Lords of the Night
Lords of the Night
  • Discipline: Unquiet Grave (Strike)
  • Level: 5
  • Prerequisites: 2 Unquiet Grave manuevers
  • Initiation Action: 1 standard action
  • Range: Melee attack
  • Target: Creature struck
  • Duration: Instantaneous

Your axe flows forth with negative energy, creating a cursed wound. Make a melee attack. If it hits, it deals weapon damage as normal, plus an additional 4d8 points of bleed damage. The wound left behind is laced with negative energy; the caster of a healing spell or similar effect must succeed at a caster level check (DC 11 + initiator level) to halt the bleed damage (healing from the spell or effect still occurs even if the check fails to halt the bleeding), and the DC to apply first aid with the Heal skill increases by 5 + your initiation modifier.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Lords of the Night

SECTION 15

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