Pathfinder Player Companion: Arcane Anthology
  • School transmutation
  • Spell Lists
    • sorcerer/wizard 5
  • Casting Time 1 immediate action
  • Components V, S, F (a magical or masterwork melee weapon)
  • Range touch
  • Target(s) melee weapon touched
  • Duration 1 minute/level
  • Saving Throw none

You cast this spell in response to a specific cavalier’s challenge, inquisitor’s judgment, or smite (such as a paladin’s smite evil) declared against you by an enemy creature. It can also be cast if a creature uses a spell that causes you to qualify as the creature’s favored enemy when you normally wouldn’t, such as instant enemy.

You imbue your weapon with a powerful ability to ward off attacks made against you by the creature that challenged you. You gain a +5 insight bonus to your AC and CMD against the attacks of the initiating creature as long as you hold the weapon. If you release the weapon for any reason, the spell ends.

You can cast this spell only in response to one of the conditions listed above. The spell fails if you attempt to cast it when you were not subject to a challenge or similar effect since your last turn.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Player Companion: Arcane Anthology

SECTION 15

  • Pathfinder Player Companion: Arcane Anthology, Copyright 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, and David N. Ross.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.