+2 Dex, +2 Cha, –2 Wis; humanoid (vishkanya); Medium
Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they’re offered and leave questions of morality to others.
Vishkanya Racial Traits
- +2 Dexterity, +2 Charisma, –2 Wisdom: Vishkanyas are graceful and elegant, but they are often irrational.
- Vishkanya: Vishkanyas are humanoids with the vishkanya subtype.
- Medium: Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Vishkanyas have a base speed of 30 feet.
- Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
- Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
- Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
- Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
- Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
- Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
- Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya’s Hit Dice + the vishkanya’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
- Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
- Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.
Alternate Racial Traits
The following racial traits may be selected instead of existing vishkanya racial traits. Consult your GM before selecting any of these new options.
Sensual: You are trained in drawing attention to yourself. You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses.
Subtle Appearance: You have normal (humanlike) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.
Favored Class Options
The following options are available to all vishkanyas who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Bard: Add +1 to the bard’s total number of bardic performance rounds per day.
Rogue: Add +1 to the rogue’s CMD when resisting a grapple or reposition attempt.
Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power.
Background
Random Heights and Weights
Gender |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
male
|
5'3"
|
+2d8
|
85 lb.
|
×5
|
female
|
5'1"
|
+2d8
|
75 lb.
|
×5
|
Random Starting Ages
Adulthood |
Intuitive |
Self-Taught |
Trained |
15 years
|
+1d4 years
|
+1d6 years
|
+2d6 years
|
Aging Effects
Middle Age |
Old |
Venerable |
Maximum Age |
35
years
|
53
years
|
70
years
|
+2d20
years
|
- At middle age, --1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
- At old age, --2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
- At venerable age, --3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Sources:
- Pathfinder Roleplaying Game Advanced Race Guide
SECTION 15
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