Pathfinder Roleplaying Game Occult Adventures
  • School divination []
  • Spell Lists
    • bard 6
    • medium 4
    • mesmerist 5
    • psychic 5
    • sorcerer/wizard 6
  • Casting Time 1 standard action
  • Components V, S
  • Range unlimited
  • Target(s) one living creature
  • Duration see text
  • Saving Throw Will negates
  • Spell Resistance true

This spell functions as dream, but rather than sending a message to a sleeping target, you can instead read the target’s thoughts. The target must be asleep for you to perform a dream scan, though if the target isn’t asleep, you can wait in a trance until your target falls asleep. Once the target is asleep, you can concentrate in order to read its surface thoughts as if using detect thoughts. You can continue concentrating for up to 1 minute per caster level.

Instead of reading surface thoughts, you can choose to scan the target’s dreams and subconscious mind for the answers to questions. For every minute you spend concentrating, you can obtain the answer to one question, though the answers might be brief, cryptic, or repetitive. The target is entitled to a new Will save to end the dream scan each time you ask it a question. Otherwise, the creature can attempt a Bluff check with a DC equal to 11 + your Sense Motive modifier. If it fails its Bluff check, you gain the information you desire. If it succeeds at its check, you gain no information. If it succeeds at its check by 5 or more, you misinterpret the target’s dreams—you draw a false conclusion of the target’s choice and believe that wrong answer to be true.

Unlike with dream, you can’t cast this spell on another creature to have it serve as your messenger.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.