Pathfinder Roleplaying Game Occult Adventures
  • School divination
  • Spell Lists
    • medium 2
    • mesmerist 2
    • psychic 2
    • sorcerer/wizard 3
  • Casting Time 1 standard action
  • Components V, S
  • Range 60 ft.
  • Area cone-shaped emanation
  • Duration concentration, up to 1 minute/level (D)
  • Saving Throw Will negates; see text

This spell functions similarly to detect thoughts, allowing you to sense when one or more creatures’ consciousnesses are inside a mindscape. The amount of information revealed depends on how long you study a particular subject.

First Round: You sense the presence or absence of a mindscape. At least one of the creatures inside the mindscape must be within the cone-shaped area for you to detect the mindscape.

Second Round: You sense the number of consciousnesses inside the mindscape. Not all of the creatures within the mindscape must be standing inside the cone-shaped area of the spell for you to count them; only one is required to get this reading. However, you can’t determine the location of the creatures if you can’t see the creatures themselves. You sense their presence only in an abstract way.

Third Round: You sense an image of what’s taking place inside the mindscape. The creature controlling the mindscape can sense your efforts, and if it does not wish you to view the mindscape, it can prevent this viewing with a successful Will save. Otherwise, you perceive the visuals remotely, as if watching through a window. If a creature has disguised itself, you see only the creature’s mental mask (not its true form).

Each round, you can turn to detect mindscapes in a new area. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

If you are within a mindscape when you cast this spell, you become aware you’re in a mindscape. On the second round, you can still detect how many consciousnesses are inside, but you don’t get the image of the mindscape in the third round.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.