Pathfinder Roleplaying Game Ultimate Magic
  • School necromancy
  • Spell Lists
    • occultist 2
    • alchemist 2
    • sorcerer/wizard 2
    • witch 2
  • Casting Time 1 minute
  • Components V, S
  • Range personal
  • Target(s) you
  • Duration 1 hour/level (D)

You cause your own skin to peel off your body and animate as a magical creature you control. You may project your consciousness to your animated skin or return it to your actual body as a standard action. When your consciousness is in your body, you are helpless (except for transferring your will to your skin, or dismissing the spell).

Your possessed skin is identical to you in all ways, except the following: It has only half the number of hit points you had at the time you cast the spell, and cannot be healed above this maximum; construct type, traits, and immunities; Str 3, Con —; DR 10/piercing or slashing; and compression (as the universal monster ability). Your skin can take any actions you could normally take in your own body (such as to fight or cast spells).

When your skin leaves your body, your body’s hit points drop to 0. Your body cannot heal damage naturally while you have no skin, nor do spells that cure hit point damage work on your body; only regeneration (from a regenerate spell, ring of regeneration, the regeneration monster ability, or any other effect that can regrow missing limbs) or heal can regrow your skin and allow you heal above 0 hit points.

If your body is regenerated before your skin returns to it, the skin dies and your consciousness returns automatically to your body. Your skin can be preserved with gentle repose and is suitable for any purpose that requires some of your flesh (such as a resurrection spell) or any magic or ritual that requires a creature’s skin.

When your skin returns to your body, you regain hit points equal to your skin’s remaining hit points. If the spell ends before you reunite with your skin or if your skin is killed while you are in your body, you remain helpless and at 0 hit points until your full body is restored to you (requiring powerful magic, as described above). If your body dies while you are possessing your skin, you die when the spell ends, regardless of how many hit points the skin has left. If your body or skin is slain with your consciousness in it, the spell ends and you are instantly killed.

This spell leaves long scars on your skin where it split apart, although these fade normally with the use of healing magic.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Ultimate Magic

SECTION 15

  • Anger of Angels, Copyright 2003, Sean K Reynolds.
  • Book of Fiends, Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.
  • Monte Cook’s Arcana Unearthed, Copyright 2003, Monte J. Cook.
  • Path of the Magi, Copyright 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.
  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Ultimate Magic, Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  • Skreyn’s Register: The Bonds of Magic, Copyright 2002, Sean K Reynolds.
  • The Book of Hallowed Might, Copyright 2002, Monte J. Cook.
  • Angel, Monadic Deva from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Angel, Movanic Deva from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Brownie from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Derghodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Hydrodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Piscodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Froghemoth from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Ice Golem from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene.
  • Iron Cobra from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Philip Masters.
  • Marid from the Tome of Horrors III, Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene.
  • Mihstu from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Nabasu Demon from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Necrophidius from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • Sandman from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  • Scarecrow from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  • Shadow Demon from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Neville White.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Wood Golem from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene and Patrick Lawinger.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.