Because of PI requirements, proper names used in the text of this entry have been changed.
  • School abjuration
  • Spell Lists
    • cleric 8
    • sorcerer/wizard 8
  • Casting Time 1 standard action
  • Components V, S, M (a pinch of sand from the a particular magical desert)
  • Range medium (100 ft. + 10 ft./level)
  • Area two 10-ft. cubes per level (S)
  • Duration 10 minutes/level (D)

This potent spell invokes the same sort of magical devastation that created a particular magical desert so long ago—albeit on a much more localized (and thankfully temporary) scale. Within the area you choose to affect with spellscar, the terrain takes on a strange pale hue, as if colors were muted. Periodically, ripples of vibrant color wriggle through the terrain. Within this area, any spell, spell-like ability, or magic item activation automatically triggers a primal magic event—a spellcaster can avoid triggering such an event by making a concentration check (DC 15 + twice the spell’s level), but non-spellcasters who activate magic items have no such option.

You gain a +4 insight bonus on concentration checks made to avoid triggering primal magic events while within a spellscar you have created, and if you do trigger a primal magic event, you may roll d% twice and pick which of the two results you wish to have occur.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Inner Sea Magic*

SECTION 15

  • Pathminder, Copyright 2016, Drumanagh Wilpole.