Pathfinder Roleplaying Game Advanced Class Guide

Feats that grant extra uses of class abilities, like Extra Channel or Extra Rage, effectively grant the affected ability a pool of additional uses each day. If you have levels in multiple classes that have the same ability (or abilities that are counted as others for the purposes of meeting feat prerequisites, like the skald’s raging song counting as bardic performance), this single pool applies to all those abilities together, and doesn’t grant extra uses to each one separately. You may spend this pool of uses each day on any of these abilities in whatever manner you choose.

For example, if you have levels in both barbarian and bloodrager and you take the Extra Rage feat, you gain 6 extra rounds that you can either use to rage or bloodrage or split between the two. The feat does not give both an extra 6 rounds of rage and 6 rounds of bloodrage—it gives you exactly 6 rounds each day that you can use for either one of these abilities. One day, you might use 4 of these rounds for rage and 2 on bloodrage; the next day, you might use 3 on each.

Betrayal Feats

  • Ally Shield: You are willing to use your allies as shields to ward off attacks aimed at you.
  • Callous Casting: You don’t care if your allies are harmed by your spells. The smart ones know this and start running.
  • Friendly Fire: Your ranged attacks startle your enemies, partly because you’re not even trying to avoid hitting your allies.
  • Reckless Moves: You and your teammates push and pull each other to maintain your balance in precarious circumstances.
  • Splash Volley: Your allies are used to being in the splash zone of your hurled weapons, and try to ensure that at least your opponent gets hit.
  • Wild Flanking: When flanking, you use your position to rain grievous blows upon a trapped foe, though you have little regard to the well-being of your flanking partner as you wildly hack away.

