Pathfinder Roleplaying Game Core Rulebook

Feats designated as combat feats often grant characters new options to use in combat. Certain classes can select combat feats as bonus feats. Members of other classes can take combat feats provided they meet the prerequisites.

Combat Feats

  • Acrobatic Spellcaster: Your skillful movements prevent foes from disrupting your spells.
  • Adder Strike: You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
  • Advanced Study: Learn additional maneuvers, additional stance
  • Agile Maneuvers: You’ve learned to use your quickness in place of brute force when performing combat maneuvers.
  • Amateur Gunslinger: Although you are not a gunslinger, you have and can use grit.
  • Amateur Swashbuckler: Although you’re not a swashbuckler, you have and can use panache.
  • Ambush Awareness: You are always on your toes and rarely caught off guard.
  • Animus Healing: Heal yourself with animus
  • Anticipate Dodge: Your knowledge of mobility and your attack prowess allow you to thwart elusive opponents.
  • Arc Slinger: You can twirl your sling in a way that maximizes its effectiveness.
  • Arcane Armor Mastery: You have mastered the ability to cast spells while wearing armor.
  • Arcane Armor Training: You have learned how to cast spells while wearing armor.
  • Arcane Strike: You draw upon your arcane power to enhance your weapons with magical energy.
  • Armor Proficiency, Heavy: You are skilled at wearing heavy armor.
  • Awakened Animus: You can spend animus on power point augments
  • Barroom Brawler: You have learned how to mimic the combat tricks and forms of others.
  • Bashing Finish: You follow a powerful blow from your weapon with an opportunistic bash from your shield.
  • Battle Fervor: Deal additional damage on martial strikes after healing or shielding an ally
  • Befuddling Initiative: Your quick reflexes leave your surprised opponents particularly disoriented.
  • Befuddling Strike: You know just where to strike to temporarily send your enemy into a confused stupor.
  • Betrayal Sense: You can sense betrayal and intrigue as well as physical traps.
  • Binding Throw: You can strike your enemy and use the blow as an opportunity to grab and hold him.
  • Black Seraph Annihilation: Nearby creatures stop being immune to fear
  • Black Seraph Style: Gain bonuses against fearful creatures
  • Black Seraph’s Malevolence: Treat fearful creatures as good-aligned for dealing profane damage to them
  • Blazing Aura: An inferno rages inside you, causing your body to radiate intense heat.
  • Bleeding Critical: Your critical hits cause opponents to bleed profusely.
  • Blind-Fight: You are skilled at attacking opponents that you cannot clearly perceive.
  • Blinding Critical: Your critical hits blind your opponents.
  • Blistering Feint: Your foes flinch from the heat of your weapon, giving you an opportunity to slip past their defenses.
  • Blood Beak: Your bleed attack is bloody and dangerous.
  • Blooded Arcane Strike: Arcane energy guides your devastating attack.
  • Bloody Assault: Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
  • Bludgeoner: You can knock foes out cold with just about any blunt instrument.
  • Blundering Defense: Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.
  • Boar Ferocity: Your flesh-ripping unarmed strikes terrify your victims.
  • Boar Shred: The wounds you inflict with your unarmed strikes bleed, giving you renewed vigor.
  • Boar Style: Your sharp teeth and nails rip your foes open.
  • Body Shield: With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
  • Bodyguard: Your swift strikes ward off enemies attacking nearby allies.
  • Bonebreaker: When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
  • Break Guard: You can use one of your two weapons to occupy your opponent’s defenses while attacking with the other.
  • Broken Blade Crush: Once per round, sunder armor as a free action when you hit with an unarmed strike
  • Broken Blade Rhythm: Once per round, make a combat maneuver attempt as a free action when you hit with an unarmed strike
  • Broken Blade Style: Unarmed strikes ignore 1/2 your character level in damage reduction and hardness
  • Broken Wing Gambit: You feign weakness, making yourself a tempting and distracting target.
  • Buckler Bash: Make shield bashes with a buckler, treat buckler as associated weapon
  • Bull Rush Strike: Your critical hits can push back your foes.
  • Bullying Blow: With a simple hit, you more easily intimidate an opponent.
  • But a Scratch: Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you seem nigh invulnerable.
  • Canny Tumble: Your acrobatic prowess distracts your foes.
  • Cat and Mouse: You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses.
  • Catch Off-Guard: Foes are surprised by your skilled use of unorthodox and improvised weapons.
  • Cautious Fighter: You care more about survival than victory.
  • Cavalry Formation: You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.
  • Chairbreaker: You deal more damage by breaking nearby objects against your enemies.
  • Channel Smite: You can channel your divine energy through a melee weapon you wield.
  • Channeling Force: You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.
  • Charge Through: You can overrun enemies when charging.
  • Charging Hurler: You know how to use your momentum to enhance your thrown weapon attacks.
  • Chokehold: While grappling, you can cut off an opponent’s air and blood supply.
  • Circling Offense: You are skilled at approaching large foes with an ally in a way that makes it difficult for your foes to find an advantage against you or your ally.
  • Circuitous Shot: You can bounce ranged attacks off objects to obscure their point of origin and surprise foes.
  • Clambering Escape: You can escape an area effect by throwing an enemy in its path to shield yourself.
  • Claw Pounce: You can charge and make an attack with your paws.
  • Cleave Through: You are ferocious at hewing smaller opponents.
  • Cleave: You can strike two adjacent foes with a single swing.
  • Cleaving Finish: When you strike down an opponent, you can continue your swing into another target.
  • Close-Quarters Thrower: You are agile enough to avoid melee attacks while throwing weapons or bombs.
  • Cloven Helm: Your helm turns aside lethal blows.
  • Clustered Shots: You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
  • Cockatrice Strike: With a single strike, you transmute flesh to stone.
  • Combat Expertise: You can increase your defense at the expense of your accuracy.
  • Combat Patrol: You range across the battlefield, dealing with threats wherever they arise.
  • Combat Reflexes: You can make additional attacks of opportunity.
  • Combat Style Master: You shift between combat styles, combining them to increased effect.
  • Coordinated Charge: You are an expert at leading your allies into the fray.
  • Coordinated Defense: You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.
  • Coordinated Maneuvers: You are skilled at working with your allies to perform dangerous combat maneuvers.
  • Coordinated Shot: Your ranged attacks against an opponent take advantage of your ally’s positioning.
  • Counter Reflexes: Your opponent’s advanced training in moving around you is surpassed only by your readiness for it.
  • Counterpunch: With deft reflexes, you capitalize on opponents’ mistakes.
  • Covering Defense: You are skilled at protecting yourself and your allies with your shield.
