Pathfinder Roleplaying Game Advanced Player's Guide
  • School transmutation
  • Spell Lists
    • druid 2
    • ranger 2
  • Casting Time 1 standard action
  • Components V, S, M (sticky tree gum)
  • Range touch
  • Target(s) creature touched
  • Duration 1 round/level
  • Saving Throw Fortitude negates (harmless)
  • Spell Resistance yes (harmless)

You give a creature the ability to use one of its natural attacks to rmly attach itself to an opponent. Choose one of the creature’s natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Player’s Guide

SECTION 15

  • Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Advanced Player’s Guide Update 1.0, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder RPG Core Rulebook, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.