Ultimate Psionics
Ultimate Psionics

+2 Dex, +2 Cha, –2 Str; humanoid (xeph); Medium

Known for their fleetness of foot and natural agility, xephs have a quick wit and the ability to find humor in nearly anything. This disposition can result in others viewing them as carefree or whimsical, but in truth, there is a deep philosophy behind their world view. To a xeph, the world is what you perceive, and their preference is to perceive it in a fun or humorous way, rather than as a morose place. Xephs are known for creating pieces of art of subtle beauty, and their racial homeland is said to be a great rift in the ground, where forests grow and the xephs thrive, using their ability to generate intense bursts of speed to travel the world.

Physical Description: Standing about a hand shorter than a standard human, with males typically taller and heavier than females, xephs have deep olive or brown skin and pupil-less, amber-yellow eyes. While some find their lack of pupils unnerving, there is something about their attitude and world view that win over most people if given the opportunity. Most xephs prefer to fashion their dark black hair into a long braid. Xeph facial features have a tendency to be more angular and elongated than other humanoids, which along with their eyes, gives them a distinct look.

Society: The xephs tend toward creating tightly-knit societies, often small in size and unassuming. When a xeph doesn’t feel at home, they are encouraged to find their ‘home of the heart’ in the wider world, or helped to integrate better with the village. Most xeph societies tend to be ruled by community consensus and on giving the xeph time to define their own life and world. Many find joy in the simplest of manual labors, often preferring to shy away from more advanced tools, loving what they see as a more in-touch experience. Craftsmen extraordinaire, the xephs enjoy creating, preferably with others, which means that their crafts are often sought by traders and merchants, providing the villages with sufficient resources that cannot be easily found or created by the xephs.

Relations: Xephs tend to get along better with humans, gnomes, and halflings, much because they tend to share a positive outlook on the world. They share a love of artwork and craftsmanship with elves and dwarves, meaning they generally also get along with them. Elans unnerve most xephs, as if they can feel that something is wrong with elans, while they find the strange logic of the dromite and maenad societies to be confusing. Half-orcs and half-giants tend to grate on xephs, with their warlike ways and brusque behavior.

Alignment and Religion: Tending more towards a unifying philosophy rather than a true religion, xephs believe that what one individual views as a god, another manifests in their life as a philosophy. As a result, xephs tend to be accepting of others’ religions, even if they do not themselves believe the same. Xephs tend to be good, with the race as a whole tending toward chaotic.

Adventurers: Learning more about the world is a way to learn about the self to a xeph, and thus a journey is as much spiritual and internal as physical and external. Adventuring is exploring the mind, challenging morals, and defining who you are. Many don’t catch onto this metaphysical and philosophical aspect of adventuring for xephs, and instead view them as jovial or humorous, even when faced with adversity.

Male Names: Idrian, Earon, Ubiel, Ivraham, Yli, Ylijah, Alish, Ormak.

Female Names: Uda, Udiva, Ymira, Hadyri, Chyrmona, Nyri, Nerith.

Xeph Racial Traits

  • +2 Dexterity, +2 Charisma, –2 Strength: Xephs are quick and outgoing, but not very strong.
  • Medium: Xephs are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Xephs have a base speed of 30 feet.
  • Darkvision: Xephs can see in the dark up to 60 feet.
  • Innate Resistance: Xephs receive a +1 racial bonus on saving throws against powers, spells, and spell-like effects.
  • Naturally Psionic: Xephs gain the Wild Talent feat as a bonus feat at 1st level. If a xeph takes levels in a psionic class, he instead gains the Psionic Talent feat.
  • Burst (Su): Three times per day as a swift action, a xeph can put on a burst of speed to increase his speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
  • Psionic Aptitude: When a xeph takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
  • Languages: Xephs begin play speaking Common and Xeph. Xephs with high Intelligence scores can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.

Background

Random Heights and Weights
Gender Base Height Height Modifier Base Weight Weight Modifier
male 4'8" +2d10 100 lb. ×(2d4)
female 4'4" +2d10 75 lb. ×(2d4)
Random Starting Ages
Adulthood Intuitive Self-Taught Trained
18 years +1d4 years +2d4 years +2d6 years
Aging Effects
Middle Age Old Venerable Maximum Age
45 years 85 years 120 years +2d20 years
- At middle age, --1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. - At old age, --2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. - At venerable age, --3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Ultimate Psionics

SECTION 15

  • Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Hyperconscious: Explorations in Psionics, Copyright 2004, Bruce R Cordell. All rights reserved.
  • If Thoughts Could Kill, Copyright 2001–2004, Bruce R. Cordell. All rights reserved.
  • Legendary VI: Legendary Armor, Copyright 2012, Purple Duck Games; Author: Marc Radle.
  • Mindscapes, Copyright 2003–2004, Bruce R. Cordell. All rights reserved.
  • Mutants & Masterminds, Copyright 2002, Green Ronin Publishing.
  • Pathfinder Companion: Sargava, the Lost Colony, Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker.
  • Pathfinder RPG Bestiary, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder RPG Core Rulebook, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder RPG GameMastery Guide, Copyright 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
  • Pathfinder Roleplaying Game Advanced Race Guide, Copyright 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
  • Pathfinder Roleplaying Game Ultimate Combat, Copyright 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.
  • Pathfinder Roleplaying Game Ultimate Magic, Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  • Psionic Bestiary, Copyright 2013, Dreamscarred Press.
  • Psionics Augmented, Copyright 2013, Dreamscarred Press.
  • Psionics Unleashed, Copyright 2010, Dreamscarred Press.
  • Swords of Our Fathers, Copyright 2003, The Game Mechanics.
  • The Book of Experimental Might, Copyright 2008, Monte J. Cook. All rights reserved.
  • The Genius Guide To: Feats of Psionic Might, Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens
  • The Iconic Bestiary: Classics of Fantasy, Copyright 2005, Lions Den Press; Author Ari Marmell
  • Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  • Ultimate Psionics, Copyright 2013, Dreamscarred Press.
  • Unearthed Arcana, Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman
  • Modern System Reference Document, Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • The Grand OGL Wiki, http://grandwiki.wikidot.com, Copyright 2008-2011 Purple Duck Games; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O’Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser, Jonathon Thompson, Thomas Boxall.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.