• School transmutation
  • Spell Lists
    • bard 1
    • sorcerer/wizard 1
    • witch 1
  • Casting Time 1 standard action
  • Components V, S, M (tattooing needle)
  • Range touch
  • Target(s) one magic tattoo
  • Duration instantaneous
  • Saving Throw Fortitude negates
  • Spell Resistance true

With this spell, you can transfer one magic tattoo from one creature to another. A target that isn’t willing to have his tattoo removed or to receive the transferred tattoo can resist this spell with a Fortitude save—if successful, the transfer fails and the caster of this spell is staggered for 1 round by the backlash of magical energy. A tattoo can be transferred from a dead creature in this manner to a living host, provided the body has been dead no longer than one hour per caster level.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Inner Sea Magic*

SECTION 15

  • Pathminder, Copyright 2016, Drumanagh Wilpole.