blend with surroundings


Pathfinder Player Companion: Dirty Tactics Toolbox
  • School illusion (glamer)
  • Spell Lists
    • bard 1
    • cleric 1
    • druid 1
    • shaman 1
    • sorcerer/wizard 1
    • summoner 1
    • witch 1
  • Casting Time 1 round
  • Components V, S, M/DF (a chess piece)
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one creature
  • Duration 10 minutes/level
  • Saving Throw Fortitude negates (harmless) or Will disbelieves (if interacted with)
  • Spell Resistance yes (harmless)

This spell changes the appearance of the affected creature so that it better blends in with its surroundings. As chosen by you, the affected creature takes on the appearance of a statue, furniture, a tree, a bush, a rock, or another object of similar size. As long as the target stays still, it gains a +20 bonus on Stealth checks, and it can use Stealth even if it is being observed. The target’s armor blends in perfectly with the illusory shape, and the target’s armor check penalty on Stealth checks is negated for the duration of the spell. If the target moves at all while this spell is in effect, the spell ends.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Player Companion: Dirty Tactics Toolbox

SECTION 15

  • Pathfinder Player Companion: Dirty Tactics Toolbox, Copyright 2015, Paizo Inc.; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.