General Feats
Discipline Expertise :
+2 bonus to skills associated to class disciplines
Discipline Focus :
+2 to save DCs of chosen discipline, +2 damage when using discipline weapons
Discipline Mastery :
Take 10 on discipline associated skill checks
Serene Stride :
Ignore difficult terrain penalties, walk on liquids
Aberrant Tumor :
To the surprise of others, that strange growth on you is actually your spellcasting companion.
Abundant Revelations :
You can plumb the depths of your mystery to use your revelations more often.
Accomplished Sneak Attacker :
Your strikes against a foe’s vital spots are extra deadly.
Accursed Critical (Critical) :
Your spells carry an embedded curse that manifests when they strike true.
Accursed Hex :
You can make a second attempt at failed hexes.
Acrobatic Steps :
You can easily move over and through obstacles.
Acrobatic :
You are skilled at leaping, jumping, and flying.
Adaptive Fortune :
Your luck takes on almost legendary proportions.
Additional Traits :
You have more traits than normal.
Adept Champion :
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
Advanced Ranger Trap :
Your ranger traps are especially difficult to notice and avoid.
Agent of Fear :
You inspire fear so powerful that it’s hard to shake off.
Agile Tongue :
Your long pink tongue is capable of manipulating small items and even stealing objects.
Airy Step :
The air responds to your innate elemental nature, protecting you from harm and cushioning your falls.
Alertness :
You often notice things that others might miss.
Alignment Channel :
Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.
Amateur Investigator :
Your knowledge is more than plain smarts—it’s inspired.
Ambuscading Spell :
Your spells are particularly effective against those caught unawares.
Angel Wings :
Feathered wings sprout from your back.
Angelic Blood :
Your blood is infused with holy power.
Angelic Flesh :
Your skin shines like burnished metal.
Animal Affinity :
You are skilled at working with animals and mounts.
Animal Soul :
Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.
Antagonize :
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
Aquatic Ancestry :
You favor your outsider ancestry and are better adapted to life in the water.
Arcane Blast :
You can convert any spell into an attack.
Arcane Shield :
You can convert any spell into a defense.
Arcane Talent :
Magic is in your blood, and at your fingertips.
Armor of the Pit :
Your fiendish traits take the form of a protective scaly skin.
Aspect of the Beast :
Whether by magic or a curse of your blood, some part of you is more beast than man.
Athletic :
You possess inherent physical prowess.
Attuned to the Wild :
You share a strong mystic connection with one type of wilderness terrain.
Augment Summoning :
Your summoned creatures are more powerful and robust.
Battle Cry :
Your songs ring in your foes’ ears well before the foes can defend themselves.
Beast Rider :
You gain the service of a monstrous companion or mount.
Believer’s Boon :
Your deity rewards you for your faithfulness and your steadfast worship.
Believer’s Hands :
Thanks to your faith, you can heal others with a mere touch of your hand.
Bestow Luck :
You are extremely lucky and sometimes your allies are as well.
Betrayer :
You can charm people into lowering their defenses, allowing you to ambush them more effectively.
Black Cat :
Bad luck befalls those who dare to cross you.
Blasting Charge :
You funnel the power of your bloodrage into a strike capable of erupting with arcane power.
Blessed Striker :
You attacks are augmented by the strength of your and your deity’s shared alignment.
Blighted Critical (Critical) :
With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.
Blighted Critical Mastery :
You control the type of spellblight your critical hits give your opponent.
Blood Drinker :
Consuming blood reinvigorates you.
Blood Feaster :
Consuming blood gives you superhuman strength.
Blood Salvage :
You do not need to drink blood from a living creature to gain healing benefits.
Blood Vengeance :
Seeing an ally fall in combat fills you with a raging and murderous fury.
Blustering Bluff :
You can verbally bully others into believing unlikely or outrageous lies.
Bolstered Resilience :
You can dramatically increase your damage reduction in exchange for its temporary loss.
Bookish Rogue :
Thanks to your preparation, your arcane ability is more varied than most.
Born Alone :
You are so tough and vicious that you killed and ate the rest of your litter while still in the womb.
Branded for Retribution :
You brand an enemy with your bane weapon, making it more vulnerable to your allies’ attacks.
Breadth of Experience :
Although still young for your kind, you have a lifetime of knowledge and training.
Brewmaster :
You can concoct potent brews.
Brilliant Planner :
Your experience and intellect enable you to create prescient plans and contingencies.
Brilliant Spell Preparation :
You have the foresight to prepare just the right spell for the troubles you face.
Burn! Burn! Burn! :
You take the goblin love of arson and fire play to a whole new level.
Burning Spell (Metamagic) :
You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
Burrowing Teeth :
You have teeth and claws that suit you well to digging.
Call Truce :
You can passionately entreat your enemies with the aim of making combat unnecessary.
Careful Flyer :
You move with ease when you fly at a slower rate.
Careful Sneak :
By taking your time, you negate penalties while sneaking in most armor.
Carrion Feeder :
Like many scavengers, you can stomach foods that would make weaker creatures ill.
Cartogramancer :
You combine your knowledge of geography with the art of teleportation.
Cartwheel Dodge :
You use your knack for avoiding damage to reposition yourself in combat.
Casual Illusionist :
You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.
Catfolk Exemplar :
Your feline traits are more defined and prominent than those of other members of your race.
Cat’s Fall :
Much like a cat, you can instantly shift your balance when you fall and roll with the impact, avoiding serious injury and landing on your feet.
