waking the Drowned God


Because of PI requirements, proper names used in the text of this entry have been changed.
Pathfinder Campaign Setting: Occult Realms
  • School conjuration (calling); Level 9
  • Casting Time 9 hours
  • Components V, S, F (a piece of the Drowned God’s body), SC (at least 4, up to 12)
  • Skill Checks Knowledge (arcana) DC 35, 2 successes; Knowledge (dungeoneering) DC 35, 2 successes; Knowledge (planes) DC 35, 5 successes
  • Range close (25 ft. + 5 ft./character level of the primary caster)
  • Target(s) one helpless or willing creature with at least 11 HD
  • Duration instantaneous; see text
  • Saving Throw none; SR no
  • Backlash The primary caster and all secondary casters each take 1d4 points of Intelligence damage.
  • Failure The primary caster is immediately pulled into the Dark Tapestry and killed. No means can locate the primary caster’s remains or return her to life.

The primary caster begins the ritual by placing the focus in a pool of water that measures at least 30 feet long, 30 feet wide, and 50 feet deep. After this is done, the secondary casters surround the pool and perform ceremonial chants and wild supplications to the Drowned God, while the primary caster whispers the horrifying truths of the Drowned God into the target’s ear. The unspeakable horror and veracity of the whispers create a stronger bond between the target and the Drowned God. The ritual casters then place the target inside the pool.

If the ritual succeeds, the vast and alien mind of the Drowned God overwhelms the target. The Drowned God immediately and hideously transforms the target’s body and irrevocably destroys it, replacing the gory remains with the writhing form of the Drowned God, now freed from its prison and unleashed to wreak the destruction it craved so hungrily, and for so long, in its unknown prison. The target is annihilated and can be restored to life only with a miracle or wish spell.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Occult Realms

SECTION 15

  • Pathfinder Campaign Setting: Occult Realms, Copyright 2015, Paizo Inc.; Authors: Robert Brookes, Thurston Hillman, Thomas M. Reed, and Mark Seifter.
  • Genie, Marid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Vegepygmy from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Yeti from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.