crusader’s edge


Because of PI requirements, proper names used in the text of this entry have been changed.
  • School transmutation []
  • Spell Lists
    • cleric 4
    • inquisitor 4
    • paladin 4
  • Casting Time 1 standard action
  • Components V, S, M (dried blood from an evil outsider, sprinkled on the weapon)
  • Range touch
  • Target(s) melee weapon touched
  • Duration 1 minute/level
  • Saving Throw Fortitude negates

This spell was created by the paladins of a fierce crusade, and co-opted by inquisitors and rangers dedicated to tracking and fighting demons, devils, and other evil extraplanar creatures.

When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds—the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Inner Sea Magic*

SECTION 15

  • Pathminder, Copyright 2016, Drumanagh Wilpole.