Celestial Servant :
Rather than being a normal animal or beast, your companion or familiar hails from the heavenly realms.
Channel Force :
Your channel is bolstered by your faith, allowing you to move and damage your foes.
Channeled Blessing :
Your channeled energy can deliver a warpriest’s blessing.
Channeled Recovery :
Channel energy allows allies to recover a maneuver
Channeled Revival :
You can expend a large portion of your channeling power to reverse death itself.
Channeled Shield Wall :
You draw upon your channel energy to enhance the protective ability of your shield and those of allies while they are adjacent to you.
Channeling Scourge :
Your zeal for hunting your faith’s enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.
Childlike :
Your resemblance to a human child tends to make others trust you, perhaps more than they should.
City Sprinter :
You are skilled at moving quickly through forbidding parts of cities.
Cloud Gazer :
Your insight into your elemental heritage gives you a clarity of sight few humans possess.
Cloud Step :
Your tread is of unearthly lightness.
Combat Casting :
You are adept at spellcasting when threatened or distracted.
Command Undead :
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Conceal Spell :
You can hide the evidence of spells you cast.
Concussive Spell (Metamagic) :
You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Confabulist :
Sometimes your second attempt at a deception does the trick.
Contingent Channeling :
You can imbue others with your healing energy so that they can use it at the moment of greatest need.
Cooperative Crafting :
Your assistance makes item crafting far more efficient.
Cosmopolitan :
Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.
Courageous Resolve :
Even when others run, you tend to stand your ground.
Create Reliquary Arms and Shields :
Your magical creations are infused with divine power.
Create Sanguine Elixir :
You can condense a fraction of your bloodline’s power into a powerful elixir.
Criminal Reputation :
Your acts of audacious larceny have endeared you to the criminal underworld.
Crusader’s Flurry :
You learned to use your deity’s favored weapon as part of your martial arts form.
Cutting Humiliation :
You know how to cut a foe deeply with humiliation.
Dark Sight :
With further modification, your eyes can pierce the gloom of even magical darkness.
Darkness Trick :
You can manipulate the luminescence of magic weapons.
Dauntless Destiny :
Your ability to avert disaster is impressive.
Deafening Explosion :
Your bombs explode with deafening force.
Deceitful :
You are skilled at deceiving others, both with the spoken word and with physical disguises.
Deceptive Exchange :
You trick an adversary into grabbing an object you hand them, even in the midst of combat.
Deep Drinker :
You draw greater amounts of ki from your libations.
Deep Toxin :
You can deliver poisons deep into a foe’s flesh.
Deepsight :
Your senses are especially keen in the utter darkness.
Defending Eidolon :
You have trained your eidolon to protect you.
Defiant Luck :
You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
Deft Catcher :
You possess a preternatural skill for catching items that slip from your grasp.
Deft Hands :
You have exceptional manual dexterity.
Deny Death :
Your ki is so strong that it can deny death.
Destructive Dispel :
When you dispel an enemy’s magical defenses, those defenses crash down with debilitating effects.
Detect Expertise :
You can detect the mystic specialty of a foe.
Die for Your Master :
Your tumor familiar goes to any length to save your life.
Diehard :
You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death’s door.
Dimensional Agility :
Teleportation does not faze you.
Dimensional Assault :
You have been trained to use magical movement as part of your combat tactics.
Dimensional Dervish :
You teleport with a mere thought, savaging your opponents as you flash in and out of reality.
Dimensional Maneuvers :
Your rapid teleportation makes your combat maneuvers more difficult to avoid.
Dimensional Savant :
You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.
Disable Dweomer :
You can disable a magic item, suppressing it for a short time.
Discerning Eye :
You are not easily fooled by illusions and forgeries.
Discordant Voice :
By singing out a precise tone, you cause discordant vibrations to run through allies’ weapons.
Disorienting Maneuver :
Your erratic movements disorient your opponent.
Dispel Synergy :
By tearing away an opponent’s magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.
Dispelling Fist :
By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.
Disposable Weapon :
You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon.
Disruptive Recall :
You can disrupt an enemy caster’s spells to fuel your own arcane power.
Diverse Palate :
Your taste for blood is broader than that of other dhampirs.
Divine Interference :
You can convert a spell to interfere with an enemy’s attack.
Divine Protection :
Your deity protects you against deadly attacks.
Diviner’s Delving :
Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.
Double Bane :
You extend your bane effect to two weapons.
Draconic Aspect :
You possess some of the qualities of your dragon ancestors.
Draconic Breath :
You possess draconic defenses and a draconic breath weapon.
Draconic Glide :
You possess draconic defenses and wings that allow you to glide.
Draconic Paragon :
You can shrug off sleep and paralysis effects as well as any dragon, and your draconic aspects improve.
Dragonbane Aura :
Those within your dragonbane aura gain the same protection that you do.
Drow Nobility :
Your blood courses with power, granting you greater spell-like abilities.
Drunkard’s Recovery :
You need only a swallow of strong drink to bring you back from the brink of death.
Dual Enhancement :
You can enhance two weapons, or both ends of a double weapon, with a single act.
Dwarf Blooded :
You have dwarven blood coursing through your veins.
Eagle Eyes :
Your vision is especially keen.
Echoes of Stone :
Your senses are keener among the rocks and stones.
Echoing Spell (Metamagic) :
You have learned how to release most, but not all, of a spell’s potential when you cast it.
