Pathfinder Campaign Setting: Rival Guide
  • School transmutation
  • Spell Lists
    • cleric 2
    • sorcerer/wizard 2
    • witch 2
  • Casting Time 1 immediate action
  • Components V, S
  • Range medium (100 ft. + 10 ft./level)
  • Target(s) one falling creature
  • Duration 1 round/level (see below)
  • Saving Throw Fortitude partial (see below)
  • Spell Resistance true

This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an additional 1d6 points of damage from the fall. In addition, the creature becomes staggered for the duration of the spell unless it makes a Will save. Each round the spell’s effects persist, the creature may attempt a new Will save as a free action to end the staggered effect early. A creature under the effects of this spell must take a standard action to stand up.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Rival Guide

SECTION 15

  • Pathfinder Campaign Setting: Rival Guide, Copyright 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.