Pathfinder Campaign Setting: Inner Sea Magic

Targets of your darkness spells radiate darkness.

Feat Type(s)
Prerequisites
  • Tenebrous Spell
Benefit

An umbral spell gains the darkness descriptor. As long as the spell is in effect, the creature or object affected radiates darkness in a 10-foot radius, reducing illumination similar to the effects of the darkness spell. Nonmagical sources of light, such as torches or lanterns, do not increase the light level in this area. Magical light sources only increase the light level in an area affected by an umbral spell if they are of a higher level than the umbral spell’s unmodified spell level. This effect does not stack with itself or with any other effect that creates darkness.

You cannot use this feat on a spell with an instantaneous duration or a spell that does not target a creature or object.

An umbral spell uses up a spell slot two levels higher than the spell’s actual level.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Inner Sea Magic

SECTION 15

  • Advanced Bestiary, Copyright 2004, Green Ronin Publishing, LLC; Author: Matthew Sernett.
  • Pathfinder Campaign Setting: Inner Sea Magic, Copyright 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor.
  • Marid from the Tome of Horrors III, Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.