Pathfinder Roleplaying Game Advanced Player's Guide
  • School transmutation
  • Spell Lists
    • occultist 2
    • bard 2
    • ranger 2
    • sorcerer/wizard 3
  • Casting Time 1 standard action
  • Components V, S, M (iron lings)
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one weapon or 50 projectiles, all of which must be together at the time of casting
  • Duration 1 minute/level
  • Saving Throw Will negates (harmless, object)
  • Spell Resistance yes (harmless, object)

You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Player’s Guide

SECTION 15

  • Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Advanced Player’s Guide Update 1.0, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder RPG Core Rulebook, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.