Pathfinder Roleplaying Game Advanced Player's Guide
  • School transmutation
  • Spell Lists
    • occultist 2
    • bard 2
    • cleric 2
    • inquisitor 2
    • paladin 1
  • Casting Time 1 standard action
  • Components V, S, M/DF (an old reed from a wind instrument)
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one incorporeal creature
  • Duration 1 round/level
  • Saving Throw Will negates
  • Spell Resistance true

The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Player’s Guide

SECTION 15

  • Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Advanced Player’s Guide Update 1.0, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder RPG Core Rulebook, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.