You create a powerful and immobile whirlpool in any body of liquid large enough to contain the spell’s effect. Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of bludgeoning damage. A Medium or smaller creature that fails its first save must succeed on a second one or be pulled into the whirlpool and held suspended in its powerful currents, taking 1d8 points of damage each round on your turn with no save allowed. You may direct the whirlpool to eject any carried creatures whenever you wish. A boat that is equal in length or shorter than the vortex’s width that passes through a vortex takes 6d6 points of damage and is caught up by the current. If the boat’s captain makes a DC 25 Profession (sailor) check (or if the boat is longer than the vortex’s width), the boat takes only half damage and is not caught up by the vortex.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Sources:
SECTION 15