This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.
1d8 | Color of Beam | 20 points fire damage (Reflex half) |
1 | Red | 40 points acid damage (Reflex half) |
2 | Orange | 80 points electricity damage (Reflex half) |
3 | Yellow | Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; |
4 | Green | Cure 2 consecutive Fort saves) |
5 | Blue | Flesh to stone (Fortitude negates) |
6 | Indigo | Insane, as insanity spell (Will negates) |
7 | Violet | Sent to another plane (Will negates) |
8 | Struck by two rays | Roll twice more, ignoring any “8” results |
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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SECTION 15