Combat Feats

  • Acrobatic Spellcaster: Your skillful movements prevent foes from disrupting your spells.
  • Adder Strike: You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
  • Advanced Study: Learn additional maneuvers, additional stance
  • Agile Maneuvers: You’ve learned to use your quickness in place of brute force when performing combat maneuvers.
  • Amateur Gunslinger: Although you are not a gunslinger, you have and can use grit.
  • Amateur Swashbuckler: Although you’re not a swashbuckler, you have and can use panache.
  • Ambush Awareness: You are always on your toes and rarely caught off guard.
  • Animus Healing: Heal yourself with animus
  • Anticipate Dodge: Your knowledge of mobility and your attack prowess allow you to thwart elusive opponents.
  • Arc Slinger: You can twirl your sling in a way that maximizes its effectiveness.
  • Arcane Armor Mastery: You have mastered the ability to cast spells while wearing armor.
  • Arcane Armor Training: You have learned how to cast spells while wearing armor.
  • Arcane Strike: You draw upon your arcane power to enhance your weapons with magical energy.
  • Armor Proficiency, Heavy: You are skilled at wearing heavy armor.
  • Awakened Animus: You can spend animus on power point augments
  • Barroom Brawler: You have learned how to mimic the combat tricks and forms of others.
  • Bashing Finish: You follow a powerful blow from your weapon with an opportunistic bash from your shield.
  • Battle Fervor: Deal additional damage on martial strikes after healing or shielding an ally
  • Befuddling Initiative: Your quick reflexes leave your surprised opponents particularly disoriented.
  • Befuddling Strike: You know just where to strike to temporarily send your enemy into a confused stupor.
  • Betrayal Sense: You can sense betrayal and intrigue as well as physical traps.
  • Binding Throw: You can strike your enemy and use the blow as an opportunity to grab and hold him.
  • Black Seraph Annihilation: Nearby creatures stop being immune to fear
  • Black Seraph Style: Gain bonuses against fearful creatures
  • Black Seraph’s Malevolence: Treat fearful creatures as good-aligned for dealing profane damage to them
  • Blazing Aura: An inferno rages inside you, causing your body to radiate intense heat.
  • Bleeding Critical: Your critical hits cause opponents to bleed profusely.
  • Blind-Fight: You are skilled at attacking opponents that you cannot clearly perceive.
  • Blinding Critical: Your critical hits blind your opponents.
  • Blistering Feint: Your foes flinch from the heat of your weapon, giving you an opportunity to slip past their defenses.
  • Blood Beak: Your bleed attack is bloody and dangerous.
  • Blooded Arcane Strike: Arcane energy guides your devastating attack.
  • Bloody Assault: Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
  • Bludgeoner: You can knock foes out cold with just about any blunt instrument.
  • Blundering Defense: Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.
  • Boar Ferocity: Your flesh-ripping unarmed strikes terrify your victims.
  • Boar Shred: The wounds you inflict with your unarmed strikes bleed, giving you renewed vigor.
  • Boar Style: Your sharp teeth and nails rip your foes open.
  • Body Shield: With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
  • Bodyguard: Your swift strikes ward off enemies attacking nearby allies.
  • Bonebreaker: When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
  • Break Guard: You can use one of your two weapons to occupy your opponent’s defenses while attacking with the other.
  • Broken Blade Crush: Once per round, sunder armor as a free action when you hit with an unarmed strike
  • Broken Blade Rhythm: Once per round, make a combat maneuver attempt as a free action when you hit with an unarmed strike
  • Broken Blade Style: Unarmed strikes ignore 1/2 your character level in damage reduction and hardness
  • Broken Wing Gambit: You feign weakness, making yourself a tempting and distracting target.
  • Buckler Bash: Make shield bashes with a buckler, treat buckler as associated weapon
  • Bull Rush Strike: Your critical hits can push back your foes.
  • Bullying Blow: With a simple hit, you more easily intimidate an opponent.
  • But a Scratch: Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you seem nigh invulnerable.
  • Canny Tumble: Your acrobatic prowess distracts your foes.
  • Cat and Mouse: You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses.
  • Catch Off-Guard: Foes are surprised by your skilled use of unorthodox and improvised weapons.
  • Cautious Fighter: You care more about survival than victory.
  • Cavalry Formation: You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.
  • Chairbreaker: You deal more damage by breaking nearby objects against your enemies.
  • Channel Smite: You can channel your divine energy through a melee weapon you wield.
  • Channeling Force: You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.
  • Charge Through: You can overrun enemies when charging.
  • Charging Hurler: You know how to use your momentum to enhance your thrown weapon attacks.
  • Chokehold: While grappling, you can cut off an opponent’s air and blood supply.
  • Circling Offense: You are skilled at approaching large foes with an ally in a way that makes it difficult for your foes to find an advantage against you or your ally.
  • Circuitous Shot: You can bounce ranged attacks off objects to obscure their point of origin and surprise foes.
  • Clambering Escape: You can escape an area effect by throwing an enemy in its path to shield yourself.
  • Claw Pounce: You can charge and make an attack with your paws.
  • Cleave Through: You are ferocious at hewing smaller opponents.
  • Cleave: You can strike two adjacent foes with a single swing.
  • Cleaving Finish: When you strike down an opponent, you can continue your swing into another target.
  • Close-Quarters Thrower: You are agile enough to avoid melee attacks while throwing weapons or bombs.
  • Cloven Helm: Your helm turns aside lethal blows.
  • Clustered Shots: You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
  • Cockatrice Strike: With a single strike, you transmute flesh to stone.
  • Combat Expertise: You can increase your defense at the expense of your accuracy.
  • Combat Patrol: You range across the battlefield, dealing with threats wherever they arise.
  • Combat Reflexes: You can make additional attacks of opportunity.
  • Combat Style Master: You shift between combat styles, combining them to increased effect.
  • Coordinated Charge: You are an expert at leading your allies into the fray.
  • Coordinated Defense: You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.
  • Coordinated Maneuvers: You are skilled at working with your allies to perform dangerous combat maneuvers.
  • Coordinated Shot: Your ranged attacks against an opponent take advantage of your ally’s positioning.
  • Counter Reflexes: Your opponent’s advanced training in moving around you is surpassed only by your readiness for it.
  • Counterpunch: With deft reflexes, you capitalize on opponents’ mistakes.
  • Covering Defense: You are skilled at protecting yourself and your allies with your shield.
  • Crane Riposte: You use your defensive abilities to make overpowering counterattacks.
  • Crane Style: Your unarmed fighting techniques blend poise with graceful defense.
  • Crane Wing: You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.
  • Crippling Critical: You are able to maim a target and hinder its movement.
  • Critical Focus: You are trained in the art of causing pain.
  • Critical Mastery: Your critical hits cause two additional effects.
  • Critical Versatility: An open mind and combat training grant versatility to your critical hits.
  • Crossbow Mastery: You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.
  • Crusader’s Fist: You pour divine energy into the enemy you strike.
  • Crushing Blow: Your focus allows you to smash your enemy’s defenses.
  • Cunning Intuition: You can read your foe’s body language to gauge your foe and gain an edge in combat.
  • Cursed Razor Massacre: Once per round, when you hit a cursed creature, make an additional attack against a different cursed creature
  • Cursed Razor Plague: Curse additional creatures
  • Cursed Razor Style: Deal addition
  • Daisho Expertise: Use Dex instead of Str on attack rolls with katanas and wakizashi, and increase their damage dice
  • Dark Allure: Claimed creatures take a penalty on attacks against other allies
  • Dark Authority: Claimed creatures take a penalty on attacks against you
  • Dark Presence: Claimed creatures provoke attacks of opportunity when taking 5-foot steps
  • Dastardly Finish: You can take advantage of an enemy’s debilitated state to attempt a coup de grace.
  • Dastardly Trick: Your confident attacks leave your foes wavering and unable to regain their composure.
  • Dazing Assault: You can daze foes with wild attacks.
  • Dazing Fist: You know just where to strike to daze your foe.
  • Dazzling Display: Your skill with your favored weapon can frighten enemies.
  • Deadly Agility: Add Dex modifier instead of Str to damage
  • Deadly Aim: You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot, at the expense of making the attack less likely to succeed.
  • Deadly Finish: Your attacks don’t just fell your opponents—they kill them outright.
  • Deadly Stroke: With a well-placed strike, you can bring a swift and painful end to most foes.
  • Deafening Critical: Your critical hits cause enemies to lose their hearing.
  • Death from Above: You allow gravity to add extra force to your charges.
  • Death or Glory: Even when facing a larger foe, you aren’t afraid to take great risks in order to finish the fight.
  • Deathless Initiate: For you, impending death is a call to wrath.
  • Deathless Master: Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
  • Deathless Zealot: Only the most serious wounds can stop you.
  • Dedicated Adversary: Your repeated encounters with a particular type of enemy have honed your skills against that foe.
  • Defensive Combat Training: You excel at defending yourself from all manner of combat maneuvers.
  • Defensive Expertise: Shield bonus works against touch attacks
  • Defensive Weapon Training: You know how to defend yourself against a certain class of weaponry.
  • Deflect Arrows: You can knock arrows and other projectiles off course, preventing them from hitting you.
  • Demoralizing Lash: You cow your enemies with the lash of a whip.
  • Dented Helm: Your helm protects you from hard hits.
  • Desperate Swing: You land your most telling blows in desperate situations.
  • Destroyer’s Blessing: Breaking things adds to your power.
  • Destructive Persuasion: Sometimes, you have to break things if you want people to get your point.
  • Devastating Strike: Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
  • Dirty Critical Hit: Your blows are not only deadly, but debilitating as well.
  • Dirty Disarm: You can pull dirty tricks while disarming your foes.
  • Dirty Fighting: You can take advantage of a distracted foe.
  • Dirty Grapple: You are skilled at pulling dirty tricks during a grapple.
  • Disarming Strike: Your critical hits can disarm your foes.
  • Disengaging Feint: You can feint to disengage from combat.
  • Disengaging Flourish: Distracting your opponents gives you the opportunity to make a swift retreat.
  • Disengaging Shot: You make one last attack before beating a hasty retreat.
  • Disheartening Display: Your show of prowess further demoralizes others.
  • Disrupting Shot: With a well-placed shot, you make it harder for a nearby opponent to cast spells.
  • Disruptive: Your training makes it difficult for enemy spellcasters to safely cast spells near you.
  • Distance Thrower: You are accurate with thrown weapons at longer ranges than normal.
  • Distracting Charge: Your ally’s charge exposes an opening you can exploit.
  • Djinni Spin: You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.
  • Djinni Spirit: By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.
  • Djinni Style: Your hands sheathed in an auras of lightning, you move like the wind.
  • Dodge: Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks.
  • Domain Strike: You unleash a domain power upon your enemy as part of your unarmed strike.
  • Double Slice: Your off-hand weapon while dual-wielding strikes with greater power.
  • Double Weapon Finesse: Treat both heads of double weapon as light. +2 to CMB with a double weapon
  • Drag Down: When you are knocked prone, you are skilled at bringing your opponent down with you.
  • Dragon Ferocity: You attack with the strength of a dragon, your telling blows striking fear into your enemies.
  • Dragon Roar: The spirit of the dragon wells up inside you and bursts forth in a mighty roar.
  • Dragon Style: You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.
  • Draining Strike: With a well-aimed strike, you cause your target to become fatigued or exhausted.
  • Dramatic Display: Your skill with your weapon is obvious to enemies and onlookers alike.
  • Dreadful Carnage: Slaying an enemy demoralizes your other nearby foes.
  • Dueling Cape Deed: You can use a simple cape to guard yourself and confound your foes.
  • Earth Child Binder: Even the greatest giants fear your technique.
  • Earth Child Style: Your martial training makes you a dangerous and elusive target for giants.
  • Earth Child Topple: Your mastery of balance and momentum allows you to bring down giants with your bare hands.
  • Efreeti Stance: Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself and immolate your foes.
  • Efreeti Style: Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact.
  • Efreeti Touch: Your knowledge of the secrets of the burning wind and blazing sun allows you to collect flames into your hands and unleash them in a gout of elemental fire.
  • Eldritch Claws: Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
  • Electrum Manticore: Initiate Golden Lion boosts when entering Silver Crane stances, and vice-versa
  • Elemental Current: Make opponents vulnerable to elemental damage instead of silver
  • Elemental Fist: You empower your strike with elemental energy
  • Elemental Flux Explosion: Your weapons become elemental burst
  • Elemental Flux Shift: Deal additional damage after changing your active element
  • Elemental Flux Style: Once per round, change your active element as a free action
  • Elemental Sun: Solar Wind maneuvers while in an Elemental Flux stance reduce energy resistance on hit
  • Elven Accuracy: Your sharp eyesight makes difficult shots easier.
  • Elven Battle Training: You have been specially trained to wield a variety of traditional elven weapons.
  • Enduring Protector: Gain temporary hit points when you reduce an opponent to 0 hit points with an attack of opportunity
  • Enfilading Fire: Your ranged attacks take advantage of the flanking maneuvers of allies.
  • Enforcer: You are skilled at causing fear in those you brutalize.
  • Enrage Opponent: With a quip or a suggestive gesture, you send your enemy into a tizzy.
  • Entreating Critical: Your critical hit allows you a chance to make your foes briefly see reason.
  • Equipment Trick: Choose one type of equipment, such as boots, a cloak, rope, a shield, or a heavy blade scabbard. You understand how to use that item in combat.
  • Eternal Guardian Endurance: Recover a maneuver when you reduce a cursed creature to 0 hit points
  • Eternal Guardian Oath: Expend a counter to penalize the attacks of cursed creatures
  • Eternal Guardian Style: Combat maneuvers curse creatures
  • Eternal Hourglass: While in a Riven Hourglass stance, initiate an Eternal Guardian counter for free once per encounter
  • Exhausting Critical: Your critical hits cause opponents to become exhausted.
  • Exotic Weapon Proficiency: Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
  • Expert Sniper: Your quick ranged attacks make you difficult to locate.
  • Extended Mark: Double armiger’s mark duration
  • Extra Animus: Increase your starting animus total
  • Extra Gambit: Select another gambit method to regain maneuvers
  • Extra Granted Maneuver: Gain an additional granted maneuver at the start of combat
  • Extra Impromptu Sneak Attack: You are particularly adept at striking at your opponents who are unaware of your presence.
  • Extra Marks: Use armiger’s mark more times per day
  • Extra Presence: Gain an additional tactical presence
  • Extra Readied Maneuver: Ready an additional martial maneuver
  • Extra Stalker Art: Learn a new stalker art
  • Extreme Prejudice: Your hatred of a particular type of creature has honed your killer instinct.
  • Faerie’s Strike: Ephemeral wisps of nature spirits dance about those you strike.
  • False Opening: When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
  • Far Shot: You are more accurate at longer ranges.
  • Feint Partner: A little diversion is all you need to slip through your foe’s defenses.
  • Felling Escape: Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple.
  • Felling Smash: You commit all your focus to a devastating blow, trying to crush your opponent to the ground.
  • Fencing Grace: Your dashing style and fluid rapier forms allow you to use agility rather than brute force to fell your foes.
  • Feral Combat Training: You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
  • Feral Fighter: You were born with—or developed—claws or fangs that you can use in battle.
  • Ferocious Tenacity: You spit in the face of death.
  • Final Embrace Horror: Your constricting attack has become stronger and more lethal.
  • Final Embrace Master: Few creatures can survive the crushing horror of your Final Embrace.
  • Final Embrace: Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.
  • Fire Hand: Born with a torch in your hand, you have a gift with anything that burns.
  • Flanking Foil: Fighting multiple foes is easy for you.
  • Flexible Foe: Your expertise aids you against many similar foes.
  • Flowing Mithral Fist: Your unarmed strikes are treated as silver weapons, and you can sheath them for free once per round
  • Focused Shot: Your anatomical insight adds deadliness to your shots.
  • Following Step: You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
  • Footslasher: You are trained to strike at a large foe’s feet to impede its movement and cause great pain.
  • Fortified Armor Training: You have learned to let your armor bear the brunt of the worst attacks.
  • Fox Insight: Your foxlike movements protect you from your opponents’ attempts to manipulate you.
  • Fox Style: Your martial training helps you manipulate foes.
  • Fox Trickery: Whenever a foes drops his guard, you can make him suffer with a dirty trick.
  • Frightening Ambush: You are able to leap from hiding and strike great fear in your opponents.
  • Furious Focus: Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
  • Fuse Styles: Enter style and stance at same time
  • Gang Up: You are adept at using greater numbers against foes.
  • Giant Killer: Your cleaving strokes menace giants and larger foes.
  • Giant Slayer: You don’t provoke attacks of opportunity from creatures you charge, and deal additional damage to creatures larger than you
  • Gloom Strike: Few creatures are as accustomed to fighting in the shadows as you.
  • Gnome Weapon Focus: Your extensive training with traditional gnome weapons gives you an advantage.
  • Goblin Cleaver: You are ferocious at hewing smaller opponents.
