Pathfinder Roleplaying Game Core Rulebook
Pathfinder Roleplaying Game Ultimate Magic
  • School illusion (shadow) []
  • Spell Lists
    • spiritualist 4
    • bard 4
    • sorcerer/wizard 4
  • Casting Time 1 standard action
  • Components V, S
  • Range see text
  • Effect(s) see text
  • Duration see text
  • Saving Throw Will disbelief (if interacted with); varies; see text;
  • Spell Resistance yes; see text

You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.

Shadow conjurations are only one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the spell can make a Will save to recognize its true nature.

Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration’s level (4th) rather than the spell’s normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 20% likely to work.

A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are just one-fifth as large.

A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Core Rulebook
  • Pathfinder Roleplaying Game Ultimate Magic

SECTION 15

  • Anger of Angels, Copyright 2003, Sean K Reynolds.
  • Book of Fiends, Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.
  • Monte Cook’s Arcana Unearthed, Copyright 2003, Monte J. Cook.
  • Path of the Magi, Copyright 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.
  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Ultimate Magic, Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  • Skreyn’s Register: The Bonds of Magic, Copyright 2002, Sean K Reynolds.
  • The Book of Experimental Might, Copyright 2008, Monte J. Cook. All rights reserved.
  • The Book of Hallowed Might, Copyright 2002, Monte J. Cook.
  • Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  • Angel, Monadic Deva from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Angel, Movanic Deva from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Brownie from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Derghodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Hydrodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Piscodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Froghemoth from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Ice Golem from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene.
  • Iron Cobra from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Philip Masters.
  • Marid from the Tome of Horrors III, Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene.
  • Mihstu from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Nabasu Demon from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Necrophidius from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • Sandman from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  • Scarecrow from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  • Shadow Demon from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Neville White.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Wood Golem from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene and Patrick Lawinger.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.