This bright red powder contains a mixture of rare herbs and black salt. One dose of firefoot powder is enough powder to spread over two 5-foot squares, usually around doorways. The first creature to enter a powdered square must succeed on a DC 14 Fortitude save or immediately become overwhelmed by waves of fiery pain as if its legs and feet were being burned to ashes. The victim takes 1d6 points of nonlethal damage per round for 5 rounds, during which time it is also sickened.
Once a dose of firefoot powder is applied to an area, that area remains warded by the effect for 24 hours, or until a creature is affected by the powder, at which point the entire powdered area expends its magic and becomes harmless.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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SECTION 15