Eclectic :
You have a talent for picking up different vocations.
Eldritch Heritage :
You are descended from a long line of sorcerers, and some portion of their power flows in your veins.
Elemental Channel :
Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.
Elemental Focus :
Your spells of a certain element are more difficult to resist.
Elemental Jaunt :
The spirits of your ancestral home call to you, beckoning you to return.
Elusive Redirection :
You can redirect an attack back at your assailant or into an adjacent enemy.
Elven Spirit :
Although you are of mixed heritage, you are closer to your elven relatives and the magic in their blood flows freely in your veins.
Endurance :
Harsh conditions or long exertions do not easily tire you.
Energy Channel :
You distill your channeled energy into your weapon.
Ensemble (Teamwork) :
You can create an ensemble of skilled and amateur performers to aid you in your performance.
Eschew Materials :
You can cast many spells without needing to utilize minor material components.
Esoteric Linguistics :
You can decipher even the most exotic of writings, including those that contain magic.
Evolved Companion :
Your animal companion has unique abilities.
Evolved Familiar :
Your familiar is different from others of its kind.
Evolved Summoned Monster :
The creatures you summon have evolved to have even greater abilities.
Exile’s Path :
A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to pry inside of your mind.
Expanded Arcana :
Your research has revealed new spells.
Expanded Fiendish Resistance :
You gain extra fiendish resistances.
Expanded Preparation :
You can prepare more spells than other arcanists can.
Expanded Resistance :
You have expanded your natural resistance to magic to encompass different kinds of magic.
Expeditious Sleuth :
You mind is meticulous and sharp, making it easy for you to thoroughly search an area.
Expert Driver :
When driving a chosen type of vehicle, you exhibit incredible control, maneuvering the vehicle with greater ease and stopping with uncanny precision.
Exploit Lore :
You can use your knowledge of a creature’s weaknesses to deliver a driving and relentless assault against it.
Exquisite Sneak :
You know how to move silently even while wearing some forms of armor.
Extended Animal Focus :
Your ability to emulate an animal lingers longer.
Extended Bane :
Your dedication knows no limit. Your wrath dies hard.
Extra Arcana :
You have unlocked the secret of a new magus arcana.
Extra Arcane Pool :
You have learned how to draw more power from your arcane pool.
Extra Arcanist Exploit :
Your repertoire of arcanist exploits expands.
Extra Bane :
You can use your bane ability more often than normal.
Extra Bombs :
You can throw more bombs per day.
Extra Cantrips or Orisons :
You are a master of minor spells.
Extra Channel :
You can channel divine energy more often.
Extra Contingency :
You can manage multiple contingency effects.
Extra Conviction :
Gain an additional conviction
Extra Discovery :
You have made a new alchemical discovery.
Extra Elemental Assault :
You have unlocked greater elemental power.
Extra Evolution :
Your eidolon has more evolutions.
Extra Hex :
You have learned the secrets of a new hex.
Extra Inspiration :
You are more able to draw upon inspiration than most.
Extra Investigator Talent :
You learn a new way to use your training and inspiration.
Extra Ki :
You can use your ki pool more times per day than most.
Extra Lay On Hands :
You can use your lay on hands ability more often.
Extra Martial Flexibility :
You are extremely versatile in a fight.
Extra Mercy :
Your lay on hands ability adds an additional mercy.
Extra Performance :
You can use your bardic performance ability more often than normal.
Extra Rage Power :
You have unlocked a new ability to use while raging.
Extra Rage :
You can use your rage ability more than normal.
Extra Ranger Trap :
You can use ranger traps more often.
Extra Reservoir :
Your reservoir of arcane energy is greater than the reservoirs of others.
Extra Revelation :
You have discovered a new aspect of your mystery.
Extra Rogue Talent :
Through constant practice, you have learned how to perform a special trick.
Extra Slayer Talent :
Through long practice, you have learned how to perform a special talent.
Extra Summons :
You can summon monsters more often each day.
Eye for Ingredients :
Your keen eyes help you find better deals on magical components for your spells.
Eyes of Judgment :
The true motives of creatures cannot escape your discerning gaze.
False Casting :
When using a magic item, you can trick onlookers into thinking you used spellcasting instead.
False Focus :
You can use a divine focus to cast arcane spells.
Fast Drinker :
You swiftly guzzle spirits to draw forth ki .
Fast Empathy :
Your empathic attunement to nature connects you swiftly with bestial minds.
Fast Healer :
You benefit greatly from your healing, be it from spells or natural healing.
Fast Learner :
You progress gain extra versatility.
Favored Defense :
Your cunning is your shield against your quarry’s attacks.
Favored Enemy Spellcasting :
Your spells are more effective against creatures that you especially abhor.
Favored Judgment :
Your judgment against a particular type of creature is particularly harsh.
Fearless Aura :
Your aura of courage becomes more potent, as your steadfast resolve is also manifested by your allies.
Fearless Curiosity :
Your desire to see and experience the world overrides healthy caution.
Feign Curse :
You can fool others into believing you have ensorcelled them.
Feline Grace :
Your innate grace allows you to get out of the stickiest situations.
Ferocious Action :
You ferocity is quick but shorter lived.
Ferocious Resolve :
Your orc heritage allows you to fight on.
Ferocious Summons :
Your summoned creatures gain your ferocity.
Fey Spell Lore :
You have learned the treacherous spells employed by the fey.
Fey Spell Versatility :
You have learned magical secrets from the fey.