  • Crane Riposte: You use your defensive abilities to make overpowering counterattacks.
  • Crane Style: Your unarmed fighting techniques blend poise with graceful defense.
  • Crane Wing: You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.
  • Crippling Critical: You are able to maim a target and hinder its movement.
  • Critical Focus: You are trained in the art of causing pain.
  • Critical Mastery: Your critical hits cause two additional effects.
  • Critical Versatility: An open mind and combat training grant versatility to your critical hits.
  • Crossbow Mastery: You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.
  • Crusader’s Fist: You pour divine energy into the enemy you strike.
  • Crushing Blow: Your focus allows you to smash your enemy’s defenses.
  • Cunning Intuition: You can read your foe’s body language to gauge your foe and gain an edge in combat.
  • Cursed Razor Massacre: Once per round, when you hit a cursed creature, make an additional attack against a different cursed creature
  • Cursed Razor Plague: Curse additional creatures
  • Cursed Razor Style: Deal addition
  • Daisho Expertise: Use Dex instead of Str on attack rolls with katanas and wakizashi, and increase their damage dice
  • Dark Allure: Claimed creatures take a penalty on attacks against other allies
  • Dark Authority: Claimed creatures take a penalty on attacks against you
  • Dark Presence: Claimed creatures provoke attacks of opportunity when taking 5-foot steps
  • Dastardly Finish: You can take advantage of an enemy’s debilitated state to attempt a coup de grace.
  • Dastardly Trick: Your confident attacks leave your foes wavering and unable to regain their composure.
  • Dazing Assault: You can daze foes with wild attacks.
  • Dazing Fist: You know just where to strike to daze your foe.
  • Dazzling Display: Your skill with your favored weapon can frighten enemies.
  • Deadly Agility: Add Dex modifier instead of Str to damage
  • Deadly Aim: You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot, at the expense of making the attack less likely to succeed.
  • Deadly Finish: Your attacks don’t just fell your opponents—they kill them outright.
  • Deadly Stroke: With a well-placed strike, you can bring a swift and painful end to most foes.
  • Deafening Critical: Your critical hits cause enemies to lose their hearing.
  • Death from Above: You allow gravity to add extra force to your charges.
  • Death or Glory: Even when facing a larger foe, you aren’t afraid to take great risks in order to finish the fight.
  • Deathless Initiate: For you, impending death is a call to wrath.
  • Deathless Master: Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
  • Deathless Zealot: Only the most serious wounds can stop you.
  • Dedicated Adversary: Your repeated encounters with a particular type of enemy have honed your skills against that foe.
  • Defensive Combat Training: You excel at defending yourself from all manner of combat maneuvers.
  • Defensive Expertise: Shield bonus works against touch attacks
  • Defensive Weapon Training: You know how to defend yourself against a certain class of weaponry.
  • Deflect Arrows: You can knock arrows and other projectiles off course, preventing them from hitting you.
  • Demoralizing Lash: You cow your enemies with the lash of a whip.
  • Dented Helm: Your helm protects you from hard hits.
  • Desperate Swing: You land your most telling blows in desperate situations.
  • Destroyer’s Blessing: Breaking things adds to your power.
  • Destructive Persuasion: Sometimes, you have to break things if you want people to get your point.
  • Devastating Strike: Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
  • Dirty Critical Hit: Your blows are not only deadly, but debilitating as well.
  • Dirty Disarm: You can pull dirty tricks while disarming your foes.
  • Dirty Fighting: You can take advantage of a distracted foe.
  • Dirty Grapple: You are skilled at pulling dirty tricks during a grapple.
  • Disarming Strike: Your critical hits can disarm your foes.
  • Disengaging Feint: You can feint to disengage from combat.
  • Disengaging Flourish: Distracting your opponents gives you the opportunity to make a swift retreat.
  • Disengaging Shot: You make one last attack before beating a hasty retreat.
  • Disheartening Display: Your show of prowess further demoralizes others.
  • Disrupting Shot: With a well-placed shot, you make it harder for a nearby opponent to cast spells.
  • Disruptive: Your training makes it difficult for enemy spellcasters to safely cast spells near you.
  • Distance Thrower: You are accurate with thrown weapons at longer ranges than normal.
  • Distracting Charge: Your ally’s charge exposes an opening you can exploit.
  • Djinni Spin: You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.
  • Djinni Spirit: By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.
  • Djinni Style: Your hands sheathed in an auras of lightning, you move like the wind.
  • Dodge: Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks.
  • Domain Strike: You unleash a domain power upon your enemy as part of your unarmed strike.
  • Double Slice: Your off-hand weapon while dual-wielding strikes with greater power.
  • Double Weapon Finesse: Treat both heads of double weapon as light. +2 to CMB with a double weapon
  • Drag Down: When you are knocked prone, you are skilled at bringing your opponent down with you.
  • Dragon Ferocity: You attack with the strength of a dragon, your telling blows striking fear into your enemies.
  • Dragon Roar: The spirit of the dragon wells up inside you and bursts forth in a mighty roar.
  • Dragon Style: You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.
  • Draining Strike: With a well-aimed strike, you cause your target to become fatigued or exhausted.
  • Dramatic Display: Your skill with your weapon is obvious to enemies and onlookers alike.
  • Dreadful Carnage: Slaying an enemy demoralizes your other nearby foes.
  • Dueling Cape Deed: You can use a simple cape to guard yourself and confound your foes.
  • Earth Child Binder: Even the greatest giants fear your technique.
  • Earth Child Style: Your martial training makes you a dangerous and elusive target for giants.
  • Earth Child Topple: Your mastery of balance and momentum allows you to bring down giants with your bare hands.
  • Efreeti Stance: Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself and immolate your foes.
  • Efreeti Style: Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact.
  • Efreeti Touch: Your knowledge of the secrets of the burning wind and blazing sun allows you to collect flames into your hands and unleash them in a gout of elemental fire.
  • Eldritch Claws: Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
  • Electrum Manticore: Initiate Golden Lion boosts when entering Silver Crane stances, and vice-versa
  • Elemental Current: Make opponents vulnerable to elemental damage instead of silver
  • Elemental Fist: You empower your strike with elemental energy
  • Elemental Flux Explosion: Your weapons become elemental burst
  • Elemental Flux Shift: Deal additional damage after changing your active element
  • Elemental Flux Style: Once per round, change your active element as a free action
  • Elemental Sun: Solar Wind maneuvers while in an Elemental Flux stance reduce energy resistance on hit
  • Elven Accuracy: Your sharp eyesight makes difficult shots easier.
  • Elven Battle Training: You have been specially trained to wield a variety of traditional elven weapons.
