Because of PI requirements, proper names used in the text of this entry have been changed.
  • School transmutation
  • Spell Lists
    • sorcerer/wizard 2
    • witch 2
  • Casting Time 1 standard action
  • Components V, S, M (a small mirror)
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one creature
  • Duration 1 round/level
  • Saving Throw Will negates
  • Spell Resistance true

Originally created by a disciple of an archwizard, this spell was used to turn enemy soldiers in undead armies into conduits capable of blasting spell energy back into the far reaches of their lines. Since then, it has become a favorite among arcane casters with an understanding of battlefield tactics. If the target of this spell fails to resist its effects with a Will save, he becomes outlined in faint radiance, as if via faerie fire. At any time before the eldritch conduit expires, you may cast another spell with an area effect of cone, cylinder, line, or sphere and use the subject of the eldritch conduit as the point of origin for that spell. Doing so ends the spell immediately. The target must be within close range in order for you to use the conduit—if the target moves out of range, the eldritch conduit effect persists but cannot be utilized by you until you get back within range.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Inner Sea Magic*

SECTION 15

  • Pathminder, Copyright 2016, Drumanagh Wilpole.