Field Repair :
You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
Fiend Sight :
Your eyes develop keener sight in dim light and darkness.
Fight On :
You can keep fighting even after you should be dead.
Fire Music :
Your ability to command fire and bardic music has created a strange blend of both magics.
Fire Tamer :
You know your way around even magical fire.
Firesight :
Fire no longer blinds you, and smoke conceals nothing from your gaze.
Flame Heart :
You have mastered fire magic and alchemy.
Flaring Spell (Metamagic) :
You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
Fleet :
You are faster than most.
Flexible Hex :
Your wandering hex shifts at your command.
Flexible Wizardry :
You have learned a trick that makes your spellcasting more flexible.
Flying Tackle :
You quickly bring down an off-balanced opponent.
Focused Eidolon :
Your bond with your eidolon helps to focus your concentration.
Focused Inspiration :
Two of your skills gain a bit more from your inspiration than others.
Foment the Blood :
You can unleash a wave of energy that drives orcs into a frenzy.
Fool Magic :
You can mislead magic items by virtue of your disguise.
Force Dash :
You can absorb the magic in your force spells to give you a concentrated burst of speed.
Formula Recollection :
You are able to record and recall even the complex and intricate details of spellcasting.
Fortunate One :
You have an even greater knack than most halflings for adaptable luck.
Friendly Shroud :
You can help conceal your allies.
Furious Finish :
You channel all of your rage into one massive blow to crush your enemy.
Gaze Reflection :
The power of your psychic stare wards you from the potent gazes of your enemies.
Giant Steps :
When enlarged, your speed increases.
Gliding Steps :
You skate across the surface of the earth as if gliding on ice.
Gloom Sight :
With a combination of strange shadow magic and chirurgery, your eyes are permanently modified to see farther in darkness.
Gnome Trickster :
Your arcane talents go beyond the illusory.
Go Unnoticed :
Your small size lets you quickly duck out of sight.
Gore Fiend :
Horrible wounds, whether on yourself or your enemies, make your blood sing.
Grant Initiative :
Not only are you a master at taking the initiative, but you can also grant it to someone else.
Grasping Tail :
Your tail becomes more useful.
Great Fortitude :
You are resistant to poisons, diseases, and other maladies.
Greater Blighted Critical (Critical) :
Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight.
Greater Channel Force :
Your eruptions of divine power move your enemies.
Greater Channel Smite :
You empower your weapon with the might of your deity, which you discharge as you strike your foes.
Greater Dirge of Doom :
The haunting sound of sepulchral intonations chills the most stalwart adversary to its very core.
Greater Drow Nobility :
You have mastered the lesser spell-like abilities of the drow, demonstrating true nobility.
Greater Eldritch Heritage :
Your discovered bloodline power reaches its zenith.
Greater Elemental Focus :
Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist.
Greater Mercy :
Your mercy has incredible recuperative properties.
Greater Skald’s Vigor :
Your song and your enthusiasm invigorate your allies.
Greater Spell Focus :
Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.
Greater Spell Penetration :
Your spells break through spell resistance much more easily than most.
Greater Spell Specialization :
You can sacrifice a prepared spell in order to spontaneously cast your specialized spell.
Greater Wild Empathy :
Your natural empathy stretches across the world of nature.
Groom :
You recruit a professional groom to care for your mount.
Groundling :
You can speak with burrowing animals.
Guardian of the Wild :
Your mystic connection with the wilderness enhances your ability to react to threats.
Guided Hand :
Your deity blesses any strike you make with that deity’s favored weapon.
Gunsmithing :
You know the secrets of repairing and restoring firearms.
Half-Drow Paragon :
Your drow blood is particularly strong.
Harmonic Sage :
Your thorough understanding of acoustics in artificial surroundings allows you to improve the power of your bardic performance.
Heavenly Radiance :
Your heavenly light can be used in a variety of ways.
Heroic Defiance :
You struggle on when others would fall.
Heroic Recovery :
You can throw off the effects of crippling conditions.
Heroic Will :
Your indomitable will breaks free from mental shackles.
Hobgoblin Discipline :
The presence of other hobgoblins bolsters your resolve.
Human Spirit :
Your blood burns with the passion and unyielding quest for self-improvement displayed so prominently by your human relatives.
Huntmaster :
You are an expert trainer of horses, hounds, falcons, or hunting cats.
Hydraulic Maneuver :
You can use your hydraulic push to disarm or trip.
Implant Bomb :
You can attach a bomb to a creature that explodes when the creature dies or after 24 hours.
Improved Channel Force :
You move your enemies within a beam of righteous energy.
Improved Channel :
Your channeled energy is harder to resist.
Improved Conceal Spell :
You can conceal the mightiest spells in the subtlest fashions.
Improved Counterspell :
You are skilled at countering the spells of others using similar spells.
Improved Dark Sight :
With further modification, your eyes see clearly in not only normal darkness, but in magical darkness as well.
Improved Dirge of Doom :
The foreboding tone of your dirge is especially effective at unsettling your enemies.
Improved Drow Nobility :
Your magical heritage is more potent than that of your peers, as demonstrated by your superior spell-like abilities.
Improved Duck and Cover(Teamwork) :
Your allies’ ability to protect you from damage extends to area attacks.
Improved Eldritch Heritage :
The power of your discovered bloodline continues to grow.
Improved Familiar :
This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
Improved Flexible Wizardry :
You possess an impressive versatility in casting that other wizards lack.