  • Goblin Gunslinger: You have learned how to fire the big guns.
  • Golden Lion Charge: Expend a counter to move towards and attack a creature that charges an ally and misses
  • Golden Lion Command: Expend a counter to grant allies temporary hit points
  • Golden Lion Style: Once per round, make an attack of opportunity against a flanked creature an ally misses
  • Gorgon’s Fist: With one well-placed blow, you leave your target reeling.
  • Gory Finish: By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.
  • Grabbing Drag: You can move easily with a grappled enemy in tow.
  • Grabbing Master: You can grapple two foes as easily as one.
  • Grabbing Style: You are adept at the one-handed grab.
  • Graceful Steal: You can steal with surprising subtlety.
  • Grasp of Darkness: Claim an additional creature and recover an additional maneuver when Claiming creatures
  • Grasping Strike: The surrounding foliage lurches forth at your enemies in concert with your strikes.
  • Great Cleave: You can strike many adjacent foes with a single blow.
  • Great Hatred: Your rage burns with vast intensity.
  • Greater Blind-Fight: Your enemies cannot hide from you.
  • Greater Bull Rush: Your bull rush attacks throw enemies off balance.
  • Greater Dirty Trick: When you pull a dirty trick, your foe is truly hindered.
  • Greater Disarm: You can knock weapons far from an enemy’s grasp.
  • Greater Drag: Foes that you drag are thrown out of balance.
  • Greater Feint: You are skilled at making foes overreact to your attacks.
  • Greater Grapple: Maintaining a grapple is second nature to you.
  • Greater Overrun: Enemies must dive to avoid your dangerous move.
  • Greater Penetrating Strike: Your attacks penetrate the defenses of most foes.
  • Greater Rending Fury: When your claws latch on to an opponent, the effect is bloody and horrific.
  • Greater Reposition: When you reposition foes, they are left vulnerable to the attacks of your allies.
  • Greater Serpent Lash: Your ability to disarm and pull foes off balance with your whip is impressive.
  • Greater Shield Focus: You are skilled at deflecting blows with your shield.
  • Greater Shield Specialization: Your masterful shieldwork provides even greater protection to your vital areas.
  • Greater Snap Shot: You can prey on any gap in your foe’s guard with impunity, and with even greater range.
  • Greater Steal: You have a knack for snatching items from your opponents in combat.
  • Greater Sunder: Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.
  • Greater Trip: You can make free attacks on foes that you knock down.
  • Greater Two-Weapon Fighting: You are incredibly skilled at fighting with two weapons at the same time.
  • Greater Unarmed Strike: Unarmed strikes deal more damage
  • Greater Vital Strike: You can make a single attack that deals incredible damage.
  • Greater Weapon Focus: Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
  • Greater Weapon of the Chosen: Your deity guides your hand when you fight with her favored weapon.
  • Greater Weapon Specialization: Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than normal.
  • Greater Whip Mastery: You can use a whip to make combat maneuvers with ease.
  • Grudge Fighter: You feel great anger at anyone who dares to attack you, and this fury makes your own attacks that much stronger.
  • Gruesome Slaughter: You can inspire extreme revulsion when you slaughter your enemies.
  • Guard’s Glare: Scared creatures have a hard time moving away from you
  • Haft Strike: Take a –2 penalty to AC to attack adjacent creatures with a reach weapon
  • Hammer the Gap: You repeatedly strike the same location, causing increasing amounts of damage.
  • Hard-Headed: Your thick skull is almost a weapon unto itself.
  • Haunted Gnome Assault: Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.
  • Haunted Gnome Shroud: Your disturbing glamer expands to make your exact location hard to pinpoint.
  • Haunted Gnome: You use your gnome magic to take on an eerie illusory appearance.
  • Hero’s Display: With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.
  • Hex Strike: Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.
  • Hone Weapon: Sharpen weapons to increase their effectiveness
  • Horse Master: You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
  • Impact Critical Shot: With a series of ranged attacks, you bring your foes to their knees or force them to move.
  • Impaling Critical: Your critical hits can skewer your foes.
  • Improved Awesome Blow: You are skilled at sending your opponents flying.
  • Improved Blade Meditation: Use blade meditation as a standard action
  • Improved Blind-Fight: Your keen senses guide your hand against hidden foes.
  • Improved Bravery: Your bravery protects you from more than just fear.
  • Improved Bull Rush: You are skilled at pushing your foes around.
  • Improved Charging Hurler: Every muscle in your body adds its force to your thrown weapons.
  • Improved Cleaving Finish: You can cut down many opponents in a single strike.
  • Improved Critical: Attacks made with your chosen weapon are quite deadly.
  • Improved Devastating Strike: The fury and power channeled through your attack is enough to kill a lesser being outright.
  • Improved Dirty Trick: You are skilled at pulling dirty tricks on your foes.
  • Improved Disarm: You are skilled at knocking weapons from a foe’s grasp.
  • Improved Drag: You are skilled at dragging foes around the battlefield.
  • Improved Feint Partner: Knowledge of your companions’ tricks and techniques allow you to take even greater advantage of your allies’ feints.
  • Improved Feint: You are skilled at fooling your opponents in combat.
  • Improved Grapple: You are skilled at grappling opponents.
  • Improved Impaling Critical: When you impale a target, you hinder its movement and can cause severe bleeding.
  • Improved Initiative: Your quick reflexes allow you to react rapidly to danger.
  • Improved Ki Throw: Your enemies are living weapons in your hands.
  • Improved Low Blow: You are adept at hitting larger opponents where it hurts.
  • Improved Overrun: You are skilled at running down your foes.
  • Improved Precise Shot: Your ranged attacks ignore anything but total concealment and cover.
  • Improved Quick Draw: Threaten with sheathed weapons, and sheath weapons immediately after attacks of opportunity
  • Improved Rending Fury: Honing the deadliness of your claws, you are a living hurricane of rending fury.
  • Improved Reposition: You have learned how to force your enemies to move around the battlefield.
  • Improved Sabotaging Sunder: You become further adept at sabotaging your foes’ items.
  • Improved Second Chance: You can turn a missed strike into a second chance without sacrificing later attacks.
  • Improved Shield Bash: You can protect yourself with your shield, even if you use it to attack.
  • Improved Sidestep: You are adept at sidestepping your opponent’s melee attacks without compromising your mobility.
  • Improved Snap Shot: You can take advantage of your opponent’s vulnerabilities from a greater distance, and without exposing yourself.
  • Improved Steal: You have a knack for snatching items from your opponents.
  • Improved Sunder: You are skilled at damaging your foes’ weapons and armor.
  • Improved Surprise Follow-Through: You follow up an attack with a surprising series of sweeping blows.
  • Improved Swap Places: When you switch places with your comrade, your sizes don’t matter.
  • Improved Trip: You are skilled at sending your opponents to the ground.
  • Improved Two-Weapon Feint: Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.
  • Improved Two-Weapon Fighting: You are skilled at fighting with two weapons.
  • Improved Unarmed Strike: You are skilled at fighting while unarmed.
  • Improved Vital Strike: You can make a single attack that deals a large amount of damage.
  • Improved Weapon of the Chosen: You gain even greater favor when you use your deity’s favored weapon.
  • Improved Whip Mastery: You are able to entangle opponents with the coils of your whip.
  • Improvised Weapon Mastery: You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
  • In Harm’s Way: You put yourself in danger’s path to save your allies.
  • Incite Paranoia: You can convince anyone of her allies’ ill intent.
  • Inner Flame: Your body generates so much heat that your mere touch scorches your enemies.
  • Inspired Sneak Attack: Your brilliant insight makes you more dangerous in combat.
  • Inspiring Bravery: Your bravery inspires bravery in others.
  • Intercept Charge: You can get in the way of an opponent charging your ally.
  • Intimidating Prowess: Your physical might is intimidating to others.
  • Iron Tortoise Shell: Gain evasion when you initiate counters
  • Iron Tortoise Snap: Make additional attacks when you hit with shield bashes
  • Iron Tortoise Style: Shield bashes deal damage as if you were one size larger
  • Jabbing Dancer: You’ve learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
  • Jabbing Master: Your quick punches become even more lethal.
  • Jabbing Style: A cluster of quick strikes deals more damage than a single roundhouse swing.
  • Janni Rush: When you leap to the attack, your blows are like bolts from on high.
  • Janni Style: Your whirling fighting technique makes you difficult to hit.
  • Janni Tempest: Your gale of attacks easily throws your opponents off balance.
  • Jawbreaker: You deliver a powerful strike to the mouth, breaking teeth and bone.
  • Ki Throw: Your physical control and mastery of momentum allows you to throw enemies.
  • Kick Up: You have learned how to kick items on the ground up to a ready hand.
  • Killing Flourish: You inspire dread in other foes when you slay an enemy.
  • Kirin Path: You turn knowledge of your enemy into a flawless defense.
  • Kirin Strike: You have read the texts of the perfect way, and know how identify to your enemies’ weak spot.
  • Kirin Style: Your study and your grace allows you to exploit your enemies’ weaknesses.
  • Kitsune Style: Your quick movement and trickery allow you to catch opponents off guard.
  • Kitsune Tricks: Your quick wit and even quicker maneuvers leave your opponents reeling.
  • Kitsune Vengeance: You cleverly hide your attacks within your devious antics.
  • Kobold Ambusher: You are adept at moving fast and staying hidden.
  • Kobold Sniper: You snipe quickly, making it harder for others to find the location of your attack.
  • Landing Roll: You have learned the technique of rolling safely away when an enemy trips you.
  • Light Armor Proficiency: You are skilled at wearing light armor.
  • Lightning Draw: You can draw your weapon with startling speed.
  • Lightning Recovery: Recover maneuver as a free action 1/day
  • Lightning Stance: The speed at which you move makes it nearly impossible for opponents to strike you.
  • Lightning Swap: Switch weapons as a free action
  • Lookout: Your allies help you avoid being surprised.
  • Low Profile: Yours small stature helps you avoid ranged attacks.
  • Lucky Strike: Your luck increases the potency of your weapon attacks.
  • Lunge: You can strike foes that would normally be out of reach.
  • Malevolence: Curse and penalize Claimed creatures
  • Mantis Style: You have learned to target vital areas with crippling accuracy.
  • Mantis Torment: Your knowledge of the mysteries of anatomy allows you to cause debilitating pain with a simple touch.
  • Mantis Wisdom: Your knowledge of vital areas allows you to land debilitating strikes with precision.
  • Manyshot: You can fire multiple arrows at a single target.
  • Marid Coldsnap: You can summon a torrent of water to blast your enemies, chilling them to the bone.
  • Marid Spirit: You can manipulate cold energy to protect yourself and freeze your foes.
  • Marid Style: You conjure tendrils of icy water to strike your enemies from a distance.
  • Martial Charge: Initiate strike at the end of a charge
  • Martial Dominance: Your skill at arms intimidates your foes.
  • Martial Mastery: You broaden your study of weapons to encompass multiple similar weapons.
  • Martial Power: Take a penalty on attack rolls to gain temporary hit points
  • Martial Training I: Gain ability to use 1st level martial maneuvers, gain discipline skill as class skill
  • Martial Training II: Gain ability to use 2nd level martial maneuvers
  • Martial Training III: Gain ability to use 3rd level martial maneuvers
  • Martial Training IV: Gain ability to use 4th level martial maneuvers
  • Martial Training V: Gain ability to use 5th level martial maneuvers
  • Martial Training VI: Gain ability to use 6th level martial maneuvers
  • Martial Versatility: You further broaden your study of weapons to encompass multiple similar weapons.
  • Martial Weapon Proficiency: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
  • Mass Murder: Use massacre an additional time per encounter
  • Master Combat Performer: You are a master of the techniques and weapons of the arena and the stage.
  • Master Siege Engineer: You are significantly faster at loading a siege engine, as well as a better shot.
  • Master Sniper: Your sniping is quick enough that you can fire a small volley unnoticed.
  • Masterful Display: You craft a special victory performance that causes the crowd to go wild.
  • Measure Foe: You can read a foe’s martial skill from its body language.
  • Medium Armor Proficiency: You are skilled at wearing medium armor.
  • Medusa’s Wrath: You can take advantage of your opponent’s confusion, delivering multiple blows.
  • Merciless Butchery: Your talent for slaughter lets you dispatch helpless opponents before they can recover.
  • Mirror of the Moon: Leave behind a major image when you use a maneuver to teleport
  • Misdirection Attack: After misdirecting your opponent’s weapon attack, you leave your opponent open to further violence.
  • Misdirection Redirection: After misdirecting your opponent’s weapon attack, you trick it into striking someone else.
  • Misdirection Tactics: You have learned to use deception and trickery to misdirect your opponent’s weapon attack.
  • Missile Shield: You are skilled at deflecting ranged attacks with your shield.
  • Mithral Current Flow: Once per round, move 10 feet when an attack misses you
  • Mithral Current Slice: Your first attack in a round you drew a weapon treats the target as vulnerable to silver
  • Mithral Current Style: Feint as a swift action using Perform (dance) while you have a sheathed weapon
  • Mixed Combat: Blend ranged and melee attacks without provoking attacks of opportunity
  • Mobility: You can easily move through a dangerous melee.
  • Mocking Dance: You do a little dance that mocks your foe and entertains the crowd.
  • Molten Silver Strike: Use Solar Wind boosts with Mithral Current wave strikes
  • Monastic Legacy: Your formal unarmed training continues to bolster your training in other areas.
  • Monkey Moves: You scramble around your foes, moving and striking in an erratic fashion.
  • Monkey Shine: You combine acrobatics and opportunity to devastating effect against your opponent.
  • Monkey Style: Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps.
  • Moonlight Stalker Feint: You strike through the shadows so quickly that your opponent can barely react to your attacks.
  • Moonlight Stalker Master: You leave your opponents swinging at shadows while you slide elusively through the darkness.
  • Moonlight Stalker: You are adept at using shadows to conceal your attacks.
  • Mounted Archery: You are skilled at making ranged attacks while mounted.
  • Mounted Combat: You are adept at guiding your mount through combat.
  • Mounted Shield: Your defensive tactics defend both you and your mount.
  • Mounted Skirmisher: You are adept at attacking from upon a swift moving steed.
  • Murderer’s Circle: After savaging your foe, you circle like a hunter ready for the kill.
  • My Blade Is Yours: You fight with seamless grace alongside your allies, complementing the inherent strengths of your weaponry.
  • Neckbreaker: With a quick jerk, you snap an enemy’s neck.
  • Net Adept: You have trained to use the net as a melee weapon.
  • Net and Trident: Your skill with lighter weapons allows you to wield one alongside your net.
  • Net Maneuvering: With sweeping movements and brute force, you can use your net to put foes at a disadvantage.
  • Net Trickery: You have become very proficient at using your net to hinder your enemies.
  • Nightmare Fist: You are even more deadly in magical darkness.
  • Nightmare Striker: Your faerie fire not only illuminates your foes, but it also shows you their weaknesses.
  • Nightmare Weaver: You can use your ability to create magical darkness to terrorize enemies.
  • Nimble Striker: You were born to charge your enemies and nobody does it better.
  • Notorious Vigilante: You are widely known as dangerous and fearsome.
  • Opening Volley: Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
  • Orc Hewer: You are ferocious at hewing your enemies, especially orcs.
  • Orc Weapon Expertise: You can do more with the weapons orcs favor the most.
  • Ostentatious Rager: You can enthrall onlookers with a show of ferocious might or compel enemies to regard you as a crucial threat.
  • Outflank: You look for every edge when flanking an enemy.
  • Owl Dive: Your martial training helps you fly and charge through others’ spaces.
  • Owl Style: You can move with the quiet grace of an owl.
  • Owl Swoop: Your martial training helps you move with acrobatic poise.
  • Pack Attack: You are skilled at surrounding your enemies.
  • Paired Opportunists: You know how to make an enemy pay for lax defenses.
  • Panther Claw: You unleash a rapid series of blows on foes that attempt to attack you when you move.
  • Panther Parry: Your vicious strikes impair your foe’s ability to attack you when you move.
  • Panther Style: You can strike back at enemies who attack you when you move.
  • Paralyzing Strike: Finding just the right pressure point, you paralyze your foe with a single hit.
  • Parting Shot: You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
  • Passing Trick: Slipping past a foe gives you the chance to feint.
  • Penetrating Strike: Your attacks are capable of penetrating the defenses of some creatures.
  • Perfect Strike: When wielding a monk weapon, your attacks can be extremely precise.
  • Performance Weapon Mastery: You wield all your weapons with the flair of a performer.
  • Performing Combatant: You treat every combat as a performance, bringing flare and showmanship.
  • Piercing Grapple: You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and capitulation.
  • Piercing Thunder Push: Ready spears and polarms as if they had brace, and push creatures you hit back when you do
  • Piercing Thunder Style: Creatures provoke attacks of opportunity when entering squares you threaten with a reach weapon
  • Piercing Thunder Trample: Bull rush and overrun creatures you charge while wielding a Piercing Thunder discipline weapon
  • Pikeman’s Training: Wield a polearm in one hand while using a shield
  • Pin Down: You easily block enemy escapes.
  • Pinning Arrow: Pin a target in place instead of a normal attack
  • Pinning Knockout: An opponent you have pinned is easy for you to knock out.
  • Pinning Rend: You tear flesh when you damage an opponent that you have pinned.
  • Pinpoint Poisoner: You deftly use specially prepared needles to apply poison for maximum effect.
  • Pinpoint Targeting: You can target the weak points in your opponent’s armor.