  • Enduring Protector: Gain temporary hit points when you reduce an opponent to 0 hit points with an attack of opportunity
  • Enfilading Fire: Your ranged attacks take advantage of the flanking maneuvers of allies.
  • Enforcer: You are skilled at causing fear in those you brutalize.
  • Enrage Opponent: With a quip or a suggestive gesture, you send your enemy into a tizzy.
  • Entreating Critical: Your critical hit allows you a chance to make your foes briefly see reason.
  • Equipment Trick: Choose one type of equipment, such as boots, a cloak, rope, a shield, or a heavy blade scabbard. You understand how to use that item in combat.
  • Eternal Guardian Endurance: Recover a maneuver when you reduce a cursed creature to 0 hit points
  • Eternal Guardian Oath: Expend a counter to penalize the attacks of cursed creatures
  • Eternal Guardian Style: Combat maneuvers curse creatures
  • Eternal Hourglass: While in a Riven Hourglass stance, initiate an Eternal Guardian counter for free once per encounter
  • Exhausting Critical: Your critical hits cause opponents to become exhausted.
  • Exotic Weapon Proficiency: Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
  • Expert Sniper: Your quick ranged attacks make you difficult to locate.
  • Extended Mark: Double armiger’s mark duration
  • Extra Animus: Increase your starting animus total
  • Extra Gambit: Select another gambit method to regain maneuvers
  • Extra Granted Maneuver: Gain an additional granted maneuver at the start of combat
  • Extra Impromptu Sneak Attack: You are particularly adept at striking at your opponents who are unaware of your presence.
  • Extra Marks: Use armiger’s mark more times per day
  • Extra Presence: Gain an additional tactical presence
  • Extra Readied Maneuver: Ready an additional martial maneuver
  • Extra Stalker Art: Learn a new stalker art
  • Extreme Prejudice: Your hatred of a particular type of creature has honed your killer instinct.
  • Faerie’s Strike: Ephemeral wisps of nature spirits dance about those you strike.
  • False Opening: When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
  • Far Shot: You are more accurate at longer ranges.
  • Feint Partner: A little diversion is all you need to slip through your foe’s defenses.
  • Felling Escape: Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple.
  • Felling Smash: You commit all your focus to a devastating blow, trying to crush your opponent to the ground.
  • Fencing Grace: Your dashing style and fluid rapier forms allow you to use agility rather than brute force to fell your foes.
  • Feral Combat Training: You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
  • Feral Fighter: You were born with—or developed—claws or fangs that you can use in battle.
  • Ferocious Tenacity: You spit in the face of death.
  • Final Embrace Horror: Your constricting attack has become stronger and more lethal.
  • Final Embrace Master: Few creatures can survive the crushing horror of your Final Embrace.
  • Final Embrace: Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.
  • Fire Hand: Born with a torch in your hand, you have a gift with anything that burns.
  • Flanking Foil: Fighting multiple foes is easy for you.
  • Flexible Foe: Your expertise aids you against many similar foes.
  • Flowing Mithral Fist: Your unarmed strikes are treated as silver weapons, and you can sheath them for free once per round
  • Focused Shot: Your anatomical insight adds deadliness to your shots.
  • Following Step: You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
  • Footslasher: You are trained to strike at a large foe’s feet to impede its movement and cause great pain.
  • Fortified Armor Training: You have learned to let your armor bear the brunt of the worst attacks.
  • Fox Insight: Your foxlike movements protect you from your opponents’ attempts to manipulate you.
  • Fox Style: Your martial training helps you manipulate foes.
  • Fox Trickery: Whenever a foes drops his guard, you can make him suffer with a dirty trick.
  • Frightening Ambush: You are able to leap from hiding and strike great fear in your opponents.
  • Furious Focus: Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
  • Fuse Styles: Enter style and stance at same time
  • Gang Up: You are adept at using greater numbers against foes.
  • Giant Killer: Your cleaving strokes menace giants and larger foes.
  • Giant Slayer: You don’t provoke attacks of opportunity from creatures you charge, and deal additional damage to creatures larger than you
  • Gloom Strike: Few creatures are as accustomed to fighting in the shadows as you.
  • Gnome Weapon Focus: Your extensive training with traditional gnome weapons gives you an advantage.
  • Goblin Cleaver: You are ferocious at hewing smaller opponents.
  • Goblin Gunslinger: You have learned how to fire the big guns.
  • Golden Lion Charge: Expend a counter to move towards and attack a creature that charges an ally and misses
  • Golden Lion Command: Expend a counter to grant allies temporary hit points
  • Golden Lion Style: Once per round, make an attack of opportunity against a flanked creature an ally misses
  • Gorgon’s Fist: With one well-placed blow, you leave your target reeling.
  • Gory Finish: By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.
  • Grabbing Drag: You can move easily with a grappled enemy in tow.
  • Grabbing Master: You can grapple two foes as easily as one.
  • Grabbing Style: You are adept at the one-handed grab.
  • Graceful Steal: You can steal with surprising subtlety.
  • Grasp of Darkness: Claim an additional creature and recover an additional maneuver when Claiming creatures
  • Grasping Strike: The surrounding foliage lurches forth at your enemies in concert with your strikes.
  • Great Cleave: You can strike many adjacent foes with a single blow.
  • Great Hatred: Your rage burns with vast intensity.
  • Greater Blind-Fight: Your enemies cannot hide from you.
  • Greater Bull Rush: Your bull rush attacks throw enemies off balance.
  • Greater Dirty Trick: When you pull a dirty trick, your foe is truly hindered.
  • Greater Disarm: You can knock weapons far from an enemy’s grasp.
  • Greater Drag: Foes that you drag are thrown out of balance.
  • Greater Feint: You are skilled at making foes overreact to your attacks.
  • Greater Grapple: Maintaining a grapple is second nature to you.
  • Greater Overrun: Enemies must dive to avoid your dangerous move.
  • Greater Penetrating Strike: Your attacks penetrate the defenses of most foes.
  • Greater Rending Fury: When your claws latch on to an opponent, the effect is bloody and horrific.
  • Greater Reposition: When you reposition foes, they are left vulnerable to the attacks of your allies.
  • Greater Serpent Lash: Your ability to disarm and pull foes off balance with your whip is impressive.
  • Greater Shield Focus: You are skilled at deflecting blows with your shield.
  • Greater Shield Specialization: Your masterful shieldwork provides even greater protection to your vital areas.
  • Greater Snap Shot: You can prey on any gap in your foe’s guard with impunity, and with even greater range.
  • Greater Steal: You have a knack for snatching items from your opponents in combat.
  • Greater Sunder: Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.
  • Greater Trip: You can make free attacks on foes that you knock down.
