Pathfinder Player Companion: Arcane Anthology
  • School conjuration (healing) []
  • Spell Lists
    • bloodrager 1
    • cleric 1
    • magus 1
    • sorcerer/wizard 1
    • summoner 1
    • witch 1
  • Casting Time 1 round
  • Components V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
  • Range touch
  • Target(s) creature touched
  • Duration 1 round/2 levels
  • Saving Throw Will negates (harmless)
  • Spell Resistance yes (harmless)

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Player Companion: Arcane Anthology

SECTION 15

  • Pathfinder Player Companion: Arcane Anthology, Copyright 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, and David N. Ross.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.