Pathfinder Roleplaying Game Occult Adventures
  • School illusion (glamer)
  • Spell Lists
    • occultist 2
    • mesmerist 2
    • psychic 2
  • Casting Time 1 minute
  • Components V, S
  • Range touch
  • Target(s) object touched
  • Duration 1 day/level
  • Saving Throw none; see text

You implant a false psychometric reading into an object, imbuing the item with misleading information that might be learned from the object reading spell or through the psychometry occult skill unlock for Appraise. This information might fool enemies, create a false history, or pass on secret messages through objects to psychically attuned allies. You can implant any information you wish that could be implanted by the charge object spell, as well as up to one piece of information per 3 levels that could be attained using psychometry or the object reading spell. You can detail this information in any way you see fit, either making up a previous owner and circumstances involving the object from whole cloth, or attempting to emulate the biographical information and fictional accounts of a specific individual’s experience with the object.

During the spell’s duration, creatures reading the object through the object reading spell or the psychometry occult skill unlock receive this false information in place of an item’s true history if they fail a Will saving throw. Creatures that succeed at their saves still detect and receive the false information, but recognize it for what is and are able to discern the fictitious information from the item’s true history without difficulty.

This spell masks its own magical aura, causing the target to not register as magical to detect spells and similar effects. This masking doesn’t conceal any other magical auras on the object, and can be overcome in the same ways as magic aura.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.