Pathfinder Roleplaying Game Occult Adventures
  • School illusion (phantasm) []
  • Spell Lists
    • mesmerist 5
    • psychic 5
    • sorcerer/wizard 6
  • Casting Time 1 swift action
  • Components V, S
  • Range personal
  • Target(s) you
  • Duration instantaneous; see text
  • Saving Throw none

You retreat into a mindscape of your own making that allows you to perform a lengthy mental task in an instant. You create a mental landscape that provides succor and calm for you, such as a library, sitting room, garden, or childhood tree house. You can spend up to 15 minutes in your psychic asylum. While you are within, no time passes for your body, and when you emerge you can continue with your turn. The mindscape is overt, finite, and has a rapid passage of time.

While within the mindscape, you can consult any text, recall any conversation, or remember any image that you have been exposed to with perfect clarity and recollection, as if you had an eidetic memory. You must have seen or heard the material within a time frame of 1 week per level. For example, you might wish to reexamine a passage of text from an ancient manuscript you rapidly scanned in a library 2 weeks prior. While in the psychic asylum, you can perfectly recall the precise layout of the text within the ancient manuscript and read it word for word. Once you emerge from the psychic asylum, you can recall the details of what you had just studied as clearly as if you had just looked at it, but you no longer have total recall of the material.

If you’re able to prepare spells, you can use the time to prepare a single spell. For example, if you were poisoned, you could use your swift action to cast psychic asylum, pray and meditate for the full 15 minutes to gain neutralize poison, then emerge from the mindscape and immediately cast the spell upon yourself as your standard action.

Any mind-affecting spell that was affecting you before you cast the spell continues to expend its duration on you while you are within the psychic asylum, so you can use this spell to wait out the effects of such a condition. Effects that are currently affecting your body do not expend additional duration while you are in the psychic asylum, but you also don’t experience their effects during the time spent there.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.