Improved Great Fortitude :
You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.
Improved Improvisation :
You are masterful in your improvisation.
Improved Iron Will :
Your clarity of thought allows you to resist mental attacks.
Improved Legendary Influence :
Each legend grants you more of its power in return for greater influence.
Improved Lightning Reflexes :
You have a knack for avoiding danger all around you.
Improved Lookout :
You and your allies alert each other to surprise attacks.
Improved Monster Lore :
You are obsessed with the abilities and weaknesses of monsters.
Improved Share Spells :
You can share spells with those you have a magical connection with.
Improved Stalwart :
You can roll with the punches while simultaneously striking back at your attackers.
Improved Stonecunning :
Your sense for stonework is uncanny.
Improved Studied Combatant :
Deep understanding of your foes’ tics grants you the upper hand in combat.
Improved Umbral Scion :
You are a master of drow noble magic.
Improvisation :
You can figure out how to do almost anything.
Incremental Elemental Assault :
You may activate and quench your elemental assault ability multiple times per day.
Inexplicable Luck :
Others are often dumfounded by your luck.
Inner Breath :
Your body is suffused with elemental air that provides for all your respiratory needs.
Insightful Advice :
You teach others how to make the most of their skills.
Insightful Delivery :
Your knowledge of where to strike makes your poisons more deadly.
Insightful Gaze :
In your personal interactions, you notice what others don’t. It’s hard to get anything past you.
Inspired Alchemy :
With some inspiration and elbow grease, you can recreate a consumed extract in a pinch.
Inspired by Fear :
When spreading fear to your enemies, you further embolden your allies.
Inspired Strike :
You are as talented with weapon-work as with skills.
Inspiring Mentor :
Others listen to your words of encouragement and perform acts above and beyond as a result.
Instant Judgment :
Your hastiest condemnations can have power.
Intimidating Bane :
Your bane weapon strikes fear into your enemies.
Intimidating Confidence :
You have boundless faith in your success.
Intimidating Gaze :
There is something in your eyes that scares people.
Intimidating Performance :
Your performance strikes fear in the hearts of foes.
Intoxicating Flattery :
You know how to compromise a target’s judgment with lies.
Iron Will :
You are more resistant to mental effects.
Ironclad Logic
Ironguts :
You have an especially strong stomach.
Ironhide :
Your skin is thicker and more resilient than that of most of your people.
Jackal Heritage :
A jackalwere crouches somewhere in your family tree.
Judgment Surge :
Once per day, the power of your faith surges, further empowering your judgments.
Keen Scent :
Your nose is as sensitive as that of a wild predator.
Ki Stand :
If an opponent knocks you down, you swiftly rebound with an attack.
Knockout Artist :
You can throw devastating knockout punches.
Lay of the Land :
Your affinity to nature grants you greater insight into specific biomes.
Leadership :
You attract followers to your cause and a companion to join you on your adventures.
Leaf Singer :
Your songs recount the ways and mysteries of your people.
Learn Ranger Trap :
You learn how to create one kind of ranger trap.
Ledge Walker :
You negotiate tiny ledges like a mountain goat.
Legendary Influence :
Each legend grants you more of its power in return for greater influence.
Life Lure :
Your channeled positive energy is irresistibly sweet to nearby undead.
Life’s Blood :
Your blood flows with eternal life, and its healing powers allow you use your blood to heal others.
Light Bearer :
You recruit a torchbearer who joins you on your adventures to help illuminate even the darkest dungeons.
Light Step :
You pick your way nimbly through even the most dangerous and uneven terrain.
Lightning Rager :
Your primal instincts prevent you from being surprised.
Lightning Reflexes :
You have faster reflexes than normal.
Lingering Invisibility :
You remain briefly translucent after losing invisibility.
Lingering Performance :
The effects of your bardic performance carry on, even after you have stopped performing.
Long-Nose Form :
You can shift into the form of a human with an unusually long nose.
Lucky Halfling :
You bring luck to those with whom you travel.
Lucky Healer :
Your luck allows you to draw from magical healing far more efficiently than most.
Lunging Spell Touch :
You can extend your spells’ reach to affect foes that would normally be too far away.
Lurker in Darkness :
Use Stealth to hide from unusual senses
Mage of the Wild :
Your mystic connection with the wilderness enhances your spellcasting.
Magical Aptitude :
You are skilled at spellcasting and using magic items.
Magical Tail :
You grow an extra tail that represents your growing magical powers.
Major Spell Expertise :
You can cast a single low-level spell as a spell-like ability.
Manifested Blood :
You can use the power of your bloodline to surround yourself in its element.
Manipulative Agility :
You can use your agility to manipulate people as well as small objects.
Master Alchemist :
Your mastery of alchemy is nearly supernatural.
Master Craftsman :
Your superior crafting skills allow you to create simple magic items.
Maximized Spellstrike :
You deal brutal damage against opponents caught unawares.
Menacing Bane :
You are deadly when you team up with allies against a single foe.
Merciful Bane :
You can use your bane ability to inflict nonlethal damage.
Metallic Wings :
Your wing feathers are made of gleaming metal.
Minor Spell Expertise :
You are able to cast a 1st-level spell as a spell-like ability.
Moonlight Summons :
Your summoned minions are infused with the power of the moon.
Mother’s Gift :
You inherit a special boon from your hag parent.
Multitalented Mastery :
You are adept at numerous disciplines.
Murmurs of Earth :
The earth opens up her secrets to your perceptions.