  • Greater Two-Weapon Fighting: You are incredibly skilled at fighting with two weapons at the same time.
  • Greater Unarmed Strike: Unarmed strikes deal more damage
  • Greater Vital Strike: You can make a single attack that deals incredible damage.
  • Greater Weapon Focus: Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
  • Greater Weapon of the Chosen: Your deity guides your hand when you fight with her favored weapon.
  • Greater Weapon Specialization: Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than normal.
  • Greater Whip Mastery: You can use a whip to make combat maneuvers with ease.
  • Grudge Fighter: You feel great anger at anyone who dares to attack you, and this fury makes your own attacks that much stronger.
  • Gruesome Slaughter: You can inspire extreme revulsion when you slaughter your enemies.
  • Guard’s Glare: Scared creatures have a hard time moving away from you
  • Haft Strike: Take a –2 penalty to AC to attack adjacent creatures with a reach weapon
  • Hammer the Gap: You repeatedly strike the same location, causing increasing amounts of damage.
  • Hard-Headed: Your thick skull is almost a weapon unto itself.
  • Haunted Gnome Assault: Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.
  • Haunted Gnome Shroud: Your disturbing glamer expands to make your exact location hard to pinpoint.
  • Haunted Gnome: You use your gnome magic to take on an eerie illusory appearance.
  • Hero’s Display: With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.
  • Hex Strike: Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.
  • Hone Weapon: Sharpen weapons to increase their effectiveness
  • Horse Master: You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
  • Impact Critical Shot: With a series of ranged attacks, you bring your foes to their knees or force them to move.
  • Impaling Critical: Your critical hits can skewer your foes.
  • Improved Awesome Blow: You are skilled at sending your opponents flying.
  • Improved Blade Meditation: Use blade meditation as a standard action
  • Improved Blind-Fight: Your keen senses guide your hand against hidden foes.
  • Improved Bravery: Your bravery protects you from more than just fear.
  • Improved Bull Rush: You are skilled at pushing your foes around.
  • Improved Charging Hurler: Every muscle in your body adds its force to your thrown weapons.
  • Improved Cleaving Finish: You can cut down many opponents in a single strike.
  • Improved Critical: Attacks made with your chosen weapon are quite deadly.
  • Improved Devastating Strike: The fury and power channeled through your attack is enough to kill a lesser being outright.
  • Improved Dirty Trick: You are skilled at pulling dirty tricks on your foes.
  • Improved Disarm: You are skilled at knocking weapons from a foe’s grasp.
  • Improved Drag: You are skilled at dragging foes around the battlefield.
  • Improved Feint Partner: Knowledge of your companions’ tricks and techniques allow you to take even greater advantage of your allies’ feints.
  • Improved Feint: You are skilled at fooling your opponents in combat.
  • Improved Grapple: You are skilled at grappling opponents.
  • Improved Impaling Critical: When you impale a target, you hinder its movement and can cause severe bleeding.
  • Improved Initiative: Your quick reflexes allow you to react rapidly to danger.
  • Improved Ki Throw: Your enemies are living weapons in your hands.
  • Improved Low Blow: You are adept at hitting larger opponents where it hurts.
  • Improved Overrun: You are skilled at running down your foes.
  • Improved Precise Shot: Your ranged attacks ignore anything but total concealment and cover.
  • Improved Quick Draw: Threaten with sheathed weapons, and sheath weapons immediately after attacks of opportunity
  • Improved Rending Fury: Honing the deadliness of your claws, you are a living hurricane of rending fury.
  • Improved Reposition: You have learned how to force your enemies to move around the battlefield.
  • Improved Sabotaging Sunder: You become further adept at sabotaging your foes’ items.
  • Improved Second Chance: You can turn a missed strike into a second chance without sacrificing later attacks.
  • Improved Shield Bash: You can protect yourself with your shield, even if you use it to attack.
  • Improved Sidestep: You are adept at sidestepping your opponent’s melee attacks without compromising your mobility.
  • Improved Snap Shot: You can take advantage of your opponent’s vulnerabilities from a greater distance, and without exposing yourself.
  • Improved Steal: You have a knack for snatching items from your opponents.
  • Improved Sunder: You are skilled at damaging your foes’ weapons and armor.
  • Improved Surprise Follow-Through: You follow up an attack with a surprising series of sweeping blows.
  • Improved Swap Places: When you switch places with your comrade, your sizes don’t matter.
  • Improved Trip: You are skilled at sending your opponents to the ground.
  • Improved Two-Weapon Feint: Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.
  • Improved Two-Weapon Fighting: You are skilled at fighting with two weapons.
  • Improved Unarmed Strike: You are skilled at fighting while unarmed.
  • Improved Vital Strike: You can make a single attack that deals a large amount of damage.
  • Improved Weapon of the Chosen: You gain even greater favor when you use your deity’s favored weapon.
  • Improved Whip Mastery: You are able to entangle opponents with the coils of your whip.
  • Improvised Weapon Mastery: You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
  • In Harm’s Way: You put yourself in danger’s path to save your allies.
  • Incite Paranoia: You can convince anyone of her allies’ ill intent.
  • Inner Flame: Your body generates so much heat that your mere touch scorches your enemies.
  • Inspired Sneak Attack: Your brilliant insight makes you more dangerous in combat.
  • Inspiring Bravery: Your bravery inspires bravery in others.
  • Intercept Charge: You can get in the way of an opponent charging your ally.
  • Intimidating Prowess: Your physical might is intimidating to others.
  • Iron Tortoise Shell: Gain evasion when you initiate counters
  • Iron Tortoise Snap: Make additional attacks when you hit with shield bashes
  • Iron Tortoise Style: Shield bashes deal damage as if you were one size larger
  • Jabbing Dancer: You’ve learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
  • Jabbing Master: Your quick punches become even more lethal.
  • Jabbing Style: A cluster of quick strikes deals more damage than a single roundhouse swing.
  • Janni Rush: When you leap to the attack, your blows are like bolts from on high.
  • Janni Style: Your whirling fighting technique makes you difficult to hit.
  • Janni Tempest: Your gale of attacks easily throws your opponents off balance.
  • Jawbreaker: You deliver a powerful strike to the mouth, breaking teeth and bone.
  • Ki Throw: Your physical control and mastery of momentum allows you to throw enemies.
  • Kick Up: You have learned how to kick items on the ground up to a ready hand.
  • Killing Flourish: You inspire dread in other foes when you slay an enemy.
  • Kirin Path: You turn knowledge of your enemy into a flawless defense.
  • Kirin Strike: You have read the texts of the perfect way, and know how identify to your enemies’ weak spot.
  • Kirin Style: Your study and your grace allows you to exploit your enemies’ weaknesses.
