alter musical instrument


Pathfinder Roleplaying Game Advanced Class Guide
  • School illusion (figment)
  • Spell Lists
    • occultist 1
    • bard 1
    • sorcerer/wizard 1
    • witch 1
  • Casting Time 1 standard action
  • Components V, S, F (an instrument)
  • Range close (25 ft. + 5 ft./2 levels)
  • Target(s) one musical instrument
  • Duration 1 hour/level (D)
  • Saving Throw Fortitude negates (object)
  • Spell Resistance yes (object)

You alter an instrument so it sounds like a different kind of instrument you are familiar with. The change could be minor (such as making a lute sound like a guitar) or major (making a keyboard sound like drums). All other aspects of the instrument—such as volume, pitch, and how it is played— are unchanged. For example, a piccolo made to sound like an organ is no louder than a normal piccolo, can produce only high notes in the piccolo range, and is a wind instrument.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Class Guide

SECTION 15

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  • Pathfinder Roleplaying Game Advanced Class Guide, Copyright 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
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  • Daemon, Piscodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.