aggressive thundercloud


Pathfinder Roleplaying Game Advanced Class Guide
  • School evocation []
  • Spell Lists
    • druid 2
    • magus 2
    • sorcerer/wizard 2
    • witch 2
  • Casting Time 1 standard action
  • Components V, S, M/DF (a piece of a tree struck by lightning)
  • Range medium (100 ft. + 10 ft./level)
  • Effect(s) 5-ft.-diameter sphere
  • Duration 1 round/level
  • Saving Throw Reflex negates
  • Spell Resistance true

A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes. It has a fly speed of 20 feet with perfect maneuverability.

If it enters a space that contains a creature, the storm stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful Reflex save negates that damage. It provides concealment (20% miss chance) to anything within it, and its flickering light illuminates the same area a candle would.

The sphere moves as long as you actively direct it (as a move action for you); otherwise, it stays at rest and crackles with lightning. It can be moved by wind effects and counts as a Small creature for the purpose of determining how winds affect it. The sphere has no physical substance and cannot exert any force on corporeal creatures or objects. It disperses if it exceeds the spell’s range.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Class Guide

SECTION 15

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  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.