  • Kitsune Style: Your quick movement and trickery allow you to catch opponents off guard.
  • Kitsune Tricks: Your quick wit and even quicker maneuvers leave your opponents reeling.
  • Kitsune Vengeance: You cleverly hide your attacks within your devious antics.
  • Kobold Ambusher: You are adept at moving fast and staying hidden.
  • Kobold Sniper: You snipe quickly, making it harder for others to find the location of your attack.
  • Landing Roll: You have learned the technique of rolling safely away when an enemy trips you.
  • Light Armor Proficiency: You are skilled at wearing light armor.
  • Lightning Draw: You can draw your weapon with startling speed.
  • Lightning Recovery: Recover maneuver as a free action 1/day
  • Lightning Stance: The speed at which you move makes it nearly impossible for opponents to strike you.
  • Lightning Swap: Switch weapons as a free action
  • Lookout: Your allies help you avoid being surprised.
  • Low Profile: Yours small stature helps you avoid ranged attacks.
  • Lucky Strike: Your luck increases the potency of your weapon attacks.
  • Lunge: You can strike foes that would normally be out of reach.
  • Malevolence: Curse and penalize Claimed creatures
  • Mantis Style: You have learned to target vital areas with crippling accuracy.
  • Mantis Torment: Your knowledge of the mysteries of anatomy allows you to cause debilitating pain with a simple touch.
  • Mantis Wisdom: Your knowledge of vital areas allows you to land debilitating strikes with precision.
  • Manyshot: You can fire multiple arrows at a single target.
  • Marid Coldsnap: You can summon a torrent of water to blast your enemies, chilling them to the bone.
  • Marid Spirit: You can manipulate cold energy to protect yourself and freeze your foes.
  • Marid Style: You conjure tendrils of icy water to strike your enemies from a distance.
  • Martial Charge: Initiate strike at the end of a charge
  • Martial Dominance: Your skill at arms intimidates your foes.
  • Martial Mastery: You broaden your study of weapons to encompass multiple similar weapons.
  • Martial Power: Take a penalty on attack rolls to gain temporary hit points
  • Martial Training I: Gain ability to use 1st level martial maneuvers, gain discipline skill as class skill
  • Martial Training II: Gain ability to use 2nd level martial maneuvers
  • Martial Training III: Gain ability to use 3rd level martial maneuvers
  • Martial Training IV: Gain ability to use 4th level martial maneuvers
  • Martial Training V: Gain ability to use 5th level martial maneuvers
  • Martial Training VI: Gain ability to use 6th level martial maneuvers
  • Martial Versatility: You further broaden your study of weapons to encompass multiple similar weapons.
  • Martial Weapon Proficiency: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
  • Mass Murder: Use massacre an additional time per encounter
  • Master Combat Performer: You are a master of the techniques and weapons of the arena and the stage.
  • Master Siege Engineer: You are significantly faster at loading a siege engine, as well as a better shot.
  • Master Sniper: Your sniping is quick enough that you can fire a small volley unnoticed.
  • Masterful Display: You craft a special victory performance that causes the crowd to go wild.
  • Measure Foe: You can read a foe’s martial skill from its body language.
  • Medium Armor Proficiency: You are skilled at wearing medium armor.
  • Medusa’s Wrath: You can take advantage of your opponent’s confusion, delivering multiple blows.
  • Merciless Butchery: Your talent for slaughter lets you dispatch helpless opponents before they can recover.
  • Mirror of the Moon: Leave behind a major image when you use a maneuver to teleport
  • Misdirection Attack: After misdirecting your opponent’s weapon attack, you leave your opponent open to further violence.
  • Misdirection Redirection: After misdirecting your opponent’s weapon attack, you trick it into striking someone else.
  • Misdirection Tactics: You have learned to use deception and trickery to misdirect your opponent’s weapon attack.
  • Missile Shield: You are skilled at deflecting ranged attacks with your shield.
  • Mithral Current Flow: Once per round, move 10 feet when an attack misses you
  • Mithral Current Slice: Your first attack in a round you drew a weapon treats the target as vulnerable to silver
  • Mithral Current Style: Feint as a swift action using Perform (dance) while you have a sheathed weapon
  • Mixed Combat: Blend ranged and melee attacks without provoking attacks of opportunity
  • Mobility: You can easily move through a dangerous melee.
  • Mocking Dance: You do a little dance that mocks your foe and entertains the crowd.
  • Molten Silver Strike: Use Solar Wind boosts with Mithral Current wave strikes
  • Monastic Legacy: Your formal unarmed training continues to bolster your training in other areas.
  • Monkey Moves: You scramble around your foes, moving and striking in an erratic fashion.
  • Monkey Shine: You combine acrobatics and opportunity to devastating effect against your opponent.
  • Monkey Style: Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps.
  • Moonlight Stalker Feint: You strike through the shadows so quickly that your opponent can barely react to your attacks.
  • Moonlight Stalker Master: You leave your opponents swinging at shadows while you slide elusively through the darkness.
  • Moonlight Stalker: You are adept at using shadows to conceal your attacks.
  • Mounted Archery: You are skilled at making ranged attacks while mounted.
  • Mounted Combat: You are adept at guiding your mount through combat.
  • Mounted Shield: Your defensive tactics defend both you and your mount.
  • Mounted Skirmisher: You are adept at attacking from upon a swift moving steed.
  • Murderer’s Circle: After savaging your foe, you circle like a hunter ready for the kill.
  • My Blade Is Yours: You fight with seamless grace alongside your allies, complementing the inherent strengths of your weaponry.
  • Neckbreaker: With a quick jerk, you snap an enemy’s neck.
  • Net Adept: You have trained to use the net as a melee weapon.
  • Net and Trident: Your skill with lighter weapons allows you to wield one alongside your net.
  • Net Maneuvering: With sweeping movements and brute force, you can use your net to put foes at a disadvantage.
  • Net Trickery: You have become very proficient at using your net to hinder your enemies.
  • Nightmare Fist: You are even more deadly in magical darkness.
  • Nightmare Striker: Your faerie fire not only illuminates your foes, but it also shows you their weaknesses.
  • Nightmare Weaver: You can use your ability to create magical darkness to terrorize enemies.
  • Nimble Striker: You were born to charge your enemies and nobody does it better.
  • Notorious Vigilante: You are widely known as dangerous and fearsome.
  • Opening Volley: Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
  • Orc Hewer: You are ferocious at hewing your enemies, especially orcs.
  • Orc Weapon Expertise: You can do more with the weapons orcs favor the most.
  • Ostentatious Rager: You can enthrall onlookers with a show of ferocious might or compel enemies to regard you as a crucial threat.