  • Point Blank Master: You are adept at firing ranged weapons in close quarters.
  • Point-Blank Shot: You are especially accurate when making ranged attacks against close targets.
  • Polearm Dancer: Use Dex instead of Str on attack rolls with polearms and spears
  • Power Attack: You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
  • Powerful Mark: Armiger’s mark penalty increased by 2, +2 to grand challenge DC
  • Precise Shot: You are adept at firing ranged attacks into melee.
  • Precise Strike: You are skilled at striking where it counts, as long as an ally distracts your foe.
  • Primal Fury Leap: Charge creatures in the air as if you could fly, and reduce the falling damage you’d take afterwards
  • Primal Fury Slash: Make an attack against a creature you pass while charging
  • Primal Fury Style: Use Survival instead of Acrobatics to move through threatened squares, and you can charge through difficult terrain and opponents’ spaces
  • Prodigious Two-Weapon Fighting: Use Str instead of Dex for meeting Two-Weapon Fighting prerequisites, and treat one-handed weapons as light weapons
  • Prone Shooter: While prone, you use the ground to stabilize your aim while using a crossbow or firearm.
  • Prone Slinger: Your sideways sling release allows you to launch bullets and stones even while prone.
  • Pummeling Bully: Your combo has the chance to trip or move your target.
  • Pummeling Charge: Your charge ends with a mobile combo.
  • Pummeling Style: Your unarmed strikes weave together in an effortless combo, focusing on the spots you’ve weakened with the last hit.
  • Punishing Kick: Your kicks are so powerful you use them to push or knock back your foes.
  • Pushing Assault: A strike made with a two-handed weapon can push a similar sized opponent backward.
  • Quick Bull Rush: You can barrel into your opponent and follow this with an attack.
  • Quick Dirty Trick: You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser.
  • Quick Drag: You drag your enemy and deliver a punishing blow.
  • Quick Draw: You can draw weapons faster than most.
  • Quick Reposition: Your opponent becomes an unwitting dance partner, following your lead while you fight.
  • Quick Steal: You are adept at relieving foes of their belongings even while you strike.
  • Quick Study: You can learn quickly, although you do not always retain what you learn long.
  • Quiet Death: You have learned to dispatch your enemies with the silence and grace of an accomplished assassin.
  • Ranged Feint: You can mislead foes about your aim with ranged attacks.
  • Rapid Grappler: You are a quick hand at grappling.
  • Rapid Reload: You can reload a given kind of ranged weapon quickly.
  • Rapid Shot: You can make an additional ranged attack.
  • Ray Shield: You can even deflect rays with your shield.
  • Ready for Anything: You never let down your guard.
  • Rebounding Leap: Your riding and lancing expertise allows you to enter and leave the saddle with great speed.
  • Rebuffing Reduction: Your damage reduction can turn the force of blows back on your enemies.
  • Rending Claws: Your claw attacks do greater harm to your enemy.
  • Rending Fury: You easily tear your enemies limb from limb with your natural attacks.
  • Repositioning Strike: Your critical hits can move your foes where you wish.
  • Revelation Strike: Your unarmed strike brings a revelation down upon your foe.
  • Reverse-Feint: You can goad an opponent into attacking you in order to make your counter attack all the more powerful.
  • Ricochet Weapon: Thrown weapon returns to your hand
  • Ride-By Attack: While mounted and charging, you can move, strike at a foe, and then continue moving.
  • Risky Striker: You can make yourself a little more vulnerable to larger creatures in order to land a devastating blow.
  • Riven Hourglass Eternity: Once per round, while in a Riven Hourglass stance, expend a maneuver to increase the duration of an effect on you
  • Riven Hourglass Rewind: Expend a counter to suppress a condition affecting you for one minute
  • Riven Hourglass Style: Expend a maneuver to reroll a missed attack
  • Riving Strike: When you infuse your weapon with arcane might, your attacks make foes more susceptible to magic.
  • Sabotaging Sunder: Your can quickly sabotage a foe’s worn or carried equipment.
  • Sap Adept: You know just where to hit to knock the sense out of your foe.
  • Sap Master: You knock the sense out of foes with a well-timed surprise attack.
  • Savage Display: With your victory and a roar, you push yourself on with increased savagery.
  • Saving Shield: You deflect attacks that could mean your ally’s death.
  • Scarlet Throne Dignity: Expend a counter to attempt to negate an enemy attack and take a 5-foot step
  • Scarlet Throne Riposte: Whenever you negate an attack, you can make an attack of opportunity against the attacker
  • Scarlet Throne Style: Treat one-handed weapons as two-handed weapons for the purposes of class features and feats
  • School Strike: You focus the secrets of your school of wizardry into your unarmed strike.
  • Scorching Weapons: Elemental fire stirs within your body, boiling your blood and rendering you resistant to flame.
  • Scorpion Style: You can perform an unarmed strike that greatly hampers your target’s movement.
  • Sea Hunter: Your blows knock swimming opponents off balance.
  • Second Chance: Quick reflexes turn missed strikes into second chances.
  • Seething Hatred: You’ve learned to channel your hatred of a particular type of creature into a devastating strike.
  • Seize Advantage: You can take advantage of your foes when they overcommit on their attacks.
  • Seize the Moment: You and your allies are poised to pounce whenever one of you scores a telling blow.
  • Seize the Opportunity: Take an attack action when you take an attack of opportunity instead of a normal attack
  • Serpent Lash: You are adept at vexing multiple foes with your whip.
  • Shadow Strike: You accurately strike even those you cannot clearly see.
  • Shadows of Fear: Your enemies’ fear causes them to jump at shadows, diverting their attention.
  • Shaitan Earthblast: With a forceful stomp you release a blast of acid from the earth to burn your enemies.
  • Shaitan Skin: You can manipulate acid to shield yourself and disable your enemies.
  • Shaitan Style: You strike with the caustic forces from within the earth.
  • Sharpclaw: Your nails are large and strong.
  • Shatter Defenses: Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.
  • Shattered Mirror Duality: Expend a boost to roll twice on each attack roll this round and take the higher result
  • Shattered Mirror Style: Increase your shield bonus by +2 while wielding a Shattered Mirror discipline weapon
  • Shattered Mirror Waltz: You ignore movement penalties from difficult terrain
  • Shatterspell: Your mighty blows shatter your enemy’s magic.
  • Shield Focus: You are skilled at deflecting blows with your shield.
  • Shield Master: Your mastery of the shield allows you to fight with it without hindrance.
  • Shield of Swings: A wild frenzy of attacks serves to bolster your defenses.
  • Shield Proficiency: You are trained in how to properly use a shield.
  • Shield Slam: In the right position, your shield can be used to send opponents flying.
  • Shield Specialization: You have mastered the use of one type of shield.
  • Shield Wall: You form a unified defense with those around you.
  • Shot on the Run: You can move, fire a ranged weapon, and move again before your foes can react.
  • Shrapnel Strike: You can bash things to damage nearby opponents.
  • Sickening Critical: Your critical hits cause opponents to become sickened.
  • Sidestep: You can reposition yourself after a foe’s missed swing.
  • Siege Commander: Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
  • Siege Engineer: You are proficient with all siege weaponry.
  • Siege Gunner: Aiming outsized siege weapons poses little difficulty for you.
  • Silent Kill: You are quite adept at killing your prey without making noise or alerting others.
  • Silver Crane Feathers: Expend a counter to take damage for an ally
  • Silver Crane Style: Penalize your AC and Reflex saves to grant other allies a bonus to theirs
  • Silver Crane Wing: When using Silver Crane Feathers, you can attempt to instead negate the damage
  • Silver Fang Initiate: Increase ability damage from Steel Serpent maneuvers against creatures vulnerable to silver
  • Simple Weapon Proficiency: You are trained in the use of basic weapons.
  • Sin Eater: Gain temporary hit points when a Claimed creature is reduced to 0 hit points
  • Slashing Grace: You can stab your enemies with slashing weapons.
  • Slayer’s Feint: You rely on your deceptive speed and agility instead of trickery to catch your opponents unprepared.
  • Slaying Sprint: With swift feet and deadly intent, you finish off your target before anyone sees your blade.
  • Sleeping Goddess Slumber: Expend your psionic focus to confuse a creature you hit
  • Sleeping Goddess Strike: Your attacks cause the target to a penalty on saves against your maneuvers
  • Sleeping Goddess Style: Gain psionic focus and recover a maneuver as a standard action
  • Sliding Dash: Your seemingly reckless advance becomes an agile strike at the last moment.
  • Sling Flail: You can use your loaded sling to effectively strike at nearby foes.
  • Smash: You overcome obstacles by breaking them.
  • Snake Fang: You can unleash attacks against an opponent that has dropped its guard.
  • Snake Sidewind: Your sensitive twisting movements make you difficult to anticipate combat.
  • Snake Style: You watch your foe’s every movement and then punch through its defense.
  • Snap Shot: With a ranged weapon, you can take advantage of any opening in your opponent’s defenses.
  • Snapping Turtle Clutch: Your unarmed style allows you to turn your opponent’s attack into an opportunity.
  • Snapping Turtle Shell: Your guarding hand is almost magical in its skill at deflecting incoming blows.
  • Snapping Turtle Style: Your deft unarmed style allows you to shield your body from harm.
  • Snatch Arrows: Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.
  • Sneaking Critical: Your critical hits are particularly deadly.
  • Social Bravery: Even the most stressful social situations don’t daunt you, and you weather them as easily as a battle with a dragon.
  • Solar Wind Flash: Expend a boost to attempt to blind a creature you hit with a ranged attack
  • Solar Wind Inferno: Your ranged attacks ignore some fire resistance and immunity to fire
  • Solar Wind Style: Your ranged attacks deal additional fire damage and outline creatures with faerie fire
  • Sorcerous Strike: The power flowing through your veins also flows through your unarmed strike.
  • Spellbreaker: You can strike at enemy spellcasters who fail to cast defensively when you threaten them.
  • Spinning Throw: You whirl your foe around and then let go.
  • Spirited Charge: Your mounted charge attacks deal a tremendous amount of damage.
  • Spit Venom: You have mastered the nagaji warrior technique of spitting venom into your opponent’s eyes.
  • Spring Attack: You can deftly move up to a foe, strike, and withdraw before he can react.
  • Stabbing Shot: You can clear the way to continue using your bow.
  • Stage Combatant: You are a master of stage and nonlethal combats.
  • Staggering Critical: Your critical hits cause opponents to slow down.
  • Staggering Fist: You know just where to strike to stagger your foe.
  • Stand Still: You can stop foes that try to move past you.
  • Starry Grace: Your quick and free starknife motions allow you to make deadly dexterous attacks.
  • Startling Getaway: You strike with surprise and then run circles around your foe.
  • Steel Serpent Fangs: Expend a readied boost to treat an ability damage creature as flat-footed
  • Steel Serpent Style: Steel Serpent maneuvers penalize the target’s AC and attacks
  • Steel Serpent Venom: Nauseate ability damaged creatures you hit
  • Step Up and Strike: When a foe tries to move away, you can follow and make an attack.
  • Step Up: You can close the distance when a foe tries to move away.
  • Strangler: Throttling the life out of enemies is second nature to you.
  • Street Carnage: For you, the urban environment becomes another brutal weapon you can use to shred flesh and break bones.
  • Street Style: You use the urban environment to your advantage, thrashing and bashing your foe and driving it back.
  • Street Sweep: After driving your foe back, you can quickly knock it to the ground and slow it down.
  • Strike Back: You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.
  • Structural Strike: You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.
  • Stunning Assault: You powerful but imprecise attacks can stun your enemies.
  • Stunning Critical: Your critical hits cause opponents to become stunned.
  • Stunning Fist: You know just where to strike to temporarily stun a foe.
  • Stunning Irruption: When you smash your way into a room, you gain more than just the element of surprise.
  • Stunning Pin: You can render a pinned foe temporarily incapacitated.
  • Summon Evil Monster: You can summon the aid of creatures driven their very nature to destroy goodness.
  • Sundering Strike: Your critical hits can sunder your foes’ weapons.
  • Superior Dirty Trick: Your training in a particular dirty trick makes it especially effective.
  • Surprise Follow-Through: When striking one opponent, you catch its ally off guard.
  • Surprise Strike: You actually seem to do more damage when frantically trying to avoid your enemies.
  • Swap Places: You are skilled at changing places with your ally during a chaotic melee.
  • Swift Aid: With a quick but harmless swipe, you can aid an ally’s assault.
  • Swipe and Stash: Your fast fingers allow you to deftly deposit an item on someone else.
  • Sword and Pistol: You effortlessly pair melee and ranged weaponry.
  • Sympathetic Rage: Seeing an ally rage fills you with your own fury.
  • Tactical Rush: Move up to your speed as a swift action once per encounter
  • Tail Terror: You have strengthened your tail enough to make slap attacks with it.
  • Take the Blow: Use armiger’s mark to be the target of an attack
  • Tandem Trip: You know how to work together to trip your foes.
  • Tangle Feet: Creatures who cross your path find themselves tripping over their own feet.
  • Tap Animus: Gain an animus pool
  • Target of Opportunity: You and your allies pelt your enemies with a deadly barrage of missiles.
  • Taskmaster: You intimidate weaker allies into reckless ferocity.
  • Team Up: When you are ganging up against an enemy, you can aid an ally with a quick feint.
  • Teleport Tactician: You are highly alert for enemies using teleportation to approach you or flee from you.
  • Tempest Gale Haze: Ranged attacks against you suffer a 20% miss chance
  • Tempest Gale Storm: Make two ranged combat maneuver attempts at once
  • Tempest Gale Style: You can make ranged bull rush, dirty trick, disarm, and trip attempts
  • Terrifying Assault: Your foes flee when you appear suddenly.
  • Terrorizing Display: Your battle prowess frightens friend and foe alike.
  • Thrashing Dragon Pounce: Make an off hand attack as part of a strike
  • Thrashing Dragon Style: Once per round, make an attack with your off hand when you attack with your primary hand
  • Thrashing Dragon Whirlwind: Attack each opponent in reach with both your primary and off hand weapons
  • Throw Anything: You are used to throwing things you have on hand.
  • Tiger Claws: You can sacrifice multiple attacks to make a single devastating strike.
  • Tiger Pounce: Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.
  • Tiger Style: Your unarmed fighting style emulates the strength and ferocity of a tiger.
  • Tiring Critical: Your critical hits cause opponents to become fatigued.
  • Topple Foe: You and your allies can work together to trip larger foes.
  • Touch of Serenity: With a single touch you can reduce the threat of even the most savage of foes.
  • Tower Shield Proficiency: You are trained in how to properly use a tower shield.
  • Trample: While mounted, you can ride down opponents and trample them under your mount.
  • Tree Hanger: You can use your tail to defend against trip attacks and to hang from nearby protrusions.
  • Trick Riding: You are not only skilled at controlling a horse in combat; you can make it look like art.
  • Tripping Strike: The force intrinsic to your critical hits can knock your foes down.
  • Twin Thunders Flurry: Your dual bludgeoning strikes are especially deadly when you are fighting giants.
  • Twin Thunders Master: With thunderous simultaneous strikes, you can batter a mighty giant into submission.
  • Twin Thunders: When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.
  • Twinned Feint: You can fool two opponents with a single feint.
  • Two-Handed Thrower: You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
  • Two-Weapon Defense: You are skilled at defending yourself while dual-wielding.
  • Two-Weapon Feint: You use one weapon to distract your enemy while slipping another past his defenses.
  • Two-Weapon Fighting: You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
  • Two-Weapon Rend: Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
  • Uncanny Defense: Your instinct for self-preservation gives you many advantages.
  • Under and Over: You can slip under a foe trying to grab you, knocking him off balance.
  • Underfoot: You slip under and around your larger foes.
  • Undersized Mount: You’ve learned to ride beasts of smaller sizes than normal.
  • Unseat: You are skilled at unseating your mounted opponents.
  • Variable Wind: Change the damage type of your Solar Wind maneuvers by changing your active element
  • Vast Hatred: Your rage stretches beyond normal bounds.
  • Veiled Moon Shunt: Once per round, expend a readied maneuver to forcibly teleport a creature you hit a short distance
  • Veiled Moon Style: 10 feet of your movement per round is done as teleportation
  • Veiled Moon Warp: Expend a strike to make a special attack that renders the target incorporeal
  • Vicious Stomp: You take advantage of the moment to brutally kick an enemy when he is down.
  • Victorious Recovery: Once per encounter you can recover maneuvers when you defeat an opponent
  • Vital Strike: You make a single attack that deals significantly more damage than normal.
  • Wave Strike: You present a serene facade until you unsheathe your weapon and strike in one fluid motion.
  • Weaken the Prey: Cursed, diseased, or ability damage creatures are penalized on saves against your maneuvers
  • Weapon Finesse: You are trained in using your agility in melee combat, as opposed to brute strength.
  • Weapon Focus: Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
  • Weapon Group Adaptation: Add weapons to discipline weapon group
  • Weapon of the Chosen: The influence of your deity guides your favored weapon.
  • Weapon Specialization: You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.
  • Whip Mastery: Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
  • Whirlwind Attack: You can strike out at every foe within reach.
  • Wind Stance: Your erratic movements make it difficult for enemies to pinpoint your location.
  • Winds of War: Your speed increases based on the number of creatures you have Claimed
  • Winter’s Strike: Your attacks afflict your foes with the relentless fatigue of a winter storm.
  • Wounded Paw Gambit: Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot.

