greater magic siege engine


Pathfinder Roleplaying Game Ultimate Combat
  • School transmutation
  • Spell Lists
    • occultist 4
    • antipaladin 4
    • cleric 5
    • inquisitor 4
    • paladin 4
    • sorcerer/wizard 4
  • Casting Time 1 standard action
  • Components V, S, M/DF (black powder)
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one siege engine touched
  • Duration 1 hour/level
  • Saving Throw Will negates (harmless, object)
  • Spell Resistance yes (harmless, object)

This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an enhancement bonus on targeting and damage rolls of +1 per four caster levels (maximum +5).

If used on a direct-fire siege weapon, this spell functions as greater magic weapon.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Ultimate Combat

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Ultimate Combat, Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  • Marid from the Tome of Horrors III, Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.