Mystic Stride :
Enchanted vegetation does not bar your path.
Natural Charmer :
You possess some of the dominating powers of your vampire progenitor.
Natural Spell :
You can cast spells even while in a form that cannot normally cast spells.
Nature Magic :
You are able to use simple spells by drawing on nature’s raw majesty.
Neither Elf nor Human :
You have removed yourself from your heritage so thoroughly that even magic does not recognize you.
Nerve-Racking Negotiator :
You’ve mastered the art of intimidation to get what you want without suffering unwanted repercussions.
Nimble Moves :
You can move across a single obstacle with ease.
Noble Spell Resistance :
Your ascension is complete; you have the spell resistance approaching that of a demon.
Omnipresent Mentor :
You’re able to impart your guidance to a single ally, regardless oflocation.
Oracular Intuition :
You are highly sensitive to magic and changes in a person’s demeanor.
Orator :
You’re able to construct statements and commands that are much more convincing than their content would otherwise suggest.
Oread Burrower :
The ground parts for you at the slightest touch, allowing you to dig with great speed.
Oread Earth Glider :
The earth welcomes you, showing you the secret paths through sand and soil.
Page :
You recruit a page who heralds your approach and has the ability to smooth the path of your diplomatic missions.
Painful Anchor :
Evil outsiders take damage when they attempt to connect to other planes.
Parry Spell :
You can throw an enemy spell back at its caster.
Pass For Human :
You’re easily mistaken for a human rather than a member of your own race.
Persuasive Bribery :
You know how to get the most out of bribes.
Persuasive :
You are skilled at swaying attitudes and intimidating others into your way of thinking.
Piercing Spell (Metamagic) :
Your studies have helped you develop methods to overcome spell resistance.
Planar Preservationist :
You know how to preserve and reconstitute extraplanar monsters as well as normal animals.
Planar Wanderer :
Your knowledge of the planes and teleportation allows you to travel with more precision.
Planar Wild Shape :
You can infuse your wild shape with planar strength.
Play to the Crowd :
You can glean the interests of others and use that information to strengthen your rhetoric.
Powerful Poisoning :
You can make powerful attacks that place more of your weapon’s poison into a target’s wounds.
Powerful Shape :
Your wild shapes are mighty and muscular.
Practiced Tactician :
With only a few quick gestures and commands, you can direct others in combat.
Preferred Spell :
You find it very easy to cast one particular spell.
Prodigy :
You are naturally skilled at arts, professions, and the acquisition of knowledge.
Prophetic Visionary :
Your oracular abilities give you a glimpse into the future.
Pure Faith :
Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons.
Quarterstaff Master (Combat) :
You can wield a quarterstaff as either a two-handed or one-handed weapon.
Quick Channel :
Your divine energies flash with dazzling speed.
Quick Favor :
You can quickly take advantage of your charm.
Quick Wild Shape :
You sacrifice power for speed in changing form.
Quicken Blessing :
You can deliver one of your blessings with greater speed than most.
Racial Heritage :
The blood of a non-human ancestor flows in your veins.
Radiant Charge :
When you charge, you do so with the power of faith.
Rage Casting :
Your blood is raw and potent power, and you can burn it to empower your spells.
Raging Absorption :
You can absorb hostile spell energy to refuel your continued bloodrage.
Raging Blood :
Your blood boils with latent energy, filling you with an intense fury.
Raging Brutality :
You expend some of your rage to strike your opponents with a more powerful weapon blow.
Raging Concentration :
When you are in the heat of rage, not even pain can break your concentration.
Raging Deathblow :
Every killing blow gives you a surge of vitality, further fueling your rage.
Raging Hurler :
An opponent can do little to evade your wrathful pitching of weapons and objects.
Raging Throw :
You expend some of your rage to throw one opponent at another.
Raging Vitality :
While raging, you are full of vigor and health.
Ranged Disable :
You can disable devices with ranged weapons.
Ranged Study :
You can use a limited form of studied combat and studied strike with a weapon of your choice.
Razortusk :
Your powerful jaws and steely teeth are deadly enough to give you a bite attack.
Reactive Healing :
You can channel healing energy in response to an attack that would knock you unconscious.
Read Spell Traces :
You can identify spells by the lingering traces they leave.
Realistic Likeness :
When you are in human form, you can take the shape of a specific individual.
Reckless Rage :
Your boundless rage grants your blows extra strength, though at the expense of accuracy.
Recovered Rage :
You regain rounds of rage or raging song performance when you drop a foe.
Recruits :
Be they students, retainers, new recruits to your order, or neophyte members of your faith, you have access to a small set of dedicated servants.
Reflexive Caster :
You are ready to defend yourself with a spell at a moment’s notice.
Remote Bomb :
You can set off your delayed bombs at great distances.
Resilient Armor :
When you enhance your armor or shield, you gain a measure of damage reduction.
Resilient Brute :
You absorb punishment others find deadly.
Resilient Eidolon :
Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.
Resolute Rager :
Fear passes quickly while you are raging.
Reward of Grace :
When you lay on hands, divine energy ripples through you, granting you grace.
Reward of Life :
When you lay on hands, you are also healed.
Rhetorical Flourish :
You rapidly change topics and employ confusing rhetoric to distract people from your true intent.
Ricochet Splash Weapon :
Even when your thrown splash weapons miss, they are especially dangerous.
Righteous Healing :
Your healing spells are more potent when you have a judgment active.