Critical Feats

Damnation Feats

General Feats

  • Discipline Expertise: +2 bonus to skills associated to class disciplines
  • Discipline Focus: +2 to save DCs of chosen discipline, +2 damage when using discipline weapons
  • Discipline Mastery: Take 10 on discipline associated skill checks
  • Serene Stride: Ignore difficult terrain penalties, walk on liquids
  • Aberrant Tumor: To the surprise of others, that strange growth on you is actually your spellcasting companion.
  • Abundant Revelations: You can plumb the depths of your mystery to use your revelations more often.
  • Accomplished Sneak Attacker: Your strikes against a foe’s vital spots are extra deadly.
  • Accursed Critical (Critical): Your spells carry an embedded curse that manifests when they strike true.
  • Accursed Hex: You can make a second attempt at failed hexes.
  • Acrobatic Steps: You can easily move over and through obstacles.
  • Acrobatic: You are skilled at leaping, jumping, and flying.
  • Adaptive Fortune: Your luck takes on almost legendary proportions.
  • Additional Traits: You have more traits than normal.
  • Adept Champion: You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
  • Advanced Ranger Trap: Your ranger traps are especially difficult to notice and avoid.
  • Agent of Fear: You inspire fear so powerful that it’s hard to shake off.
  • Agile Tongue: Your long pink tongue is capable of manipulating small items and even stealing objects.
  • Airy Step: The air responds to your innate elemental nature, protecting you from harm and cushioning your falls.
  • Alertness: You often notice things that others might miss.
  • Alignment Channel: Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.
  • Amateur Investigator: Your knowledge is more than plain smarts—it’s inspired.
  • Ambuscading Spell: Your spells are particularly effective against those caught unawares.
  • Angel Wings: Feathered wings sprout from your back.
  • Angelic Blood: Your blood is infused with holy power.
  • Angelic Flesh: Your skin shines like burnished metal.
  • Animal Affinity: You are skilled at working with animals and mounts.
  • Animal Soul: Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.
  • Antagonize: Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
  • Aquatic Ancestry: You favor your outsider ancestry and are better adapted to life in the water.
  • Arcane Blast: You can convert any spell into an attack.
  • Arcane Shield: You can convert any spell into a defense.
  • Arcane Talent: Magic is in your blood, and at your fingertips.
  • Armor of the Pit: Your fiendish traits take the form of a protective scaly skin.
  • Aspect of the Beast: Whether by magic or a curse of your blood, some part of you is more beast than man.
  • Athletic: You possess inherent physical prowess.
  • Attuned to the Wild: You share a strong mystic connection with one type of wilderness terrain.
  • Augment Summoning: Your summoned creatures are more powerful and robust.
  • Battle Cry: Your songs ring in your foes’ ears well before the foes can defend themselves.
  • Beast Rider: You gain the service of a monstrous companion or mount.
  • Believer’s Boon: Your deity rewards you for your faithfulness and your steadfast worship.
  • Believer’s Hands: Thanks to your faith, you can heal others with a mere touch of your hand.
  • Bestow Luck: You are extremely lucky and sometimes your allies are as well.
  • Betrayer: You can charm people into lowering their defenses, allowing you to ambush them more effectively.
  • Black Cat: Bad luck befalls those who dare to cross you.
  • Blasting Charge: You funnel the power of your bloodrage into a strike capable of erupting with arcane power.
  • Blessed Striker: You attacks are augmented by the strength of your and your deity’s shared alignment.
  • Blighted Critical (Critical): With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.
  • Blighted Critical Mastery: You control the type of spellblight your critical hits give your opponent.
  • Blood Drinker: Consuming blood reinvigorates you.
  • Blood Feaster: Consuming blood gives you superhuman strength.
  • Blood Salvage: You do not need to drink blood from a living creature to gain healing benefits.
  • Blood Vengeance: Seeing an ally fall in combat fills you with a raging and murderous fury.
  • Blustering Bluff: You can verbally bully others into believing unlikely or outrageous lies.
  • Bolstered Resilience: You can dramatically increase your damage reduction in exchange for its temporary loss.
  • Bookish Rogue: Thanks to your preparation, your arcane ability is more varied than most.
  • Born Alone: You are so tough and vicious that you killed and ate the rest of your litter while still in the womb.
  • Branded for Retribution: You brand an enemy with your bane weapon, making it more vulnerable to your allies’ attacks.
  • Breadth of Experience: Although still young for your kind, you have a lifetime of knowledge and training.
  • Brewmaster: You can concoct potent brews.
  • Brilliant Planner: Your experience and intellect enable you to create prescient plans and contingencies.
  • Brilliant Spell Preparation: You have the foresight to prepare just the right spell for the troubles you face.
  • Burn! Burn! Burn!: You take the goblin love of arson and fire play to a whole new level.
  • Burning Spell (Metamagic): You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
  • Burrowing Teeth: You have teeth and claws that suit you well to digging.
  • Call Truce: You can passionately entreat your enemies with the aim of making combat unnecessary.
  • Careful Flyer: You move with ease when you fly at a slower rate.
  • Careful Sneak: By taking your time, you negate penalties while sneaking in most armor.
  • Carrion Feeder: Like many scavengers, you can stomach foods that would make weaker creatures ill.
  • Cartogramancer: You combine your knowledge of geography with the art of teleportation.
  • Cartwheel Dodge: You use your knack for avoiding damage to reposition yourself in combat.
  • Casual Illusionist: You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.
  • Catfolk Exemplar: Your feline traits are more defined and prominent than those of other members of your race.
  • Cat’s Fall: Much like a cat, you can instantly shift your balance when you fall and roll with the impact, avoiding serious injury and landing on your feet.
  • Celestial Servant: Rather than being a normal animal or beast, your companion or familiar hails from the heavenly realms.
  • Channel Force: Your channel is bolstered by your faith, allowing you to move and damage your foes.
  • Channeled Blessing: Your channeled energy can deliver a warpriest’s blessing.
  • Channeled Recovery: Channel energy allows allies to recover a maneuver
  • Channeled Revival: You can expend a large portion of your channeling power to reverse death itself.
  • Channeled Shield Wall: You draw upon your channel energy to enhance the protective ability of your shield and those of allies while they are adjacent to you.
  • Channeling Scourge: Your zeal for hunting your faith’s enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.
  • Childlike: Your resemblance to a human child tends to make others trust you, perhaps more than they should.
  • City Sprinter: You are skilled at moving quickly through forbidding parts of cities.
  • Cloud Gazer: Your insight into your elemental heritage gives you a clarity of sight few humans possess.
  • Cloud Step: Your tread is of unearthly lightness.
  • Combat Casting: You are adept at spellcasting when threatened or distracted.
  • Command Undead: Using foul powers of necromancy, you can command undead creatures, making them into your servants.
  • Conceal Spell: You can hide the evidence of spells you cast.
  • Concussive Spell (Metamagic): You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
  • Confabulist: Sometimes your second attempt at a deception does the trick.
  • Contingent Channeling: You can imbue others with your healing energy so that they can use it at the moment of greatest need.
  • Cooperative Crafting: Your assistance makes item crafting far more efficient.
  • Cosmopolitan: Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.
  • Courageous Resolve: Even when others run, you tend to stand your ground.
  • Create Reliquary Arms and Shields: Your magical creations are infused with divine power.
  • Create Sanguine Elixir: You can condense a fraction of your bloodline’s power into a powerful elixir.
  • Criminal Reputation: Your acts of audacious larceny have endeared you to the criminal underworld.
  • Crusader’s Flurry: You learned to use your deity’s favored weapon as part of your martial arts form.
  • Cutting Humiliation: You know how to cut a foe deeply with humiliation.
  • Dark Sight: With further modification, your eyes can pierce the gloom of even magical darkness.
  • Darkness Trick: You can manipulate the luminescence of magic weapons.
  • Dauntless Destiny: Your ability to avert disaster is impressive.
  • Deafening Explosion: Your bombs explode with deafening force.
  • Deceitful: You are skilled at deceiving others, both with the spoken word and with physical disguises.
  • Deceptive Exchange: You trick an adversary into grabbing an object you hand them, even in the midst of combat.
  • Deep Drinker: You draw greater amounts of ki from your libations.
  • Deep Toxin: You can deliver poisons deep into a foe’s flesh.
  • Deepsight: Your senses are especially keen in the utter darkness.
  • Defending Eidolon: You have trained your eidolon to protect you.
  • Defiant Luck: You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
  • Deft Catcher: You possess a preternatural skill for catching items that slip from your grasp.
  • Deft Hands: You have exceptional manual dexterity.
  • Deny Death: Your ki is so strong that it can deny death.
  • Destructive Dispel: When you dispel an enemy’s magical defenses, those defenses crash down with debilitating effects.
  • Detect Expertise: You can detect the mystic specialty of a foe.
  • Die for Your Master: Your tumor familiar goes to any length to save your life.
  • Diehard: You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death’s door.
  • Dimensional Agility: Teleportation does not faze you.
  • Dimensional Assault: You have been trained to use magical movement as part of your combat tactics.
  • Dimensional Dervish: You teleport with a mere thought, savaging your opponents as you flash in and out of reality.
  • Dimensional Maneuvers: Your rapid teleportation makes your combat maneuvers more difficult to avoid.
  • Dimensional Savant: You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.
  • Disable Dweomer: You can disable a magic item, suppressing it for a short time.
  • Discerning Eye: You are not easily fooled by illusions and forgeries.
  • Discordant Voice: By singing out a precise tone, you cause discordant vibrations to run through allies’ weapons.
  • Disorienting Maneuver: Your erratic movements disorient your opponent.
  • Dispel Synergy: By tearing away an opponent’s magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.
  • Dispelling Fist: By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.
  • Disposable Weapon: You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon.
  • Disruptive Recall: You can disrupt an enemy caster’s spells to fuel your own arcane power.
  • Diverse Palate: Your taste for blood is broader than that of other dhampirs.
  • Divine Interference: You can convert a spell to interfere with an enemy’s attack.
  • Divine Protection: Your deity protects you against deadly attacks.
  • Diviner’s Delving: Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.
  • Double Bane: You extend your bane effect to two weapons.
  • Draconic Aspect: You possess some of the qualities of your dragon ancestors.
  • Draconic Breath: You possess draconic defenses and a draconic breath weapon.
  • Draconic Glide: You possess draconic defenses and wings that allow you to glide.
  • Draconic Paragon: You can shrug off sleep and paralysis effects as well as any dragon, and your draconic aspects improve.
  • Dragonbane Aura: Those within your dragonbane aura gain the same protection that you do.
  • Drow Nobility: Your blood courses with power, granting you greater spell-like abilities.
  • Drunkard’s Recovery: You need only a swallow of strong drink to bring you back from the brink of death.
  • Dual Enhancement: You can enhance two weapons, or both ends of a double weapon, with a single act.
  • Dwarf Blooded: You have dwarven blood coursing through your veins.
  • Eagle Eyes: Your vision is especially keen.
  • Echoes of Stone: Your senses are keener among the rocks and stones.
  • Echoing Spell (Metamagic): You have learned how to release most, but not all, of a spell’s potential when you cast it.
  • Eclectic: You have a talent for picking up different vocations.
  • Eldritch Heritage: You are descended from a long line of sorcerers, and some portion of their power flows in your veins.
  • Elemental Channel: Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.
  • Elemental Focus: Your spells of a certain element are more difficult to resist.
  • Elemental Jaunt: The spirits of your ancestral home call to you, beckoning you to return.
  • Elusive Redirection: You can redirect an attack back at your assailant or into an adjacent enemy.
  • Elven Spirit: Although you are of mixed heritage, you are closer to your elven relatives and the magic in their blood flows freely in your veins.
  • Endurance: Harsh conditions or long exertions do not easily tire you.
  • Energy Channel: You distill your channeled energy into your weapon.
  • Ensemble (Teamwork): You can create an ensemble of skilled and amateur performers to aid you in your performance.
  • Eschew Materials: You can cast many spells without needing to utilize minor material components.
  • Esoteric Linguistics: You can decipher even the most exotic of writings, including those that contain magic.
  • Evolved Companion: Your animal companion has unique abilities.
  • Evolved Familiar: Your familiar is different from others of its kind.
  • Evolved Summoned Monster: The creatures you summon have evolved to have even greater abilities.
  • Exile’s Path: A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to pry inside of your mind.
  • Expanded Arcana: Your research has revealed new spells.
  • Expanded Fiendish Resistance: You gain extra fiendish resistances.
  • Expanded Preparation: You can prepare more spells than other arcanists can.
  • Expanded Resistance: You have expanded your natural resistance to magic to encompass different kinds of magic.
  • Expeditious Sleuth: You mind is meticulous and sharp, making it easy for you to thoroughly search an area.
  • Expert Driver: When driving a chosen type of vehicle, you exhibit incredible control, maneuvering the vehicle with greater ease and stopping with uncanny precision.
  • Exploit Lore: You can use your knowledge of a creature’s weaknesses to deliver a driving and relentless assault against it.
  • Exquisite Sneak: You know how to move silently even while wearing some forms of armor.
  • Extended Animal Focus: Your ability to emulate an animal lingers longer.
  • Extended Bane: Your dedication knows no limit. Your wrath dies hard.
  • Extra Arcana: You have unlocked the secret of a new magus arcana.
  • Extra Arcane Pool: You have learned how to draw more power from your arcane pool.
  • Extra Arcanist Exploit: Your repertoire of arcanist exploits expands.
  • Extra Bane: You can use your bane ability more often than normal.
  • Extra Bombs: You can throw more bombs per day.
  • Extra Cantrips or Orisons: You are a master of minor spells.
  • Extra Channel: You can channel divine energy more often.
  • Extra Contingency: You can manage multiple contingency effects.
  • Extra Conviction: Gain an additional conviction
  • Extra Discovery: You have made a new alchemical discovery.
  • Extra Elemental Assault: You have unlocked greater elemental power.
  • Extra Evolution: Your eidolon has more evolutions.
  • Extra Hex: You have learned the secrets of a new hex.
  • Extra Inspiration: You are more able to draw upon inspiration than most.
  • Extra Investigator Talent: You learn a new way to use your training and inspiration.
  • Extra Ki: You can use your ki pool more times per day than most.
  • Extra Lay On Hands: You can use your lay on hands ability more often.
  • Extra Martial Flexibility: You are extremely versatile in a fight.
  • Extra Mercy: Your lay on hands ability adds an additional mercy.
  • Extra Performance: You can use your bardic performance ability more often than normal.
  • Extra Rage Power: You have unlocked a new ability to use while raging.
