Pathfinder Roleplaying Game Advanced Class Guide
Pathfinder Roleplaying Game Ultimate Intrigue

Teamwork feats grant significant bonuses, but they function only under specific circumstances. In most cases, these feats require an ally with the same feat to have a specific position on the battlefield. Teamwork feats provide their benefits only if the given conditions are met. Allies who are paralyzed, stunned, unconscious, or otherwise unable to act don’t count for the purposes of these feats. Certain classes have special class abilities that allow them to use teamwork feats even if their allies don’t have those feats.

Teamwork Feats

  • Allied Spellcaster: With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.
  • Ally Shield: You are willing to use your allies as shields to ward off attacks aimed at you.
  • Back to Back: Your ally’s eyes are your own, and yours are his.
  • Broken Wing Gambit: You feign weakness, making yourself a tempting and distracting target.
  • Callous Casting: You don’t care if your allies are harmed by your spells. The smart ones know this and start running.
  • Cavalry Formation: You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.
  • Circling Offense: You are skilled at approaching large foes with an ally in a way that makes it difficult for your foes to find an advantage against you or your ally.
  • Combat Medic: You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
  • Cooperative Disabling: You are skilled at working with an ally to disable traps.
  • Coordinated Charge: You are an expert at leading your allies into the fray.
  • Coordinated Defense: You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.
  • Coordinated Maneuvers: You are skilled at working with your allies to perform dangerous combat maneuvers.
  • Coordinated Shot: Your ranged attacks against an opponent take advantage of your ally’s positioning.
  • Deadly Pairing: Increase threat modifier when flanking
  • Distracting Charge: Your ally’s charge exposes an opening you can exploit.
  • Duck and Cover: Your allies assist you in avoiding certain attacks.
  • Enfilading Fire: Your ranged attacks take advantage of the flanking maneuvers of allies.
  • Escape Route: You have trained to watch your allies’ backs, covering them as they make tactical withdraws.
  • Feint Partner: A little diversion is all you need to slip through your foe’s defenses.
  • Focusing Blow: You and your allies work together to shake off mental effects.
  • Friendly Fire: Your ranged attacks startle your enemies, partly because you’re not even trying to avoid hitting your allies.
  • Horde Charge: When you charge with an ally, you are more deadly.
  • Improved Back to Back: After much practice, you and an ally have become adept at fighting in close proximity to one another.
  • Improved Feint Partner: Knowledge of your companions’ tricks and techniques allow you to take even greater advantage of your allies’ feints.
  • Improved Spell Sharing: Your link with your companion creature allows you to share your magic with it.
  • Improved Swap Places: When you switch places with your comrade, your sizes don’t matter.
  • Intercept Charge: You can get in the way of an opponent charging your ally.
  • Lookout: Your allies help you avoid being surprised.
  • My Blade Is Yours: You fight with seamless grace alongside your allies, complementing the inherent strengths of your weaponry.
  • Outflank: You look for every edge when flanking an enemy.
  • Pack Attack: You are skilled at surrounding your enemies.
  • Pack Flanking: You and your companion creature are adept at fighting together against foes.
  • Paired Opportunists: You know how to make an enemy pay for lax defenses.
  • Precise Strike: You are skilled at striking where it counts, as long as an ally distracts your foe.
  • Reckless Moves: You and your teammates push and pull each other to maintain your balance in precarious circumstances.
  • Seize the Moment: You and your allies are poised to pounce whenever one of you scores a telling blow.
  • Shake It Off: You support your allies and help them recover from crippling effects.
  • Share Healing: Your link with your companion creature allows you to share with it any healing magic that’s cast upon you.
  • Shield Wall: You form a unified defense with those around you.
  • Shielded Caster: Your allies cover you while you cast complicated spells.
  • Splash Volley: Your allies are used to being in the splash zone of your hurled weapons, and try to ensure that at least your opponent gets hit.
  • Stealth Synergy: Working closely with an ally, you are able to move like twin shadows.
  • Swap Places: You are skilled at changing places with your ally during a chaotic melee.
  • Tandem Trip: You know how to work together to trip your foes.
  • Target of Opportunity: You and your allies pelt your enemies with a deadly barrage of missiles.
  • Team Pickpocketing: You distract a mark with friendly conversation while your partner robs the victim blind.
  • Timely Coordination: You can precisely time your teamwork.
  • Topple Foe: You and your allies can work together to trip larger foes.
  • Wild Flanking: When flanking, you use your position to rain grievous blows upon a trapped foe, though you have little regard to the well-being of your flanking partner as you wildly hack away.
  • Wounded Paw Gambit: Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Advanced Class Guide
  • Pathfinder Roleplaying Game Ultimate Intrigue

SECTION 15

  • Advanced Player’s Guide, Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  • Pathfinder Roleplaying Game Advanced Class Guide, Copyright 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Pathfinder Roleplaying Game Ultimate Intrigue, Copyright 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.
  • The Book of Fiends, Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
  • Angel, Monadic Deva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Angel, Movanic Deva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Brownie from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Derghodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Guardian from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.
  • Daemon, Hydrodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Daemon, Piscodaemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Demon, Shadow from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.
  • Dragon Horse from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Flumph from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowell and Douglas Naismith.
  • Giant, Wood from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene, based on original material by Wizards of the Coast.
  • Hippocampus from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original material by Gary Gygax.
  • Huecuva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Underworld Oracle.
  • Kech from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Muckdweller from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • Quickling from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  • Skulk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon Muth.
  • Spriggan from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.