Pathfinder Roleplaying Game Advanced Race Guide

+2 Wis, +2 Cha, –2 Con; humanoid (changeling); Medium

Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are raised by strangers. Typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers’ race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage. At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their “mother” and may come into great power by transforming into hags themselves.

Changeling Racial Traits

  • +2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.
  • Medium: Changelings are Medium creatures and have no bonuses or penalties due to their size.
  • Humanoid: Changelings are humanoids with the changeling subtype.
  • Normal Speed: Changelings have a base speed of 30 feet.
  • Hag Racial Trait: The changeling inherits one of the following racial traits, depending on her mother’s hag type:
    • *Hulking Changeling (Annis Hag): *The changeling gains a +1 racial bonus on melee damage.
    • Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
    • Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
  • Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
  • Natural Armor: Changelings have a +1 natural armor bonus.
  • Darkvision: Changelings can see in the dark up to 60 feet.
  • Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.

Alternate Racial Traits

The following racial traits may be selected instead of existing changeling racial traits. Consult your GM before selecting any of these new options.

Mist Child: When the changeling has concealment or total concealment, the miss chance of attacks against her increases by 5%. This racial trait replaces hulking changeling.

Object of Desire: The changeling adds +1 to her caster level when casting charm person and charm monster. This replaces green widow.

Ocean’s Daughter: The changeling gains a +1 trait bonus on Swim checks. She automatically succeeds at Swim checks made to avoid nonlethal damage from swimming. This racial trait replaces sea lungs.

Favored Class Options

The following options are available to all changelings who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Oracle: Add +1/2 to the oracle’s level for the purpose of determining the effects of the oracle’s curse ability.

Rogue: The rogue gains 1/6 of a new rogue talent.

Witch: Add one spell from the witch spell list to the witch’s familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.

Background

Random Heights and Weights
Gender Base Height Height Modifier Base Weight Weight Modifier
female 5'2" +2d4 85 lb. ×5
Random Starting Ages
Adulthood Intuitive Self-Taught Trained
15 years +1d4 years +1d6 years +2d6 years
Aging Effects
Middle Age Old Venerable Maximum Age
35 years 53 years 70 years +2d20 years
- At middle age, --1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. - At old age, --2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. - At venerable age, --3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Race Guide

SECTION 15

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