Pathfinder Roleplaying Game Occult Adventures
  • School divination
  • Spell Lists
    • spiritualist 1
    • occultist 1
    • bard 2
    • inquisitor 2
    • medium 1
    • mesmerist 1
    • psychic 1
    • sorcerer/wizard 2
  • Casting Time 1 standard action
  • Components V
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one humanoid creature
  • Duration 1 round
  • Saving Throw none
  • Spell Resistance true

You are able to read a person’s surface thoughts and take cues from the person’s appearance, body language, and manner of speech to infer a great deal of information about the person, even if that person is in disguise (including polymorph effects). When casting the spell, attempt a DC 20 Sense Motive check with a bonus equal to your caster level. A successful skill check reveals to you one of the following pieces of information of your choice, plus one additional piece of information for every 5 points by which your check result exceeds 20: age, alignment, class†, feats†, gender, native language, place of origin, race or ethnicity, racial traits†, religion, sexual orientation, or training in a Craft, Perform, or Profession skill. For items marked with a cross (†), if the target has more than one of these features, each one you discover counts as a piece of information.

There’s a 70% chance that all information you receive is correct. This roll is made secretly. Otherwise, on a roll of 71–80, you receive one false piece of information, on a roll of 81–90 you receive two, and on a roll of 91–100 you receive three. You can’t get more false information than the total number of pieces of information you discover.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.