Rime Spell (Metamagic) :
Creatures damaged by your spells with the cold descriptor become entangled.
Run :
You are swift of foot.
Sabotage Magic Item :
You can cause magic items to suffer mishaps.
Sabotage Specialist :
You have an amazing knack for sabotaging devices.
Sacred Summons :
The minions of your divine patrons stand ready to answer your call.
Scavenger’s Eye :
Your gaze is naturally drawn to valuable glittering objects.
Sea Legs :
You have a sailor’s instincts for moving about while aboard seagoing vessels.
Seen and Unseen :
Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races.
Selective Channeling :
You can choose whom to affect when you channel energy.
Self-Sufficient :
You know how to get along in the wild and how to effectively treat wounds.
Sense Assumptions :
You can easily intuit an opponent’s preconceptions.
Sense Link :
When you and your eidolon share senses, your combined minds grant you exceptional powers of observation.
Sense Relationships :
You can quickly sense relationships between others and use that knowledge to manipulate them.
Shadow Caster :
Your command over shadow and darkness create longer-lasting spell effects.
Shadow Gambit :
You can tap into the Plane of Shadow to momentarily lend reality to one of your illusion (figment) spells.
Shadow Ghost :
You can move between the Shadow Plane and the Material Plane more often.
Shadow Walker :
You can pierce the veil between the Shadow Plane and the Material Plane more often, and to greater effect.
Shadowy Dash :
In dim light, you resemble little more than a shadow.
Shapeshifter Foil :
Your command of shapeshifting magic can disrupt similar effects in others.
Shapeshifting Hunter :
You blend your knowledge of foes and your shapeshifting abilities together.
Shaping Focus :
Your powers of shapeshifting outstrip your dabbling in the druidic faith.
Shared Insight :
You deftly direct others’ attentions where you wish.
Shared Judgment :
You extend the benefits of your judgment to an ally.
Shared Manipulation :
You can subtly bolster allies’ ability to misdirect and infuriate their enemies.
Sharp Senses :
Your senses are especially sharp, even for your kind.
Signature Skill :
Your ability with a particular skill is the stuff of legends, and you can do things with that skill that others cannot.
Sin Seer :
Unlike others who have taken the oath against undeath, your preoccupation with the undead does not cloud your view of good and evil.
Skald’s Vigor :
Your song and your enthusiasm combine to invigorate you in battle.
Skeleton Summoner :
The walking dead respond to your call.
Skill Focus :
Choose a skill. You are particularly adept at that skill.
Skilled Driver :
Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving that vehicle.
Skilled Rager :
With practice, you’ve mastered your rage to allow yourself more versatility.
Slayer’s Knack :
You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.
Sleep Venom :
You can change the nature of your toxic spittle to put your enemies to sleep.
Slow Faller :
You can reduce the amount of falling damage you take when you are close to a wall.
Smell Fear :
You can catch the sour scent of fear on the wind.
Sneaking Precision :
Your knowledge of your enemies’ vulnerable spots is especially punishing.
Sociable :
You have a way of helping others to get along.
Sorcerous Bloodstrike :
You can regain power when you kill a creature.
Spell Bane :
While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.
Spell Bluff :
You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment.
Spell Focus :
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Spell Hex :
You can transform a 1st-level spell into a hex.
Spell Mastery :
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.
Spell Penetration :
Your spells break through spell resistance more easily than most.
Spell Perfection :
You are unequaled at the casting of one particular spell.
Spell Specialization :
Select one spell. You cast that spell with greater than normal power.
Spellsong :
You can blend the power of your performance and spellcasting.
Spider Climber :
You tread where only arachnids dare.
Spider Step :
Your physical mastery grants you an impossible stride.
Spider Summoner :
You gain the ability to summon powerful spiders.
Spirit of the Wild :
Your mystic connection with one type of wilderness has grown even stronger.
Spirit Talker :
By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.
Spirit’s Gift :
You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.
Spiritual Guardian :
Your spiritual guardians are unusually powerful.
Splintering Weapon :
Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.
Split Hex :
You can split the effect of one of your targeted hexes, affecting another creature you can see.
Split Major Hex :
You can split the effect of one of your targeted hexes, affecting another creature you can see.
Spontaneous Metafocus :
You can focus to combine one of your known spells and metamagic feats.
Spontaneous Nature’s Ally :
Instead of casting a cure spell, you can instead cast summon nature’s ally .
Stalker’s Focus :
Your affinity to the natural world allows you to adopt the focus of a particular animal.
Stalwart :
You adopt a defensive stance that allows you to absorb and redirect hits.
Starlight Summons :
Your summoned minions slink along under the shadows of the stars.
Steadfast Personality :
You rely on your sense of self to keep your mind clear.
Stealthy :
You are good at avoiding unwanted attention and slipping out of bonds.
Steam Caster :
You imbue your fire spells with elemental water, transforming them into powerful gouts of steam.
Steel Soul :
You are especially resistant to magic.
Stoic Pose :
You can hold yourself as still as a statue, evading detection.
Stone-Faced :
Rocks show more expression than you.
Stone Sense :
You can feel movement in the very earth and stones around you.
Stone Singer :
Your songs are in accordance with the ways and lands of your people.
Stony Step :
The earth recognizes its kinship with you and does not impede your movement.
Stouthearted :
You fight back your fear by voicing the song in your heart.
Street Smarts :
You are able to navigate the streets and personalities of whatever locale you run across.
