With Escape Artist, you can slip out of bonds and escape from grapples. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.
Escape Artist task | Requires | Time | Retry | DC |
---|---|---|---|---|
Escape bonds | — | 1 round or more | Yes | 20 or more |
Fit through tight space | — | 1 minute or more | Yes | 30 |
Escape grapple | — | Part of action | Yes | Opposed by CMB |
Escape Bonds: The table below gives the DCs and time needed to escape various forms of restraints. If the DC to escape bonds is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.
Restraint | Time | DC |
---|---|---|
Rope/bindings | 1 minute | Binder’s CMB +20 |
Net, animate rope, command plants, control plants, or entangle | 1 round | 20 |
Snare spell | 1 minute | 23 |
Manacles | 1 minute | 30 |
Masterwork manacles | 1 minute | 35 |
Fit Through Tight Space: With a DC 30 Escape Artist check and 1 minute or more of work, you can get through a space through which your head fits but your shoulders don’t. If the space is long, you may need to make multiple checks. You can’t squeeze through a space that your head does not fit through. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks.
Escape Grapple: You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or a pin.
If you have the Signature Skill feat, the rogue’s edge ability, or another ability that grants you the skill unlocks for this skill, you gain access to the following abilities when you have sufficient ranks.
5 Ranks: If you take a –10 penalty, the time required to use this skill is halved; escaping a grapple or pin is a move action, and escaping a net, animate rope, command plants, or control plants spell is a standard action.
10 Ranks: You can attempt to escape from any entangling effect as a standard action with an Escape Artist check (DC = the effect’s save DC + 10). You can attempt an Escape Artist check as a move action to set the DC for a creature to escape from ropes or bindings; you gain a +10 bonus on the check if you instead attempt it as a full-round action.
15 Ranks: You can escape any entangling effect (as above) as a move action. As a standard action, you can attempt an Escape Artist check (DC = the effect’s save DC + 20) to suppress a slow or paralysis effect for 1 round, plus 1 round for every 5 by which you exceed the DC. This action counts as purely mental for the purpose of being able to take it while paralyzed.
20 Ranks: You can escape being entangled, grappled, or pinned as an immediate action with an Escape Artist check (DC = the effect’s DC + 10 or the attacker’s CMB + 10). You can attempt to suppress a slow or paralysis effect as a standard action (increasing the DC by 10), a move action (increasing the DC by 15), or an immediate action (increasing the DC by 20).
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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SECTION 15