  • Extra Rage: You can use your rage ability more than normal.
  • Extra Ranger Trap: You can use ranger traps more often.
  • Extra Reservoir: Your reservoir of arcane energy is greater than the reservoirs of others.
  • Extra Revelation: You have discovered a new aspect of your mystery.
  • Extra Rogue Talent: Through constant practice, you have learned how to perform a special trick.
  • Extra Slayer Talent: Through long practice, you have learned how to perform a special talent.
  • Extra Summons: You can summon monsters more often each day.
  • Eye for Ingredients: Your keen eyes help you find better deals on magical components for your spells.
  • Eyes of Judgment: The true motives of creatures cannot escape your discerning gaze.
  • False Casting: When using a magic item, you can trick onlookers into thinking you used spellcasting instead.
  • False Focus: You can use a divine focus to cast arcane spells.
  • Fast Drinker: You swiftly guzzle spirits to draw forth ki.
  • Fast Empathy: Your empathic attunement to nature connects you swiftly with bestial minds.
  • Fast Healer: You benefit greatly from your healing, be it from spells or natural healing.
  • Fast Learner: You progress gain extra versatility.
  • Favored Defense: Your cunning is your shield against your quarry’s attacks.
  • Favored Enemy Spellcasting: Your spells are more effective against creatures that you especially abhor.
  • Favored Judgment: Your judgment against a particular type of creature is particularly harsh.
  • Fearless Aura: Your aura of courage becomes more potent, as your steadfast resolve is also manifested by your allies.
  • Fearless Curiosity: Your desire to see and experience the world overrides healthy caution.
  • Feign Curse: You can fool others into believing you have ensorcelled them.
  • Feline Grace: Your innate grace allows you to get out of the stickiest situations.
  • Ferocious Action: You ferocity is quick but shorter lived.
  • Ferocious Resolve: Your orc heritage allows you to fight on.
  • Ferocious Summons: Your summoned creatures gain your ferocity.
  • Fey Spell Lore: You have learned the treacherous spells employed by the fey.
  • Fey Spell Versatility: You have learned magical secrets from the fey.
  • Field Repair: You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
  • Fiend Sight: Your eyes develop keener sight in dim light and darkness.
  • Fight On: You can keep fighting even after you should be dead.
  • Fire Music: Your ability to command fire and bardic music has created a strange blend of both magics.
  • Fire Tamer: You know your way around even magical fire.
  • Firesight: Fire no longer blinds you, and smoke conceals nothing from your gaze.
  • Flame Heart: You have mastered fire magic and alchemy.
  • Flaring Spell (Metamagic): You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
  • Fleet: You are faster than most.
  • Flexible Hex: Your wandering hex shifts at your command.
  • Flexible Wizardry: You have learned a trick that makes your spellcasting more flexible.
  • Flying Tackle: You quickly bring down an off-balanced opponent.
  • Focused Eidolon: Your bond with your eidolon helps to focus your concentration.
  • Focused Inspiration: Two of your skills gain a bit more from your inspiration than others.
  • Foment the Blood: You can unleash a wave of energy that drives orcs into a frenzy.
  • Fool Magic: You can mislead magic items by virtue of your disguise.
  • Force Dash: You can absorb the magic in your force spells to give you a concentrated burst of speed.
  • Formula Recollection: You are able to record and recall even the complex and intricate details of spellcasting.
  • Fortunate One: You have an even greater knack than most halflings for adaptable luck.
  • Friendly Shroud: You can help conceal your allies.
  • Furious Finish: You channel all of your rage into one massive blow to crush your enemy.
  • Gaze Reflection: The power of your psychic stare wards you from the potent gazes of your enemies.
  • Giant Steps: When enlarged, your speed increases.
  • Gliding Steps: You skate across the surface of the earth as if gliding on ice.
  • Gloom Sight: With a combination of strange shadow magic and chirurgery, your eyes are permanently modified to see farther in darkness.
  • Gnome Trickster: Your arcane talents go beyond the illusory.
  • Go Unnoticed: Your small size lets you quickly duck out of sight.
  • Gore Fiend: Horrible wounds, whether on yourself or your enemies, make your blood sing.
  • Grant Initiative: Not only are you a master at taking the initiative, but you can also grant it to someone else.
  • Grasping Tail: Your tail becomes more useful.
  • Great Fortitude: You are resistant to poisons, diseases, and other maladies.
  • Greater Blighted Critical (Critical): Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight.
  • Greater Channel Force: Your eruptions of divine power move your enemies.
  • Greater Channel Smite: You empower your weapon with the might of your deity, which you discharge as you strike your foes.
  • Greater Dirge of Doom: The haunting sound of sepulchral intonations chills the most stalwart adversary to its very core.
  • Greater Drow Nobility: You have mastered the lesser spell-like abilities of the drow, demonstrating true nobility.
  • Greater Eldritch Heritage: Your discovered bloodline power reaches its zenith.
  • Greater Elemental Focus: Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist.
  • Greater Mercy: Your mercy has incredible recuperative properties.
  • Greater Skald’s Vigor: Your song and your enthusiasm invigorate your allies.
  • Greater Spell Focus: Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.
  • Greater Spell Penetration: Your spells break through spell resistance much more easily than most.
  • Greater Spell Specialization: You can sacrifice a prepared spell in order to spontaneously cast your specialized spell.
  • Greater Wild Empathy: Your natural empathy stretches across the world of nature.
  • Groom: You recruit a professional groom to care for your mount.
  • Groundling: You can speak with burrowing animals.
  • Guardian of the Wild: Your mystic connection with the wilderness enhances your ability to react to threats.
  • Guided Hand: Your deity blesses any strike you make with that deity’s favored weapon.
  • Gunsmithing: You know the secrets of repairing and restoring firearms.
  • Half-Drow Paragon: Your drow blood is particularly strong.
  • Harmonic Sage: Your thorough understanding of acoustics in artificial surroundings allows you to improve the power of your bardic performance.
  • Heavenly Radiance: Your heavenly light can be used in a variety of ways.
  • Heroic Defiance: You struggle on when others would fall.
  • Heroic Recovery: You can throw off the effects of crippling conditions.
  • Heroic Will: Your indomitable will breaks free from mental shackles.
  • Hobgoblin Discipline: The presence of other hobgoblins bolsters your resolve.
  • Human Spirit: Your blood burns with the passion and unyielding quest for self-improvement displayed so prominently by your human relatives.
  • Huntmaster: You are an expert trainer of horses, hounds, falcons, or hunting cats.
  • Hydraulic Maneuver: You can use your hydraulic push to disarm or trip.
  • Implant Bomb: You can attach a bomb to a creature that explodes when the creature dies or after 24 hours.
  • Improved Channel Force: You move your enemies within a beam of righteous energy.
  • Improved Channel: Your channeled energy is harder to resist.
  • Improved Conceal Spell: You can conceal the mightiest spells in the subtlest fashions.
  • Improved Counterspell: You are skilled at countering the spells of others using similar spells.
  • Improved Dark Sight: With further modification, your eyes see clearly in not only normal darkness, but in magical darkness as well.
  • Improved Dirge of Doom: The foreboding tone of your dirge is especially effective at unsettling your enemies.
  • Improved Drow Nobility: Your magical heritage is more potent than that of your peers, as demonstrated by your superior spell-like abilities.
  • Improved Duck and Cover(Teamwork): Your allies’ ability to protect you from damage extends to area attacks.
  • Improved Eldritch Heritage: The power of your discovered bloodline continues to grow.
  • Improved Familiar: This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
  • Improved Flexible Wizardry: You possess an impressive versatility in casting that other wizards lack.
  • Improved Great Fortitude: You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.
  • Improved Improvisation: You are masterful in your improvisation.
  • Improved Iron Will: Your clarity of thought allows you to resist mental attacks.
  • Improved Legendary Influence: Each legend grants you more of its power in return for greater influence.
  • Improved Lightning Reflexes: You have a knack for avoiding danger all around you.
  • Improved Lookout: You and your allies alert each other to surprise attacks.
  • Improved Monster Lore: You are obsessed with the abilities and weaknesses of monsters.
  • Improved Share Spells: You can share spells with those you have a magical connection with.
  • Improved Stalwart: You can roll with the punches while simultaneously striking back at your attackers.
  • Improved Stonecunning: Your sense for stonework is uncanny.
  • Improved Studied Combatant: Deep understanding of your foes’ tics grants you the upper hand in combat.
  • Improved Umbral Scion: You are a master of drow noble magic.
  • Improvisation: You can figure out how to do almost anything.
  • Incremental Elemental Assault: You may activate and quench your elemental assault ability multiple times per day.
  • Inexplicable Luck: Others are often dumfounded by your luck.
  • Inner Breath: Your body is suffused with elemental air that provides for all your respiratory needs.
  • Insightful Advice: You teach others how to make the most of their skills.
  • Insightful Delivery: Your knowledge of where to strike makes your poisons more deadly.
  • Insightful Gaze: In your personal interactions, you notice what others don’t. It’s hard to get anything past you.
  • Inspired Alchemy: With some inspiration and elbow grease, you can recreate a consumed extract in a pinch.
  • Inspired by Fear: When spreading fear to your enemies, you further embolden your allies.
  • Inspired Strike: You are as talented with weapon-work as with skills.
  • Inspiring Mentor: Others listen to your words of encouragement and perform acts above and beyond as a result.
  • Instant Judgment: Your hastiest condemnations can have power.
  • Intimidating Bane: Your bane weapon strikes fear into your enemies.
  • Intimidating Confidence: You have boundless faith in your success.
  • Intimidating Gaze: There is something in your eyes that scares people.
  • Intimidating Performance: Your performance strikes fear in the hearts of foes.
  • Intoxicating Flattery: You know how to compromise a target’s judgment with lies.
  • Iron Will: You are more resistant to mental effects.
  • Ironclad Logic
  • Ironguts: You have an especially strong stomach.
  • Ironhide: Your skin is thicker and more resilient than that of most of your people.
  • Jackal Heritage: A jackalwere crouches somewhere in your family tree.
  • Judgment Surge: Once per day, the power of your faith surges, further empowering your judgments.
  • Keen Scent: Your nose is as sensitive as that of a wild predator.
  • Ki Stand: If an opponent knocks you down, you swiftly rebound with an attack.
  • Knockout Artist: You can throw devastating knockout punches.
  • Lay of the Land: Your affinity to nature grants you greater insight into specific biomes.
  • Leadership: You attract followers to your cause and a companion to join you on your adventures.
  • Leaf Singer: Your songs recount the ways and mysteries of your people.
  • Learn Ranger Trap: You learn how to create one kind of ranger trap.
  • Ledge Walker: You negotiate tiny ledges like a mountain goat.
  • Legendary Influence: Each legend grants you more of its power in return for greater influence.
  • Life Lure: Your channeled positive energy is irresistibly sweet to nearby undead.
  • Life’s Blood: Your blood flows with eternal life, and its healing powers allow you use your blood to heal others.
  • Light Bearer: You recruit a torchbearer who joins you on your adventures to help illuminate even the darkest dungeons.
  • Light Step: You pick your way nimbly through even the most dangerous and uneven terrain.
  • Lightning Rager: Your primal instincts prevent you from being surprised.
  • Lightning Reflexes: You have faster reflexes than normal.
  • Lingering Invisibility: You remain briefly translucent after losing invisibility.
  • Lingering Performance: The effects of your bardic performance carry on, even after you have stopped performing.
  • Long-Nose Form: You can shift into the form of a human with an unusually long nose.
  • Lucky Halfling: You bring luck to those with whom you travel.
  • Lucky Healer: Your luck allows you to draw from magical healing far more efficiently than most.
  • Lunging Spell Touch: You can extend your spells’ reach to affect foes that would normally be too far away.
  • Lurker in Darkness: Use Stealth to hide from unusual senses
  • Mage of the Wild: Your mystic connection with the wilderness enhances your spellcasting.
  • Magical Aptitude: You are skilled at spellcasting and using magic items.
  • Magical Tail: You grow an extra tail that represents your growing magical powers.
  • Major Spell Expertise: You can cast a single low-level spell as a spell-like ability.
  • Manifested Blood: You can use the power of your bloodline to surround yourself in its element.
  • Manipulative Agility: You can use your agility to manipulate people as well as small objects.
  • Master Alchemist: Your mastery of alchemy is nearly supernatural.
  • Master Craftsman: Your superior crafting skills allow you to create simple magic items.
  • Maximized Spellstrike: You deal brutal damage against opponents caught unawares.
  • Menacing Bane: You are deadly when you team up with allies against a single foe.
  • Merciful Bane: You can use your bane ability to inflict nonlethal damage.
  • Metallic Wings: Your wing feathers are made of gleaming metal.
  • Minor Spell Expertise: You are able to cast a 1st-level spell as a spell-like ability.
  • Moonlight Summons: Your summoned minions are infused with the power of the moon.
  • Mother’s Gift: You inherit a special boon from your hag parent.
  • Multitalented Mastery: You are adept at numerous disciplines.
  • Murmurs of Earth: The earth opens up her secrets to your perceptions.
  • Mystic Stride: Enchanted vegetation does not bar your path.
  • Natural Charmer: You possess some of the dominating powers of your vampire progenitor.
  • Natural Spell: You can cast spells even while in a form that cannot normally cast spells.
  • Nature Magic: You are able to use simple spells by drawing on nature’s raw majesty.
  • Neither Elf nor Human: You have removed yourself from your heritage so thoroughly that even magic does not recognize you.
  • Nerve-Racking Negotiator: You’ve mastered the art of intimidation to get what you want without suffering unwanted repercussions.
  • Nimble Moves: You can move across a single obstacle with ease.
  • Noble Spell Resistance: Your ascension is complete; you have the spell resistance approaching that of a demon.
  • Omnipresent Mentor: You’re able to impart your guidance to a single ally, regardless oflocation.
  • Oracular Intuition: You are highly sensitive to magic and changes in a person’s demeanor.
  • Orator: You’re able to construct statements and commands that are much more convincing than their content would otherwise suggest.
  • Oread Burrower: The ground parts for you at the slightest touch, allowing you to dig with great speed.
  • Oread Earth Glider: The earth welcomes you, showing you the secret paths through sand and soil.
  • Page: You recruit a page who heralds your approach and has the ability to smooth the path of your diplomatic missions.
  • Painful Anchor: Evil outsiders take damage when they attempt to connect to other planes.
  • Parry Spell: You can throw an enemy spell back at its caster.
  • Pass For Human: You’re easily mistaken for a human rather than a member of your own race.
  • Persuasive Bribery: You know how to get the most out of bribes.
  • Persuasive: You are skilled at swaying attitudes and intimidating others into your way of thinking.
  • Piercing Spell (Metamagic): Your studies have helped you develop methods to overcome spell resistance.
  • Planar Preservationist: You know how to preserve and reconstitute extraplanar monsters as well as normal animals.
