Pathfinder Roleplaying Game Advanced Race Guide

+2 Dex, –2 Cha; humanoid (strix); Medium

Human neighbors tell horrific tales of slaughter woven with frightened suspicion when speaking of strix. Strix, however, tell a tale of encroachment and a struggle for land and resources. For ages, humans invaded strix lands fighting bloody battles against the fierce, black-skinned creatures they thought to be winged devils. Over time, strix have developed a hatred for humankind and now fiercely protect their dwindling numbers.

Strix Racial Traits

  • +2 Dexterity, –2 Charisma: Strix are swift and elusive, but tend to be stubborn and swift to anger.
  • Strix: Strix are humanoids with the strix subtype.
  • Medium: Strix are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Strix have a base speed of 30 feet on land. They also have a fly speed of 60 feet (average).
  • Low-Light Vision: Strix can see twice as far as humans in conditions of dim light.
  • Darkvision: Strix can see in the dark up to 60 feet.
  • Hatred: Strix receive a +1 racial bonus on attack rolls against humanoid creatures with the human subtype because of their special training against these hated foes.
  • Nocturnal: Strix gain a +2 racial bonus on Perception and Stealth checks in dim light or darkness.
  • Suspicious: Strix receive a +2 racial bonus on saving throws against illusion spells and effects.
  • Languages: Strix begin play speaking Strix. Those with high Intelligence scores can choose from the following: Auran, Common, Draconic, Giant, Gnome, Goblin, Infernal.

Alternate Racial Traits

The following racial traits may be selected instead of existing strix racial traits. Consult your GM before selecting any of these new options.

Dayguard: Familiar with watching over its tribe during the day, the strix gains a +2 racial bonus on Perception checks and treats Perception as a class skill. This racial trait replaces nocturnal.

Frightening: The strix looks particularly menacing and use this to its advantage, gaining a +2 racial bonus on Intimidate checks. This racial trait replaces nocturnal.

Nimble: The strix receives a +1 racial bonus on Reflex saves. This replaces the suspicious racial trait.

Tough: The strix receives a +1 racial bonus on Fortitude saves. This racial trait replaces suspicious.

Wing-Clipped: The flight of wing-clipped strix is weaker than normal, whether from deformity or injury. Their fly speed is 20 feet (poor) instead of the normal fly speed, and they must make a DC 30 Fly check to fly upward. Ostracized by their tribes and forced to deal with other races, these strix compensate for their weakness by gaining a +2 racial bonus on Bluff, Climb, and Diplomacy checks.

Favored Class Options

The following options are available to all strix who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Barbarian: Add +1 to the barbarian’s total number of rage rounds per day.

Fighter: Add +1/4 to the attack roll bonus from the strix’s hatred racial trait.

Monk: Add +1/4 point to the monk’s ki pool.

Ranger: Add +1/2 round to the duration of the bonus granted to the companions of the ranger using his hunter’s bond ability.

Background

Random Heights and Weights
Gender Base Height Height Modifier Base Weight Weight Modifier
male 5'4" +2d8 125 lb. ×5
female 5'2" +2d8 115 lb. ×5
Random Starting Ages
Adulthood Intuitive Self-Taught Trained
15 years +1d4 years +1d6 years +2d6 years
Aging Effects
Middle Age Old Venerable Maximum Age
20 years 30 years 40 years +1d20 years
- At middle age, --1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. - At old age, --2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. - At venerable age, --3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Race Guide

SECTION 15

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