Pathfinder Roleplaying Game Occult Adventures
  • School divination
  • Spell Lists
    • spiritualist 3
    • occultist 2
    • medium 2
    • mesmerist 3
    • psychic 3
  • Casting Time 1 standard action
  • Components V, S
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one creature or object
  • Duration concentration, up to 1 round/level
  • Saving Throw none

You peer into the aura of one target creature or object, gaining valuable information about its condition and nature. Each round, choose one of the target’s four auras. This spell functions similarly to the read aura occult skill unlock for Perception, but doesn’t require checks and returns results on all the target’s auras in an instant.

Alignment Aura: You study the target’s spiritual nature to determine its alignment. You also learn the type and power of its alignment aura, as detect evil.

Emotion Aura: The colors playing within the target’s aura reveal its emotional state, granting valuable insight into its psyche. You learn a general summary of the target’s current disposition, as well as its attitude toward any other creatures within 30 feet of it. For the duration of the spell and for 1 hour afterward, you gain a +2 circumstance bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks you attempt against the target. Objects do not have emotion auras, except intelligent weapons and similar sentient oddities.

Health Aura: The flow of vital force animating the target becomes plainly visible, giving you insight into its physical condition. You know whether the target is unharmed or wounded, whether it is poisoned or diseased, and whether it is under any of the following conditions: confused, disabled, dying, nauseated, panicked, staggered, stunned, or unconscious. Further, your insight into the overall strength of the target’s vital force reveals the total number of points available in its ki pool, grit pool, or similar resource. Objects and most undead creatures don’t have health auras.

Magic Aura: You determine the number and power of all magical auras on the target (as detect magic to determine a magic aura’s power), as well as the school of each aura. You can attempt Knowledge (arcana) or Spellcraft skill checks to determine the school or identify properties of a magic item, as normal. If cast on an item, analyze aura cuts through the obfuscation of the magic aura spell.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.