  • Planar Wanderer: Your knowledge of the planes and teleportation allows you to travel with more precision.
  • Planar Wild Shape: You can infuse your wild shape with planar strength.
  • Play to the Crowd: You can glean the interests of others and use that information to strengthen your rhetoric.
  • Powerful Poisoning: You can make powerful attacks that place more of your weapon’s poison into a target’s wounds.
  • Powerful Shape: Your wild shapes are mighty and muscular.
  • Practiced Tactician: With only a few quick gestures and commands, you can direct others in combat.
  • Preferred Spell: You find it very easy to cast one particular spell.
  • Prodigy: You are naturally skilled at arts, professions, and the acquisition of knowledge.
  • Prophetic Visionary: Your oracular abilities give you a glimpse into the future.
  • Pure Faith: Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons.
  • Quarterstaff Master (Combat): You can wield a quarterstaff as either a two-handed or one-handed weapon.
  • Quick Channel: Your divine energies flash with dazzling speed.
  • Quick Favor: You can quickly take advantage of your charm.
  • Quick Wild Shape: You sacrifice power for speed in changing form.
  • Quicken Blessing: You can deliver one of your blessings with greater speed than most.
  • Racial Heritage: The blood of a non-human ancestor flows in your veins.
  • Radiant Charge: When you charge, you do so with the power of faith.
  • Rage Casting: Your blood is raw and potent power, and you can burn it to empower your spells.
  • Raging Absorption: You can absorb hostile spell energy to refuel your continued bloodrage.
  • Raging Blood: Your blood boils with latent energy, filling you with an intense fury.
  • Raging Brutality: You expend some of your rage to strike your opponents with a more powerful weapon blow.
  • Raging Concentration: When you are in the heat of rage, not even pain can break your concentration.
  • Raging Deathblow: Every killing blow gives you a surge of vitality, further fueling your rage.
  • Raging Hurler: An opponent can do little to evade your wrathful pitching of weapons and objects.
  • Raging Throw: You expend some of your rage to throw one opponent at another.
  • Raging Vitality: While raging, you are full of vigor and health.
  • Ranged Disable: You can disable devices with ranged weapons.
  • Ranged Study: You can use a limited form of studied combat and studied strike with a weapon of your choice.
  • Razortusk: Your powerful jaws and steely teeth are deadly enough to give you a bite attack.
  • Reactive Healing: You can channel healing energy in response to an attack that would knock you unconscious.
  • Read Spell Traces: You can identify spells by the lingering traces they leave.
  • Realistic Likeness: When you are in human form, you can take the shape of a specific individual.
  • Reckless Rage: Your boundless rage grants your blows extra strength, though at the expense of accuracy.
  • Recovered Rage: You regain rounds of rage or raging song performance when you drop a foe.
  • Recruits: Be they students, retainers, new recruits to your order, or neophyte members of your faith, you have access to a small set of dedicated servants.
  • Reflexive Caster: You are ready to defend yourself with a spell at a moment’s notice.
  • Remote Bomb: You can set off your delayed bombs at great distances.
  • Resilient Armor: When you enhance your armor or shield, you gain a measure of damage reduction.
  • Resilient Brute: You absorb punishment others find deadly.
  • Resilient Eidolon: Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.
  • Resolute Rager: Fear passes quickly while you are raging.
  • Reward of Grace: When you lay on hands, divine energy ripples through you, granting you grace.
  • Reward of Life: When you lay on hands, you are also healed.
  • Rhetorical Flourish: You rapidly change topics and employ confusing rhetoric to distract people from your true intent.
  • Ricochet Splash Weapon: Even when your thrown splash weapons miss, they are especially dangerous.
  • Righteous Healing: Your healing spells are more potent when you have a judgment active.
  • Rime Spell (Metamagic): Creatures damaged by your spells with the cold descriptor become entangled.
  • Run: You are swift of foot.
  • Sabotage Magic Item: You can cause magic items to suffer mishaps.
  • Sabotage Specialist: You have an amazing knack for sabotaging devices.
  • Sacred Summons: The minions of your divine patrons stand ready to answer your call.
  • Scavenger’s Eye: Your gaze is naturally drawn to valuable glittering objects.
  • Sea Legs: You have a sailor’s instincts for moving about while aboard seagoing vessels.
  • Seen and Unseen: Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races.
  • Selective Channeling: You can choose whom to affect when you channel energy.
  • Self-Sufficient: You know how to get along in the wild and how to effectively treat wounds.
  • Sense Assumptions: You can easily intuit an opponent’s preconceptions.
  • Sense Link: When you and your eidolon share senses, your combined minds grant you exceptional powers of observation.
  • Sense Relationships: You can quickly sense relationships between others and use that knowledge to manipulate them.
  • Shadow Caster: Your command over shadow and darkness create longer-lasting spell effects.
  • Shadow Gambit: You can tap into the Plane of Shadow to momentarily lend reality to one of your illusion (figment) spells.
  • Shadow Ghost: You can move between the Shadow Plane and the Material Plane more often.
  • Shadow Walker: You can pierce the veil between the Shadow Plane and the Material Plane more often, and to greater effect.
  • Shadowy Dash: In dim light, you resemble little more than a shadow.
  • Shapeshifter Foil: Your command of shapeshifting magic can disrupt similar effects in others.
  • Shapeshifting Hunter: You blend your knowledge of foes and your shapeshifting abilities together.
  • Shaping Focus: Your powers of shapeshifting outstrip your dabbling in the druidic faith.
  • Shared Insight: You deftly direct others’ attentions where you wish.
  • Shared Judgment: You extend the benefits of your judgment to an ally.
  • Shared Manipulation: You can subtly bolster allies’ ability to misdirect and infuriate their enemies.
  • Sharp Senses: Your senses are especially sharp, even for your kind.
  • Signature Skill: Your ability with a particular skill is the stuff of legends, and you can do things with that skill that others cannot.
  • Sin Seer: Unlike others who have taken the oath against undeath, your preoccupation with the undead does not cloud your view of good and evil.
  • Skald’s Vigor: Your song and your enthusiasm combine to invigorate you in battle.
  • Skeleton Summoner: The walking dead respond to your call.
  • Skill Focus: Choose a skill. You are particularly adept at that skill.
  • Skilled Driver: Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving that vehicle.
  • Skilled Rager: With practice, you’ve mastered your rage to allow yourself more versatility.
  • Slayer’s Knack: You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.
  • Sleep Venom: You can change the nature of your toxic spittle to put your enemies to sleep.
  • Slow Faller: You can reduce the amount of falling damage you take when you are close to a wall.
  • Smell Fear: You can catch the sour scent of fear on the wind.
  • Sneaking Precision: Your knowledge of your enemies’ vulnerable spots is especially punishing.
  • Sociable: You have a way of helping others to get along.
  • Sorcerous Bloodstrike: You can regain power when you kill a creature.
  • Spell Bane: While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.
  • Spell Bluff: You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment.
  • Spell Focus: Choose a school of magic. Any spells you cast of that school are more difficult to resist.
  • Spell Hex: You can transform a 1st-level spell into a hex.
  • Spell Mastery: You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.
  • Spell Penetration: Your spells break through spell resistance more easily than most.
  • Spell Perfection: You are unequaled at the casting of one particular spell.
  • Spell Specialization: Select one spell. You cast that spell with greater than normal power.
  • Spellsong: You can blend the power of your performance and spellcasting.
  • Spider Climber: You tread where only arachnids dare.
  • Spider Step: Your physical mastery grants you an impossible stride.
  • Spider Summoner: You gain the ability to summon powerful spiders.
  • Spirit of the Wild: Your mystic connection with one type of wilderness has grown even stronger.
  • Spirit Talker: By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.
  • Spirit’s Gift: You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.
  • Spiritual Guardian: Your spiritual guardians are unusually powerful.
  • Splintering Weapon: Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.
  • Split Hex: You can split the effect of one of your targeted hexes, affecting another creature you can see.
  • Split Major Hex: You can split the effect of one of your targeted hexes, affecting another creature you can see.
  • Spontaneous Metafocus: You can focus to combine one of your known spells and metamagic feats.
  • Spontaneous Nature’s Ally: Instead of casting a cure spell, you can instead cast summon nature’s ally.
  • Stalker’s Focus: Your affinity to the natural world allows you to adopt the focus of a particular animal.
  • Stalwart: You adopt a defensive stance that allows you to absorb and redirect hits.
  • Starlight Summons: Your summoned minions slink along under the shadows of the stars.
  • Steadfast Personality: You rely on your sense of self to keep your mind clear.
  • Stealthy: You are good at avoiding unwanted attention and slipping out of bonds.
  • Steam Caster: You imbue your fire spells with elemental water, transforming them into powerful gouts of steam.
  • Steel Soul: You are especially resistant to magic.
  • Stoic Pose: You can hold yourself as still as a statue, evading detection.
  • Stone-Faced: Rocks show more expression than you.
  • Stone Sense: You can feel movement in the very earth and stones around you.
  • Stone Singer: Your songs are in accordance with the ways and lands of your people.
  • Stony Step: The earth recognizes its kinship with you and does not impede your movement.
  • Stouthearted: You fight back your fear by voicing the song in your heart.
  • Street Smarts: You are able to navigate the streets and personalities of whatever locale you run across.
  • Stretched Wings: You strengthen your crippled wings.
  • Strong Comeback: You learn quickly from past mistakes.
  • Studied Combatant: Your inspiration guides your strikes when you take a moment to assess your foe.
  • Subtle Enchantments: Your enchantments influence targets in more subtle ways and are harder to notice.
  • Summoner’s Call: Whenever you summon your eidolon, it is more powerful for a brief period of time.
  • Sunlight Summons: Your summoned minions shine with the power of the sun.
  • Superior Scryer: You are adept at seeing more when scrying.
  • Superior Summoning: You can summon more creatures.
  • Sure and Fleet: You are both fast and careful.
  • Sure Grasp: Your quick reflexes and skill at climbing keep you from falling to your doom.
  • Surge of Success: Your success drives your further actions.
  • Surprise Maneuver: Your maneuvers are devastating against disadvantaged foes.
  • Talented Magician: Roguish magic comes easily to you.
  • Taunt: You may be small, but your remarks cut others down to size.
  • Telepathy Tap: You are able to notice, intercept, and interpret telepathic communication around you.
  • Tenacious Survivor: Your spirit lingers long after any other’s would have passed on.
  • Tenacious Transmutation: Your mastery of the magic of changing makes your transmutations more durable.
  • Tengu Raven Form: You can shift into the form of a giant black raven.
  • Tengu Wings: You can grow wings that allow you to fly.
  • Thanatopic Spell (Metamagic): Your spells can pierce wards against negative energy and even affect undead targets.
  • Theurgy: You can blend the power of arcane and divine magic.
  • Thoughtful Discernment: Thinking back, you discover a lie in what you once thought to be words of truth.
  • Threatening Negotiator: Those who you intimidate know that you’ll go through with your threats.
  • Threnodic Spell (Metamagic): You can convert mind-affecting magic to necromantic power capable of controlling undead.
  • Thrill of the Kill: Killing fuels your rage.
  • Toppling Spell (Metamagic): Your spells with the force descriptor knock the affected creatures prone.
  • Toughness: You have enhanced physical stamina.
  • Toxic Recovery: Your system recuperates from the effects of poisons with astonishing speed.
  • Toxic Spell (Metamagic): You can infuse a spell with the power of a poison.
  • Trap Wrecker: You can smash traps instead of disarming them.
  • Trapper’s Setup: You have an instinct for waiting until just the right moment to spring a hazard or trap.
  • Treacherous Toxin: You twist a blade to force more of the poison on it into an enemy’s bloodstream.
  • Tripping Staff (Combat): You can make a trip attack with your quarterstaff.
  • Tripping Twirl (Combat): You can make a trip attack with a quarterstaff on all adjacent enemies.
  • Triton Portal: You can channel your inner magic to summon allies.
  • True Deception: Time spent learning the mystic arts of disguise has given you insight into the anonymity of the everyday.
  • Tunnel Rat: You are a master of fighting in confined spaces.
  • Turn Undead: Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.
  • Twist Away: Your quick reflexes and dexterous movements make up for your lack of stamina.
  • Ultimate Mercy: By using lay on hands, you can bring the dead back to life.
  • Ultimate Resolve: Your aura of resolve does not fall with you.
  • Umbral Scion: New spell-like abilities are unlocked for you as you rise to ascendency among the drow people.
  • Uncanny Alertness: Your research into arcana and the nature of reality has given you heightened senses.
  • Uncanny Concentration: You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.
  • Undead Master: You can marshal vast armies of the undead to serve you.
  • Unfettered Familiar: You can channel touch spells through your familiar without needing to be adjacent to it.
  • Unimpeachable Honor: Your devotion to your principles and your allies makes acting against them unthinkable.
  • Unsanctioned Detection: You can focus your ability to detect evil for more practical or mundane purposes
  • Unsanctioned Knowledge: You have searched though forbidden texts and are privy to powerful but proscribed magic.
  • Unseen Poison: You can conceal the magic auras of poisons that you carry.
  • Vampiric Animal Companion: As a vampire, you may use your create spawn ability to transform a dire bat, dire rat, or wolf into a more powerful vampiric companion.
  • Verify: Those whom you catch breaking a deal are more subject to your powers.
  • Vermin Heart: You have a special bond with things that creep, crawl, skitter, and sting.
  • Versatile Channeler: You can choose to channel positive and negative energy.
  • Vigilant Eidolon: Your eidolon is highly observant, and its link with you increases your own watchfulness.
  • Vile Leadership: You rule over your own cabal of minions with a villainous cohort as your lieutenant.
  • Voice of the Sibyl: Your voice is strangely compelling.
  • Walking Sleight: You’ve developed your skills at picking up items while on the move.
  • War Blessing: Your call to your deity imbues you with a temporary blessing.
  • War Singer: Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery.
  • Warrior Priest: Your religion is both a shield and a weapon in battle.
  • Wasp Familiar: The goddess of lust, revenge, and trickery has granted you a living sting to show her favor in you.
  • Water Skinned: Your touch extinguishes small flames.
  • Weapon Bearer: You attract a weapon bearer to aid you in your endeavors.
  • Well-Prepared: Somehow, you always seem to have the right tools or supplies close at hand.
  • Wild Speech: You speak with the tongue of men and beasts.
  • Willing Accomplice: Your well-placed support can aid friends and allies in maintaining their most precious secrets.
  • Wings of Air: The winds lift you, carrying you where you want to go.
  • Witch Knife: You empower your witch spells by incorporating the use of a special ceremonial knife during your castings.
  • Word of Healing: Using the same divine energy as your lay on hands ability, you can heal others at a distance.

