Pathfinder Roleplaying Game Advanced Class Guide
  • School transmutation
  • Spell Lists
    • occultist 2
    • sorcerer/wizard 2
    • witch 2
  • Casting Time 1 standard action
  • Components V, S, M (a glass or metal marble and a twisted loop of parchment)
  • Range touch
  • Target(s) one mirror
  • Duration 1 hour/level (D)
  • Saving Throw none

You transform a mirror into a portal to an extradimensional space. The space can hold as many as eight Medium creatures. Creatures that enter this space are hidden and beyond the reach of spells (including divinations), unless those spells work across planes. If the mirror is covered (such as by a cloth, or by being placed face down or against a wall), the portal becomes inactive. If the mirror is broken or moved more than 5 feet from where it was when you cast the spell, the spell ends; any creatures within the extradimensional space are expelled from it (see below) and become nauseated for 1d6 rounds.

Spells cannot be cast across the extradimensional interface, nor can area effects cross it. Those in the space can see and hear through it as if looking through an open window the same size as the mirror. Creatures outside the extradimensional space see only what is normally reflected in the mirror. Any creature in the space can make itself visible in the reflection of the mirror for 1 round at a time; however, creatures outside the space cannot hear any sounds that originate inside.

Anything inside the extradimensional space is expelled when the spell ends (even if the mirror is covered). Only one creature at a time can enter the mirror, and a creature can enter only if it can fit through an opening the same size as the mirror. For example, a hand mirror isn’t big enough for a Small or larger creature to use it as a portal. Objects can enter the extradimensional space only if brought by a creature able to fully pass through the mirror.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Class Guide

SECTION 15

  • Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Roleplaying Game Advanced Class Guide, Copyright 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • The Book of Fiends, Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
  • Angel, Monadic Deva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Angel, Movanic Deva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Derghodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Guardian from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.
  • Daemon, Hydrodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Piscodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.