By repairing damaged magical runes and realigning the energies based on the gate’s planetary position, the caster reactivates a dormant hub gate. A reactivated gate automatically reconnects with all its affiliated gates, acting as two-way gates (as per the spell) between the locations. The caster knows the gate’s password—which might be anything from an Elven phrase to a song’s refrain to a spell—from the research required to learn this ritual. All other creatures who use this gate must also know the password to access the gate’s magic after it has been reactivated.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Sources:
- Pathfinder Campaign Setting: Occult Realms
SECTION 15
- Pathfinder Campaign Setting: Occult Realms, Copyright 2015, Paizo Inc.; Authors: Robert Brookes, Thurston Hillman, Thomas M. Reed, and Mark Seifter.
- Genie, Marid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
- Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
- System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
- Vegepygmy from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
- Yeti from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
- Pathminder, Copyright 2016, Drumanagh Wilpole.