Pathfinder Player Companion: Arcane Anthology
  • School transmutation
  • Spell Lists
    • alchemist 1
    • antipaladin 1
    • bard 1
    • mesmerist 1
    • occultist 2
    • psychic 1
    • shaman 2
    • sorcerer/wizard 2
    • witch 2
  • Casting Time 1 standard action
  • Components V, S, F (a lump of gold worth 5 gp)
  • Range touch
  • Target(s) 1 gold piece/level touched
  • Duration 10 minutes/level
  • Saving Throw Fortitude negates (object, see text)
  • Spell Resistance true

You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics. A creature with one or more of these gold pieces in its possession must attempt a Will save (at this spell’s save DC) the first time the creature is forced to attempt a saving throw against a spell, spell-like ability, or supernatural ability you create. If the creature fails, it takes a –2 penalty on all saving throws against your magic effects as long as the gold piece is in its possession. Additionally, if it fails a saving throw against a magic ability of yours that is not harmless and has a duration, the duration is doubled for that creature.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Player Companion: Arcane Anthology

SECTION 15

  • Pathfinder Player Companion: Arcane Anthology, Copyright 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, and David N. Ross.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.