Pathfinder Player Companion: Dirty Tactics Toolbox
  • School illusion (glamer)
  • Spell Lists
    • bard 2
    • bloodrager 2
    • magus 2
    • sorcerer/wizard 2
  • Casting Time 1 standard action
  • Components V, S, M (two glass beads)
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) two creatures; see text
  • Duration 1 round/level
  • Saving Throw Will negates
  • Spell Resistance true

Upon casting this spell, choose a primary target and a secondary target, both of which must be within range. If the primary target fails or forfeits its saving throw, its appearance, scent, sounds, and mannerisms change to match those of the secondary target.

As long as the two targets are of the same size category, they are indistinguishable. As a consequence, if the targets are adjacent and a creature takes an action that would affect one of the targets (such as an attack, a targeted spell, or an area effect), that action has a 50% chance of affecting the other target instead.

Any action that would affect both of the creatures affects them both normally.

This spell does not deceive creatures that have true seeing. Likewise, a creature that can’t perceive one of the targets is not fooled by this spell (even if the spell fooled that creature earlier), and its attacks, targeted spells, and other actions affect targets as normal.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Player Companion: Dirty Tactics Toolbox

SECTION 15

  • Pathfinder Player Companion: Dirty Tactics Toolbox, Copyright 2015, Paizo Inc.; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.