Stretched Wings :
You strengthen your crippled wings.
Strong Comeback :
You learn quickly from past mistakes.
Studied Combatant :
Your inspiration guides your strikes when you take a moment to assess your foe.
Subtle Enchantments :
Your enchantments influence targets in more subtle ways and are harder to notice.
Summoner’s Call :
Whenever you summon your eidolon, it is more powerful for a brief period of time.
Sunlight Summons :
Your summoned minions shine with the power of the sun.
Superior Scryer :
You are adept at seeing more when scrying.
Superior Summoning :
You can summon more creatures.
Sure and Fleet :
You are both fast and careful.
Sure Grasp :
Your quick reflexes and skill at climbing keep you from falling to your doom.
Surge of Success :
Your success drives your further actions.
Surprise Maneuver :
Your maneuvers are devastating against disadvantaged foes.
Talented Magician :
Roguish magic comes easily to you.
Taunt :
You may be small, but your remarks cut others down to size.
Telepathy Tap :
You are able to notice, intercept, and interpret telepathic communication around you.
Tenacious Survivor :
Your spirit lingers long after any other’s would have passed on.
Tenacious Transmutation :
Your mastery of the magic of changing makes your transmutations more durable.
Tengu Raven Form :
You can shift into the form of a giant black raven.
Tengu Wings :
You can grow wings that allow you to fly.
Thanatopic Spell (Metamagic) :
Your spells can pierce wards against negative energy and even affect undead targets.
Theurgy :
You can blend the power of arcane and divine magic.
Thoughtful Discernment :
Thinking back, you discover a lie in what you once thought to be words of truth.
Threatening Negotiator :
Those who you intimidate know that you’ll go through with your threats.
Threnodic Spell (Metamagic) :
You can convert mind-affecting magic to necromantic power capable of controlling undead.
Thrill of the Kill :
Killing fuels your rage.
Toppling Spell (Metamagic) :
Your spells with the force descriptor knock the affected creatures prone.
Toughness :
You have enhanced physical stamina.
Toxic Recovery :
Your system recuperates from the effects of poisons with astonishing speed.
Toxic Spell (Metamagic) :
You can infuse a spell with the power of a poison.
Trap Wrecker :
You can smash traps instead of disarming them.
Trapper’s Setup :
You have an instinct for waiting until just the right moment to spring a hazard or trap.
Treacherous Toxin :
You twist a blade to force more of the poison on it into an enemy’s bloodstream.
Tripping Staff (Combat) :
You can make a trip attack with your quarterstaff.
Tripping Twirl (Combat) :
You can make a trip attack with a quarterstaff on all adjacent enemies.
Triton Portal :
You can channel your inner magic to summon allies.
True Deception :
Time spent learning the mystic arts of disguise has given you insight into the anonymity of the everyday.
Tunnel Rat :
You are a master of fighting in confined spaces.
Turn Undead :
Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.
Twist Away :
Your quick reflexes and dexterous movements make up for your lack of stamina.
Ultimate Mercy :
By using lay on hands, you can bring the dead back to life.
Ultimate Resolve :
Your aura of resolve does not fall with you.
Umbral Scion :
New spell-like abilities are unlocked for you as you rise to ascendency among the drow people.
Uncanny Alertness :
Your research into arcana and the nature of reality has given you heightened senses.
Uncanny Concentration :
You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.
Undead Master :
You can marshal vast armies of the undead to serve you.
Unfettered Familiar :
You can channel touch spells through your familiar without needing to be adjacent to it.
Unimpeachable Honor :
Your devotion to your principles and your allies makes acting against them unthinkable.
Unsanctioned Detection :
You can focus your ability to detect evil for more practical or mundane purposes
Unsanctioned Knowledge :
You have searched though forbidden texts and are privy to powerful but proscribed magic.
Unseen Poison :
You can conceal the magic auras of poisons that you carry.
Vampiric Animal Companion :
As a vampire, you may use your create spawn ability to transform a dire bat, dire rat, or wolf into a more powerful vampiric companion.
Verify :
Those whom you catch breaking a deal are more subject to your powers.
Vermin Heart :
You have a special bond with things that creep, crawl, skitter, and sting.
Versatile Channeler :
You can choose to channel positive and negative energy.
Vigilant Eidolon :
Your eidolon is highly observant, and its link with you increases your own watchfulness.
Vile Leadership :
You rule over your own cabal of minions with a villainous cohort as your lieutenant.
Voice of the Sibyl :
Your voice is strangely compelling.
Walking Sleight :
You’ve developed your skills at picking up items while on the move.
War Blessing :
Your call to your deity imbues you with a temporary blessing.
War Singer :
Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery.
Warrior Priest :
Your religion is both a shield and a weapon in battle.
Wasp Familiar :
The goddess of lust, revenge, and trickery has granted you a living sting to show her favor in you.
Water Skinned :
Your touch extinguishes small flames.
Weapon Bearer :
You attract a weapon bearer to aid you in your endeavors.
Well-Prepared :
Somehow, you always seem to have the right tools or supplies close at hand.
Wild Speech :
You speak with the tongue of men and beasts.
Willing Accomplice :
Your well-placed support can aid friends and allies in maintaining their most precious secrets.
Wings of Air :
The winds lift you, carrying you where you want to go.
Witch Knife :
You empower your witch spells by incorporating the use of a special ceremonial knife during your castings.
Word of Healing :
Using the same divine energy as your lay on hands ability, you can heal others at a distance.