  • Outflank: You look for every edge when flanking an enemy.
  • Owl Dive: Your martial training helps you fly and charge through others’ spaces.
  • Owl Style: You can move with the quiet grace of an owl.
  • Owl Swoop: Your martial training helps you move with acrobatic poise.
  • Pack Attack: You are skilled at surrounding your enemies.
  • Paired Opportunists: You know how to make an enemy pay for lax defenses.
  • Panther Claw: You unleash a rapid series of blows on foes that attempt to attack you when you move.
  • Panther Parry: Your vicious strikes impair your foe’s ability to attack you when you move.
  • Panther Style: You can strike back at enemies who attack you when you move.
  • Paralyzing Strike: Finding just the right pressure point, you paralyze your foe with a single hit.
  • Parting Shot: You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
  • Passing Trick: Slipping past a foe gives you the chance to feint.
  • Penetrating Strike: Your attacks are capable of penetrating the defenses of some creatures.
  • Perfect Strike: When wielding a monk weapon, your attacks can be extremely precise.
  • Performance Weapon Mastery: You wield all your weapons with the flair of a performer.
  • Performing Combatant: You treat every combat as a performance, bringing flare and showmanship.
  • Piercing Grapple: You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and capitulation.
  • Piercing Thunder Push: Ready spears and polarms as if they had brace, and push creatures you hit back when you do
  • Piercing Thunder Style: Creatures provoke attacks of opportunity when entering squares you threaten with a reach weapon
  • Piercing Thunder Trample: Bull rush and overrun creatures you charge while wielding a Piercing Thunder discipline weapon
  • Pikeman’s Training: Wield a polearm in one hand while using a shield
  • Pin Down: You easily block enemy escapes.
  • Pinning Arrow: Pin a target in place instead of a normal attack
  • Pinning Knockout: An opponent you have pinned is easy for you to knock out.
  • Pinning Rend: You tear flesh when you damage an opponent that you have pinned.
  • Pinpoint Poisoner: You deftly use specially prepared needles to apply poison for maximum effect.
  • Pinpoint Targeting: You can target the weak points in your opponent’s armor.
  • Point Blank Master: You are adept at firing ranged weapons in close quarters.
  • Point-Blank Shot: You are especially accurate when making ranged attacks against close targets.
  • Polearm Dancer: Use Dex instead of Str on attack rolls with polearms and spears
  • Power Attack: You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
  • Powerful Mark: Armiger’s mark penalty increased by 2, +2 to grand challenge DC
  • Precise Shot: You are adept at firing ranged attacks into melee.
  • Precise Strike: You are skilled at striking where it counts, as long as an ally distracts your foe.
  • Primal Fury Leap: Charge creatures in the air as if you could fly, and reduce the falling damage you’d take afterwards
  • Primal Fury Slash: Make an attack against a creature you pass while charging
  • Primal Fury Style: Use Survival instead of Acrobatics to move through threatened squares, and you can charge through difficult terrain and opponents’ spaces
  • Prodigious Two-Weapon Fighting: Use Str instead of Dex for meeting Two-Weapon Fighting prerequisites, and treat one-handed weapons as light weapons
  • Prone Shooter: While prone, you use the ground to stabilize your aim while using a crossbow or firearm.
  • Prone Slinger: Your sideways sling release allows you to launch bullets and stones even while prone.
  • Pummeling Bully: Your combo has the chance to trip or move your target.
  • Pummeling Charge: Your charge ends with a mobile combo.
  • Pummeling Style: Your unarmed strikes weave together in an effortless combo, focusing on the spots you’ve weakened with the last hit.
  • Punishing Kick: Your kicks are so powerful you use them to push or knock back your foes.
  • Pushing Assault: A strike made with a two-handed weapon can push a similar sized opponent backward.
  • Quick Bull Rush: You can barrel into your opponent and follow this with an attack.
  • Quick Dirty Trick: You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser.
  • Quick Drag: You drag your enemy and deliver a punishing blow.
  • Quick Draw: You can draw weapons faster than most.
  • Quick Reposition: Your opponent becomes an unwitting dance partner, following your lead while you fight.
  • Quick Steal: You are adept at relieving foes of their belongings even while you strike.
  • Quick Study: You can learn quickly, although you do not always retain what you learn long.
  • Quiet Death: You have learned to dispatch your enemies with the silence and grace of an accomplished assassin.
  • Ranged Feint: You can mislead foes about your aim with ranged attacks.
  • Rapid Grappler: You are a quick hand at grappling.
  • Rapid Reload: You can reload a given kind of ranged weapon quickly.
  • Rapid Shot: You can make an additional ranged attack.
  • Ray Shield: You can even deflect rays with your shield.
  • Ready for Anything: You never let down your guard.
  • Rebounding Leap: Your riding and lancing expertise allows you to enter and leave the saddle with great speed.
  • Rebuffing Reduction: Your damage reduction can turn the force of blows back on your enemies.
  • Rending Claws: Your claw attacks do greater harm to your enemy.
  • Rending Fury: You easily tear your enemies limb from limb with your natural attacks.
  • Repositioning Strike: Your critical hits can move your foes where you wish.
  • Revelation Strike: Your unarmed strike brings a revelation down upon your foe.
  • Reverse-Feint: You can goad an opponent into attacking you in order to make your counter attack all the more powerful.
  • Ricochet Weapon: Thrown weapon returns to your hand
  • Ride-By Attack: While mounted and charging, you can move, strike at a foe, and then continue moving.
  • Risky Striker: You can make yourself a little more vulnerable to larger creatures in order to land a devastating blow.
  • Riven Hourglass Eternity: Once per round, while in a Riven Hourglass stance, expend a maneuver to increase the duration of an effect on you
  • Riven Hourglass Rewind: Expend a counter to suppress a condition affecting you for one minute
  • Riven Hourglass Style: Expend a maneuver to reroll a missed attack
  • Riving Strike: When you infuse your weapon with arcane might, your attacks make foes more susceptible to magic.
  • Sabotaging Sunder: Your can quickly sabotage a foe’s worn or carried equipment.
  • Sap Adept: You know just where to hit to knock the sense out of your foe.
  • Sap Master: You knock the sense out of foes with a well-timed surprise attack.
  • Savage Display: With your victory and a roar, you push yourself on with increased savagery.
  • Saving Shield: You deflect attacks that could mean your ally’s death.
  • Scarlet Throne Dignity: Expend a counter to attempt to negate an enemy attack and take a 5-foot step
  • Scarlet Throne Riposte: Whenever you negate an attack, you can make an attack of opportunity against the attacker
  • Scarlet Throne Style: Treat one-handed weapons as two-handed weapons for the purposes of class features and feats
  • School Strike: You focus the secrets of your school of wizardry into your unarmed strike.
