Pathfinder Roleplaying Game Ultimate Magic
  • School transmutation []
  • Spell Lists
    • cleric 5
  • Casting Time 1 standard action
  • Components V, S, M (a ask of holy water or 5 pounds of powdered silver worth 25 gp)
  • Range medium (100 ft. + 10 ft./level)
  • Effect(s) wall of ice or flying ice javelins (see text)
  • Duration 1 minute/level, instantaneous, or until expended (see text)
  • Saving Throw Reflex negates or none (see text)
  • Spell Resistance true

This spell creates a large mass of frozen holy water that can be used for one of two effects.

Holy Ice Wall: This functions like wall of ice (hemisphere or plane). Any creature that takes damage from holy water takes 1 point of damage every time it touches or attacks the ice wall with melee attacks; extended contact with the wall (such as standing or walking on it) deals 1d6 points of damage. Even when the ice has been broken through, a sheet of frigid holy air remains. Any creature that steps through it (including the one who broke through the wall) takes 1d6 points of damage + 1 point per caster level (no save); half of this damage is cold damage, half is damage from holy water (creatures unharmed by holy water do not take the damage).

Holy Ice Javelins: The spell creates a number of javelins of frozen holy water in your square equal to your caster level (maximum 15), which hurl themselves toward one or more targets that are no more than 10 feet away from each other. You must succeed on attack rolls (one per javelin) to hit the target with the javelin, using your base attack bonus + your Wisdom modifier. The javelins deal 1d6 damage each, plus 1 point of cold damage and 1 point of damage from holy water. The javelins are destroyed by this attack.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Ultimate Magic

SECTION 15

  • Anger of Angels, Copyright 2003, Sean K Reynolds.
  • Book of Fiends, Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.
  • Monte Cook’s Arcana Unearthed, Copyright 2003, Monte J. Cook.
  • Path of the Magi, Copyright 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.
  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Ultimate Magic, Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  • Skreyn’s Register: The Bonds of Magic, Copyright 2002, Sean K Reynolds.
  • The Book of Hallowed Might, Copyright 2002, Monte J. Cook.
  • Angel, Monadic Deva from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Angel, Movanic Deva from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Brownie from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Derghodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Hydrodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Daemon, Piscodaemon from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Froghemoth from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Ice Golem from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene.
  • Iron Cobra from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Philip Masters.
  • Marid from the Tome of Horrors III, Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene.
  • Mihstu from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Nabasu Demon from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  • Necrophidius from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • Sandman from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  • Scarecrow from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  • Shadow Demon from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Neville White.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Wood Golem from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene and Patrick Lawinger.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.