Pathfinder Roleplaying Game Occult Adventures
  • School conjuration (calling); Level 6
  • Casting Time 60 minutes
  • Components V, S, F (either an object once possessed by the spirit or entity called, or the name of the spirit or entity called), SC (up to 8)
  • Skill Checks Diplomacy DC 31, 2 successes; Knowledge (religion) DC 33, 3 successes; Knowledge (planes) DC 33, 1 success
  • Range primary caster
  • Effect call on the spirit of a single deceased creature or a psychic entity
  • Duration concentration of the primary caster
  • Saving Throw Will negates; SR no
  • Backlash All casters become exhausted and gain 1 temporary negative level (DC = 16 + primary caster’s Charisma bonus to remove after the first day).
  • Failure All casters gain 1 permanent negative level and are exhausted until that negative level is removed.

The primary caster attempts to compel the spirit of a specific individual or a psychic entity to manifest from its final rest or extraplanar location. Unwilling spirits or entities can resist the summons by succeeding at a Will save. If a spirit or entity succeeds at the saving throw, it doesn’t manifest, but the ritual is still considered a success. Spirits or entities that fail or forgo this save are summoned into the primary caster’s body, where they speak by way of the caster’s voice, which takes on an otherworldly timbre. Though the spirit or entity speaks through the primary caster, it has no further control of that caster’s mind or body, and can’t use any spells, spell-like abilities, or even purely mental supernatural abilities it may have. It must leave the primary caster when that caster ends his concentration. While the spirit is speaking through the primary caster, the secondary casters can ask it questions at a maximum rate of 1 question per round (regardless of the number of secondary casters). The spirit or entity speaks in a language it knows or knew while it was alive, and can refuse to answer questions or attempt to deceive its questioners and the primary caster using Bluff. It is not otherwise beholden to the ritual casters.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Occult Adventures

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Occult Adventures, Copyright 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • Poltergeist from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher.
  • System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.