  • Scorching Weapons: Elemental fire stirs within your body, boiling your blood and rendering you resistant to flame.
  • Scorpion Style: You can perform an unarmed strike that greatly hampers your target’s movement.
  • Sea Hunter: Your blows knock swimming opponents off balance.
  • Second Chance: Quick reflexes turn missed strikes into second chances.
  • Seething Hatred: You’ve learned to channel your hatred of a particular type of creature into a devastating strike.
  • Seize Advantage: You can take advantage of your foes when they overcommit on their attacks.
  • Seize the Moment: You and your allies are poised to pounce whenever one of you scores a telling blow.
  • Seize the Opportunity: Take an attack action when you take an attack of opportunity instead of a normal attack
  • Serpent Lash: You are adept at vexing multiple foes with your whip.
  • Shadow Strike: You accurately strike even those you cannot clearly see.
  • Shadows of Fear: Your enemies’ fear causes them to jump at shadows, diverting their attention.
  • Shaitan Earthblast: With a forceful stomp you release a blast of acid from the earth to burn your enemies.
  • Shaitan Skin: You can manipulate acid to shield yourself and disable your enemies.
  • Shaitan Style: You strike with the caustic forces from within the earth.
  • Sharpclaw: Your nails are large and strong.
  • Shatter Defenses: Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.
  • Shattered Mirror Duality: Expend a boost to roll twice on each attack roll this round and take the higher result
  • Shattered Mirror Style: Increase your shield bonus by +2 while wielding a Shattered Mirror discipline weapon
  • Shattered Mirror Waltz: You ignore movement penalties from difficult terrain
  • Shatterspell: Your mighty blows shatter your enemy’s magic.
  • Shield Focus: You are skilled at deflecting blows with your shield.
  • Shield Master: Your mastery of the shield allows you to fight with it without hindrance.
  • Shield of Swings: A wild frenzy of attacks serves to bolster your defenses.
  • Shield Proficiency: You are trained in how to properly use a shield.
  • Shield Slam: In the right position, your shield can be used to send opponents flying.
  • Shield Specialization: You have mastered the use of one type of shield.
  • Shield Wall: You form a unified defense with those around you.
  • Shot on the Run: You can move, fire a ranged weapon, and move again before your foes can react.
  • Shrapnel Strike: You can bash things to damage nearby opponents.
  • Sickening Critical: Your critical hits cause opponents to become sickened.
  • Sidestep: You can reposition yourself after a foe’s missed swing.
  • Siege Commander: Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
  • Siege Engineer: You are proficient with all siege weaponry.
  • Siege Gunner: Aiming outsized siege weapons poses little difficulty for you.
  • Silent Kill: You are quite adept at killing your prey without making noise or alerting others.
  • Silver Crane Feathers: Expend a counter to take damage for an ally
  • Silver Crane Style: Penalize your AC and Reflex saves to grant other allies a bonus to theirs
  • Silver Crane Wing: When using Silver Crane Feathers, you can attempt to instead negate the damage
  • Silver Fang Initiate: Increase ability damage from Steel Serpent maneuvers against creatures vulnerable to silver
  • Simple Weapon Proficiency: You are trained in the use of basic weapons.
  • Sin Eater: Gain temporary hit points when a Claimed creature is reduced to 0 hit points
  • Slashing Grace: You can stab your enemies with slashing weapons.
  • Slayer’s Feint: You rely on your deceptive speed and agility instead of trickery to catch your opponents unprepared.
  • Slaying Sprint: With swift feet and deadly intent, you finish off your target before anyone sees your blade.
  • Sleeping Goddess Slumber: Expend your psionic focus to confuse a creature you hit
  • Sleeping Goddess Strike: Your attacks cause the target to a penalty on saves against your maneuvers
  • Sleeping Goddess Style: Gain psionic focus and recover a maneuver as a standard action
  • Sliding Dash: Your seemingly reckless advance becomes an agile strike at the last moment.
  • Sling Flail: You can use your loaded sling to effectively strike at nearby foes.
  • Smash: You overcome obstacles by breaking them.
  • Snake Fang: You can unleash attacks against an opponent that has dropped its guard.
  • Snake Sidewind: Your sensitive twisting movements make you difficult to anticipate combat.
  • Snake Style: You watch your foe’s every movement and then punch through its defense.
  • Snap Shot: With a ranged weapon, you can take advantage of any opening in your opponent’s defenses.
  • Snapping Turtle Clutch: Your unarmed style allows you to turn your opponent’s attack into an opportunity.
  • Snapping Turtle Shell: Your guarding hand is almost magical in its skill at deflecting incoming blows.
  • Snapping Turtle Style: Your deft unarmed style allows you to shield your body from harm.
  • Snatch Arrows: Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.
  • Sneaking Critical: Your critical hits are particularly deadly.
  • Social Bravery: Even the most stressful social situations don’t daunt you, and you weather them as easily as a battle with a dragon.
  • Solar Wind Flash: Expend a boost to attempt to blind a creature you hit with a ranged attack
  • Solar Wind Inferno: Your ranged attacks ignore some fire resistance and immunity to fire
  • Solar Wind Style: Your ranged attacks deal additional fire damage and outline creatures with faerie fire
  • Sorcerous Strike: The power flowing through your veins also flows through your unarmed strike.
  • Spellbreaker: You can strike at enemy spellcasters who fail to cast defensively when you threaten them.
  • Spinning Throw: You whirl your foe around and then let go.
  • Spirited Charge: Your mounted charge attacks deal a tremendous amount of damage.
  • Spit Venom: You have mastered the nagaji warrior technique of spitting venom into your opponent’s eyes.
  • Spring Attack: You can deftly move up to a foe, strike, and withdraw before he can react.
  • Stabbing Shot: You can clear the way to continue using your bow.
  • Stage Combatant: You are a master of stage and nonlethal combats.
  • Staggering Critical: Your critical hits cause opponents to slow down.
  • Staggering Fist: You know just where to strike to stagger your foe.
  • Stand Still: You can stop foes that try to move past you.
  • Starry Grace: Your quick and free starknife motions allow you to make deadly dexterous attacks.
  • Startling Getaway: You strike with surprise and then run circles around your foe.
  • Steel Serpent Fangs: Expend a readied boost to treat an ability damage creature as flat-footed
  • Steel Serpent Style: Steel Serpent maneuvers penalize the target’s AC and attacks
  • Steel Serpent Venom: Nauseate ability damaged creatures you hit
  • Step Up and Strike: When a foe tries to move away, you can follow and make an attack.
  • Step Up: You can close the distance when a foe tries to move away.
