utterings of the wendo


Pathfinder Campaign Setting: Occult Realms
  • School conjuration (calling); Level 6
  • Casting Time 60 minutes
  • Components V, S, M (crushed animal bones and two smooth stones), SC (up to 8)
  • Skill Checks Diplomacy DC 31, 2 successes; Knowledge (nature) DC 31, 3 successes; Knowledge (religion) DC 28, 1 success
  • Range primary caster
  • Duration concentration of the primary caster
  • Saving Throw Will negates; SR no
  • Backlash All casters are exhausted and gain 1 temporary negative level (DC = 16 + the primary caster’s Charisma bonus to remove the condition after the first day).
  • Failure The primary caster is immediately afflicted with malaria with no onset time (disease—save DC 18; frequency 1/day; effect 1d3 Str and 1d3 Con/day plus fatigue; cure 2 saves). At the GM’s discretion, a particularly powerful hostile wendo may possess the primary caster (as per possession). This persists for the following 24 hours.

By using finely crushed animal bones to mark her own skin with symbols associated with a specific wendo, the primary caster readies herself for possession by that wendo. After lying prostrate and placing smooth stones over her eyes, the primary caster negotiates with the wendo to convince it to inhabit her body.

An unwilling wendo can resist the summons by succeeding at a Will saving throw. If the wendo succeeds at the saving throw, it doesn’t enter the primary caster, but the ritual is still considered a success. A wendo that fails or forgoes this save is summoned into the primary caster’s body, where it speaks by way of the caster’s voice, which takes on elements associated with that wendo (a gravelly quality for a wendo tied to the earth, for example). The wendo has no further control of the caster’s mind or body, and it must leave the primary caster when that caster ceases to concentrate. While the wendo speaks through the caster, secondary casters can ask it questions, at a maximum rate of 1 question per round (regardless of the number of secondary casters). The wendo speaks in a language the primary caster knows and can refuse to answer questions, can answer them cryptically, or can lie using Bluff with a +16 bonus on the attempt. The wendo is not otherwise beholden to the ritual casters.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Campaign Setting: Occult Realms

SECTION 15

  • Pathfinder Campaign Setting: Occult Realms, Copyright 2015, Paizo Inc.; Authors: Robert Brookes, Thurston Hillman, Thomas M. Reed, and Mark Seifter.
  • Genie, Marid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Vegepygmy from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Yeti from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.