Grit Feats

  • Deft Shootist Deed: You keep an eye out while focusing on your weapon, allowing you to avoid attacks while shooting and reloading firearms.
  • Extra Grit: You have more grit than the ordinary gunslinger.
  • Leaping Shot Deed: You leap through the air, guns blazing.
  • No Name: You don’t need an elaborate disguise to keep your identity under wraps.
  • Poison Shot Deed: You can specially prepare bullets to deliver poisons that are normally used more subtly.
  • Ricochet Shot Deed: You can ricochet a firearm shot off the wall and still hit your target.
  • Secret Stash Deed: You are so skilled at stashing small packets of firearm ammunition and black powder on your person that you sometimes surprise yourself when you find them.
  • Signature Deed: You are known for performing a particular deed, and can perform it with greater ease.

Heritage Feats

  • Aerial Wings: Your wings have strengthened to the point of allowing flight.
  • Altered Life: Your unusual nature affects your vitality, bolstering you in ways different from other mortals.
  • Ancestor’s Breath: You can tap into your ancestor’s elemental energy to breath that same energy upon your enemies.
  • Blood Affinity: Your nature enhances spells for which you have an affinity.
  • Blood Frenzy: The deaths of your enemies impel you to ever-greater acts of violence.
  • Bloodsong Adept: With the aid of subtle blood magics, you inspire your fellows more easily.
  • Champion’s Presence: You bolster those who share beliefs similar to your nature.
  • Feral Fighter: You were born with—or developed—claws or fangs that you can use in battle.
  • Grave’s Embrace: You enhance your deathly nature, granting you some measure of control.
  • Greater Sanguine Sorcery: You have honed the magic of your heritage to its peak.
  • Greater Spark of Divinity: Your divine blood reaches its peak of concentration and power.
  • Improved Sanguine Sorcery: Your blood-born sorcery intensifies, offering greater capabilities.
  • Improved Spark of Divinity: You hone your divine connection further, gaining additional capabilities.
  • Instinctive Grappler: Your instincts are to grab an enemy and crush and tear at them while they struggle against you.
  • Kinslayer: You have a talent for harming those like yourself.
  • Mighty Frame: You are extraordinarily strong for your size.
  • Mixed Blood: You come from a family with diverse heritage.
  • Overflowing Life: You have developed unusual amounts of life force in your body.
  • Resist Kindred: You know how to defend against those like yourself.
  • Sanguine Sorcery: Your magical heritage has bestowed limited magical power upon you.
  • Scrambler’s Gift: You know how to climb exceptionally well.
  • Small Stature: Unusually small and nimble for your race, you can squeeze into tight places.
  • Spark of Divinity: Your ancestral connection to divine energies permits you to cast certain spells.
  • Unnatural Resilience: Your unnatural nature infuses your body, letting you resist assaults against it in unusual ways.
  • Vestigial Wings: You were either born with or developed a pair of weak wings.
  • Woeful Stench: Your enemies recoil in disgust when they strike you.

Item Creation Feats

Metamagic Feats

  • Bouncing Spell: You can direct a failed spell against a different target.
  • Dazing Spell: You can daze creatures with the power of your spells.
  • Disruptive Spell: Your magical energies cling to enemies, interfering with their spellcasting.
  • Ectoplasmic Spell: Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
  • Elemental Spell: You can manipulate the elemental nature of your spells.
  • Empower Spell: You can increase the power of your spells, causing them to deal more damage.
  • Enlarge Spell: You can increase the range of your spells.
  • Extend Spell: You can make your spells last twice as long.
  • Fleeting Spell: Your spells vanish with unusual speed.
  • Focused Spell: When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
  • Heighten Spell: You can cast spells as if they were a higher level.
  • Intensified Spell: Your spells can go beyond several normal limitations.
  • Lingering Spell: You spell clings to existence, slowly fading from the world.
  • Maximize Spell: Your spells have the maximum possible effect.
  • Merciful Spell: Your damaging spells subdue rather than kill.
  • Persistent Spell: You can modify a spell to become more tenacious when its targets resist its effect.
  • Quicken Spell: You can cast spells in a fraction of the normal time.
  • Reach Spell: Your spells go farther than normal.
  • Selective Spell: Your allies need not fear friendly fire.
  • Shadow Grasp: Your darkness spells have substance and bind your foes.
  • Sickening Spell: You can sicken creatures with your spells.
  • Silent Spell: You can cast your spells without making any sound.
  • Still Spell: You can cast spells without moving.
  • Studied Spell: You use your knowledge about the target to bypass its resistances and damage reduction.
  • Stylized Spell: You cast a spell in a distinctive manner.
  • Tenacious Spell: Your magic is difficult to unravel.
  • Tenebrous Spell: You blend shadow into your spells, increasing their efficacy at the price of susceptibility to light.
  • Thundering Spell: You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.
  • Trick Spell: The vengeful nature of your goddess flows through your magic, turning your enemies against themselves.
  • Umbral Spell: Targets of your darkness spells radiate darkness.
  • Widen Spell: You can cast your spells so that they occupy a larger space.

Monster Feats

  • Hold Prey: You pull your prey in and don’t let go.

Panache Feats

  • Confounding Tumble Deed: You can befuddle a foe by striking a blow after tumbling.
  • Dastardly Trick: Your confident attacks leave your foes wavering and unable to regain their composure.
  • Disarming Threat Deed: Even your threats are curiously charming.
  • Dueling Cape Deed: You can use a simple cape to guard yourself and confound your foes.
  • Enrage Opponent: With a quip or a suggestive gesture, you send your enemy into a tizzy.
  • Extra Panache: You have more panache than the ordinary swashbuckler.
  • Lightning Draw: You can draw your weapon with startling speed.
  • Pommel Strike Deed: With a surprise swipe with your pommel, you can topple a foe.
  • Structural Strike: You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.

Performance Feats

  • Dramatic Display: Your skill with your weapon is obvious to enemies and onlookers alike.
  • Hero’s Display: With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.
  • Masterful Display: You craft a special victory performance that causes the crowd to go wild.
  • Mocking Dance: You do a little dance that mocks your foe and entertains the crowd.
  • Murderer’s Circle: After savaging your foe, you circle like a hunter ready for the kill.
  • Savage Display: With your victory and a roar, you push yourself on with increased savagery.

Psionic Feats

  • Feral Goddess: Reduce the cost of powers that grant natural weapons by 1, and treat those natural weapons as magic
  • Forge of the Goddess: Reduce the cost of call weaponry by 1, and always treat the called weapon as a Sleeping Goddess discipline weapon
  • Unhindered Way: Move at normal speed in medium and heavy armor
  • Zealous Blade: Add 1/2 your zealot level to your soulknife level for determining soulknife class features

Style Feats

  • Black Seraph Style: Gain bonuses against fearful creatures
  • Boar Style: Your sharp teeth and nails rip your foes open.
  • Broken Blade Style: Unarmed strikes ignore 1/2 your character level in damage reduction and hardness
  • Crane Style: Your unarmed fighting techniques blend poise with graceful defense.
  • Cursed Razor Style: Deal addition
  • Djinni Style: Your hands sheathed in an auras of lightning, you move like the wind.
  • Dragon Style: You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.
  • Earth Child Style: Your martial training makes you a dangerous and elusive target for giants.
  • Efreeti Style: Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact.
  • Elemental Flux Style: Once per round, change your active element as a free action
  • Eternal Guardian Style: Combat maneuvers curse creatures
  • Fox Style: Your martial training helps you manipulate foes.
  • Fuse Styles: Enter style and stance at same time
  • Golden Lion Style: Once per round, make an attack of opportunity against a flanked creature an ally misses
  • Grabbing Style: You are adept at the one-handed grab.
  • Iron Tortoise Style: Shield bashes deal damage as if you were one size larger
  • Jabbing Style: A cluster of quick strikes deals more damage than a single roundhouse swing.
  • Janni Style: Your whirling fighting technique makes you difficult to hit.
  • Kirin Style: Your study and your grace allows you to exploit your enemies’ weaknesses.
  • Kitsune Style: Your quick movement and trickery allow you to catch opponents off guard.
  • Mantis Style: You have learned to target vital areas with crippling accuracy.
  • Marid Style: You conjure tendrils of icy water to strike your enemies from a distance.
  • Mithral Current Style: Feint as a swift action using Perform (dance) while you have a sheathed weapon
  • Monkey Style: Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps.
  • Owl Style: You can move with the quiet grace of an owl.
  • Panther Style: You can strike back at enemies who attack you when you move.
  • Piercing Thunder Style: Creatures provoke attacks of opportunity when entering squares you threaten with a reach weapon
  • Primal Fury Style: Use Survival instead of Acrobatics to move through threatened squares, and you can charge through difficult terrain and opponents’ spaces
  • Pummeling Style: Your unarmed strikes weave together in an effortless combo, focusing on the spots you’ve weakened with the last hit.
  • Riven Hourglass Style: Expend a maneuver to reroll a missed attack
  • Scarlet Throne Style: Treat one-handed weapons as two-handed weapons for the purposes of class features and feats
  • Shaitan Style: You strike with the caustic forces from within the earth.
  • Shattered Mirror Style: Increase your shield bonus by +2 while wielding a Shattered Mirror discipline weapon
  • Silver Crane Style: Penalize your AC and Reflex saves to grant other allies a bonus to theirs
  • Sleeping Goddess Style: Gain psionic focus and recover a maneuver as a standard action
  • Snake Style: You watch your foe’s every movement and then punch through its defense.
  • Snapping Turtle Style: Your deft unarmed style allows you to shield your body from harm.
  • Solar Wind Style: Your ranged attacks deal additional fire damage and outline creatures with faerie fire
  • Steel Serpent Style: Steel Serpent maneuvers penalize the target’s AC and attacks
  • Street Style: You use the urban environment to your advantage, thrashing and bashing your foe and driving it back.
  • Tempest Gale Style: You can make ranged bull rush, dirty trick, disarm, and trip attempts
  • Thrashing Dragon Style: Once per round, make an attack with your off hand when you attack with your primary hand
  • Tiger Style: Your unarmed fighting style emulates the strength and ferocity of a tiger.
  • Veiled Moon Style: 10 feet of your movement per round is done as teleportation

Teamwork Feats

  • Allied Spellcaster: With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.
  • Ally Shield: You are willing to use your allies as shields to ward off attacks aimed at you.
  • Back to Back: Your ally’s eyes are your own, and yours are his.
  • Broken Wing Gambit: You feign weakness, making yourself a tempting and distracting target.
  • Callous Casting: You don’t care if your allies are harmed by your spells. The smart ones know this and start running.
  • Cavalry Formation: You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.
  • Circling Offense: You are skilled at approaching large foes with an ally in a way that makes it difficult for your foes to find an advantage against you or your ally.
  • Combat Medic: You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
  • Cooperative Disabling: You are skilled at working with an ally to disable traps.
  • Coordinated Charge: You are an expert at leading your allies into the fray.
  • Coordinated Defense: You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.
  • Coordinated Maneuvers: You are skilled at working with your allies to perform dangerous combat maneuvers.
  • Coordinated Shot: Your ranged attacks against an opponent take advantage of your ally’s positioning.
  • Deadly Pairing: Increase threat modifier when flanking
  • Distracting Charge: Your ally’s charge exposes an opening you can exploit.
  • Duck and Cover: Your allies assist you in avoiding certain attacks.
  • Enfilading Fire: Your ranged attacks take advantage of the flanking maneuvers of allies.
  • Escape Route: You have trained to watch your allies’ backs, covering them as they make tactical withdraws.
  • Feint Partner: A little diversion is all you need to slip through your foe’s defenses.
  • Focusing Blow: You and your allies work together to shake off mental effects.
  • Friendly Fire: Your ranged attacks startle your enemies, partly because you’re not even trying to avoid hitting your allies.
  • Horde Charge: When you charge with an ally, you are more deadly.
  • Improved Back to Back: After much practice, you and an ally have become adept at fighting in close proximity to one another.
  • Improved Feint Partner: Knowledge of your companions’ tricks and techniques allow you to take even greater advantage of your allies’ feints.
  • Improved Spell Sharing: Your link with your companion creature allows you to share your magic with it.
  • Improved Swap Places: When you switch places with your comrade, your sizes don’t matter.
  • Intercept Charge: You can get in the way of an opponent charging your ally.
  • Lookout: Your allies help you avoid being surprised.
  • My Blade Is Yours: You fight with seamless grace alongside your allies, complementing the inherent strengths of your weaponry.
  • Outflank: You look for every edge when flanking an enemy.
  • Pack Attack: You are skilled at surrounding your enemies.
  • Pack Flanking: You and your companion creature are adept at fighting together against foes.
  • Paired Opportunists: You know how to make an enemy pay for lax defenses.
  • Precise Strike: You are skilled at striking where it counts, as long as an ally distracts your foe.
  • Reckless Moves: You and your teammates push and pull each other to maintain your balance in precarious circumstances.
  • Seize the Moment: You and your allies are poised to pounce whenever one of you scores a telling blow.
  • Shake It Off: You support your allies and help them recover from crippling effects.
  • Share Healing: Your link with your companion creature allows you to share with it any healing magic that’s cast upon you.
  • Shield Wall: You form a unified defense with those around you.
  • Shielded Caster: Your allies cover you while you cast complicated spells.
  • Splash Volley: Your allies are used to being in the splash zone of your hurled weapons, and try to ensure that at least your opponent gets hit.
  • Stealth Synergy: Working closely with an ally, you are able to move like twin shadows.
  • Swap Places: You are skilled at changing places with your ally during a chaotic melee.
  • Tandem Trip: You know how to work together to trip your foes.
  • Target of Opportunity: You and your allies pelt your enemies with a deadly barrage of missiles.
  • Team Pickpocketing: You distract a mark with friendly conversation while your partner robs the victim blind.
  • Timely Coordination: You can precisely time your teamwork.
  • Topple Foe: You and your allies can work together to trip larger foes.
  • Wild Flanking: When flanking, you use your position to rain grievous blows upon a trapped foe, though you have little regard to the well-being of your flanking partner as you wildly hack away.
  • Wounded Paw Gambit: Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Class Guide

SECTION 15

  • Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Roleplaying Game Advanced Class Guide, Copyright 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • The Book of Fiends, Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
  • Angel, Monadic Deva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Angel, Movanic Deva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Derghodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Guardian from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.
  • Daemon, Hydrodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Piscodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.