  • Strangler: Throttling the life out of enemies is second nature to you.
  • Street Carnage: For you, the urban environment becomes another brutal weapon you can use to shred flesh and break bones.
  • Street Style: You use the urban environment to your advantage, thrashing and bashing your foe and driving it back.
  • Street Sweep: After driving your foe back, you can quickly knock it to the ground and slow it down.
  • Strike Back: You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.
  • Structural Strike: You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.
  • Stunning Assault: You powerful but imprecise attacks can stun your enemies.
  • Stunning Critical: Your critical hits cause opponents to become stunned.
  • Stunning Fist: You know just where to strike to temporarily stun a foe.
  • Stunning Irruption: When you smash your way into a room, you gain more than just the element of surprise.
  • Stunning Pin: You can render a pinned foe temporarily incapacitated.
  • Summon Evil Monster: You can summon the aid of creatures driven their very nature to destroy goodness.
  • Sundering Strike: Your critical hits can sunder your foes’ weapons.
  • Superior Dirty Trick: Your training in a particular dirty trick makes it especially effective.
  • Surprise Follow-Through: When striking one opponent, you catch its ally off guard.
  • Surprise Strike: You actually seem to do more damage when frantically trying to avoid your enemies.
  • Swap Places: You are skilled at changing places with your ally during a chaotic melee.
  • Swift Aid: With a quick but harmless swipe, you can aid an ally’s assault.
  • Swipe and Stash: Your fast fingers allow you to deftly deposit an item on someone else.
  • Sword and Pistol: You effortlessly pair melee and ranged weaponry.
  • Sympathetic Rage: Seeing an ally rage fills you with your own fury.
  • Tactical Rush: Move up to your speed as a swift action once per encounter
  • Tail Terror: You have strengthened your tail enough to make slap attacks with it.
  • Take the Blow: Use armiger’s mark to be the target of an attack
  • Tandem Trip: You know how to work together to trip your foes.
  • Tangle Feet: Creatures who cross your path find themselves tripping over their own feet.
  • Tap Animus: Gain an animus pool
  • Target of Opportunity: You and your allies pelt your enemies with a deadly barrage of missiles.
  • Taskmaster: You intimidate weaker allies into reckless ferocity.
  • Team Up: When you are ganging up against an enemy, you can aid an ally with a quick feint.
  • Teleport Tactician: You are highly alert for enemies using teleportation to approach you or flee from you.
  • Tempest Gale Haze: Ranged attacks against you suffer a 20% miss chance
  • Tempest Gale Storm: Make two ranged combat maneuver attempts at once
  • Tempest Gale Style: You can make ranged bull rush, dirty trick, disarm, and trip attempts
  • Terrifying Assault: Your foes flee when you appear suddenly.
  • Terrorizing Display: Your battle prowess frightens friend and foe alike.
  • Thrashing Dragon Pounce: Make an off hand attack as part of a strike
  • Thrashing Dragon Style: Once per round, make an attack with your off hand when you attack with your primary hand
  • Thrashing Dragon Whirlwind: Attack each opponent in reach with both your primary and off hand weapons
  • Throw Anything: You are used to throwing things you have on hand.
  • Tiger Claws: You can sacrifice multiple attacks to make a single devastating strike.
  • Tiger Pounce: Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.
  • Tiger Style: Your unarmed fighting style emulates the strength and ferocity of a tiger.
  • Tiring Critical: Your critical hits cause opponents to become fatigued.
  • Topple Foe: You and your allies can work together to trip larger foes.
  • Touch of Serenity: With a single touch you can reduce the threat of even the most savage of foes.
  • Tower Shield Proficiency: You are trained in how to properly use a tower shield.
  • Trample: While mounted, you can ride down opponents and trample them under your mount.
  • Tree Hanger: You can use your tail to defend against trip attacks and to hang from nearby protrusions.
  • Trick Riding: You are not only skilled at controlling a horse in combat; you can make it look like art.
  • Tripping Strike: The force intrinsic to your critical hits can knock your foes down.
  • Twin Thunders Flurry: Your dual bludgeoning strikes are especially deadly when you are fighting giants.
  • Twin Thunders Master: With thunderous simultaneous strikes, you can batter a mighty giant into submission.
  • Twin Thunders: When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.
  • Twinned Feint: You can fool two opponents with a single feint.
  • Two-Handed Thrower: You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
  • Two-Weapon Defense: You are skilled at defending yourself while dual-wielding.
  • Two-Weapon Feint: You use one weapon to distract your enemy while slipping another past his defenses.
  • Two-Weapon Fighting: You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
  • Two-Weapon Rend: Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
  • Uncanny Defense: Your instinct for self-preservation gives you many advantages.
  • Under and Over: You can slip under a foe trying to grab you, knocking him off balance.
  • Underfoot: You slip under and around your larger foes.
  • Undersized Mount: You’ve learned to ride beasts of smaller sizes than normal.
  • Unseat: You are skilled at unseating your mounted opponents.
  • Variable Wind: Change the damage type of your Solar Wind maneuvers by changing your active element
  • Vast Hatred: Your rage stretches beyond normal bounds.
  • Veiled Moon Shunt: Once per round, expend a readied maneuver to forcibly teleport a creature you hit a short distance
  • Veiled Moon Style: 10 feet of your movement per round is done as teleportation
  • Veiled Moon Warp: Expend a strike to make a special attack that renders the target incorporeal
  • Vicious Stomp: You take advantage of the moment to brutally kick an enemy when he is down.
  • Victorious Recovery: Once per encounter you can recover maneuvers when you defeat an opponent
  • Vital Strike: You make a single attack that deals significantly more damage than normal.
  • Wave Strike: You present a serene facade until you unsheathe your weapon and strike in one fluid motion.
  • Weaken the Prey: Cursed, diseased, or ability damage creatures are penalized on saves against your maneuvers
  • Weapon Finesse: You are trained in using your agility in melee combat, as opposed to brute strength.
  • Weapon Focus: Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
  • Weapon Group Adaptation: Add weapons to discipline weapon group
  • Weapon of the Chosen: The influence of your deity guides your favored weapon.
  • Weapon Specialization: You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.
  • Whip Mastery: Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
  • Whirlwind Attack: You can strike out at every foe within reach.
  • Wind Stance: Your erratic movements make it difficult for enemies to pinpoint your location.
  • Winds of War: Your speed increases based on the number of creatures you have Claimed
  • Winter’s Strike: Your attacks afflict your foes with the relentless fatigue of a winter storm.
  • Wounded Paw Gambit: Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Core Rulebook

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • The Book of Experimental Might, Copyright 2008, Monte J. Cook. All rights reserved.
  • Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.