deity imbues you with a temporary blessing.
  • War Singer: Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery.
  • Warrior Priest: Your religion is both a shield and a weapon in battle.
  • Wasp Familiar: The goddess of lust, revenge, and trickery has granted you a living sting to show her favor in you.
  • Water Skinned: Your touch extinguishes small flames.
  • Weapon Bearer: You attract a weapon bearer to aid you in your endeavors.
  • Well-Prepared: Somehow, you always seem to have the right tools or supplies close at hand.
  • Wild Speech: You speak with the tongue of men and beasts.
  • Willing Accomplice: Your well-placed support can aid friends and allies in maintaining their most precious secrets.
  • Wings of Air: The winds lift you, carrying you where you want to go.
  • Witch Knife: You empower your witch spells by incorporating the use of a special ceremonial knife during your castings.
  • Word of Healing: Using the same divine energy as your lay on hands ability, you can heal others at a distance.