Pathfinder Roleplaying Game Occult Adventures
  • School illusion (shadow)
  • Spell Lists
    • psychic 9
  • Casting Time 1 standard action
  • Components V
  • Range long (400 ft. + 40 ft./level)
  • Effect(s) one shadow duplicate
  • Duration 1 round/level (D)
  • Saving Throw Will disbelief (if interacted with)
  • Spell Resistance true

You envelop your consciousness in a quasi-real image of yourself. Your psychic image looks, sounds, and smells like you, but is intangible. While your mind occupies the image, you control it as though it were your own body, but you cannot directly affect physical objects. Your image moves with a fly speed of 60 feet and perfect maneuverability. Your senses perceive only what the image can see and hear while occupying it, and your own body is considered blind, deaf, and helpless. You can switch between the image and your body as a swift action. While your mind is in your body, the image is similarly helpless.

Your image can pass through solid objects as though you are incorporeal. It cannot go farther into a solid object than your space (5 feet for a Small or Medium creature). It can’t be damaged by most attacks or effects, whether or not they affect incorporeal creatures. However, mind-affecting effects targeted against or affecting your psychic image have their full effect on you whenever your mind occupies it.

If you desire, you can cast any psychic spell or spell-like ability with a range of touch or greater while your mind occupies your image. You can’t cast non-psychic spells through the image, even if you possess them. The psychic image can cast only psychic illusion spells on itself. The spells affect other targets normally, despite originating from the psychic image.

Objects are affected by the psychic image as if they had succeeded at their Will saves. You need not maintain line of effect to your psychic image, but if you cross into another plane even for an instant, such as via blink, dimension door, or similar spells, the spell ends.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.