Pathfinder Roleplaying Game Occult Adventures
  • School illusion (phantasm) []
  • Spell Lists
    • medium 3
    • mesmerist 3
    • psychic 3
    • sorcerer/wizard 4
  • Casting Time 1 standard action
  • Components V, S
  • Range close (25 ft. + 5 ft./2 levels)
  • Effect(s) one illusory portal
  • Duration 10 minutes/level
  • Saving Throw Will negates (see text)

You or other creatures enter into or escape from a mindscape through an imaginary doorway. This doorway takes on any form of your choosing, but can be no larger than a 5-foot cube. This spell has different effects depending on whether you are inside a mindscape when you cast it.

When you cast this spell outside a mindscape, the doorway connects to one mindscape inhabited by a creature of your choice within close range (25 feet + 5 feet per 2 levels) of the door. That creature becomes the door’s conduit, but can attempt a Will save to deny access to the mindscape. You must be aware of the mindscape to connect a mindscape door to it. If you connect to the mindscape, you designate any number of creatures to be able to see and pass through the door as though it were a normal doorway. You can name specific creatures or categories of creatures, or allow all creatures access. Creatures other than those you designate can’t perceive or use the door, nor can mindless creatures or those immune to mind-affecting effects. Once anyone enters the mindscape through the door, a duplicate of the door appears inside the mindscape next to the creature you used as a conduit. Anyone inside a mindscape is able to perceive and use a mindscape door within that mindscape. Anyone who enters is subject to all rules of the mindscape, but is aware she is in a mindscape if you informed her where the portal leads.

When you cast this spell inside a mindscape, a duplicate of the door appears next to your body in the real world. The creator of the mindscape can attempt a Will saving throw to prevent you from creating the door if she is within the mindscape. The two doors operate as if you’d cast the spell outside a mindscape. You still designate who can use the door from the real world to get into the mindscape, but you can’t prevent creatures within the mindscape from exiting to the real world.

Typically, a mindscape door operates in both directions, but you can create it as a one-way door if you so choose. Unlike with other spells, you can cast this spell as a full-round action while engaged in a psychic duel. This spell can be used to exit a binary mindscape, but not to enter one. If you successfully cast mindscape door within a veiled mindscape, you learn that you are in a mindscape, but other creatures observing the door don’t automatically realize they are.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.